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Author Topic: Terraria - 1.3 released. Big Patch!  (Read 1326438 times)

xaritscin

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Re: Terraria - 1.2 now out!
« Reply #11055 on: November 01, 2013, 10:04:07 pm »

a question for the hardmode community, has someone tried sunflowers for corruption/hallow/crimson containment?. according to the wiki the 1.2 update now makes them viable for this in hardmode, but i dont know if it they're actually used.
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Baneling

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Re: Terraria - 1.2 now out!
« Reply #11056 on: November 02, 2013, 04:57:28 am »

As far as I'm aware, the conditions for hardmode biome spread are kind of hazy (do you have to kill plantera first? does killing mech bosses turn it off? does it get turned on again somehow if turned off?) but if the spread is on 'hardmode' i.e fast they'll be ignored because hardmode spread allows biomes to spread through the ground and ignore the surface.
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Metalax

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Re: Terraria - 1.2 now out!
« Reply #11057 on: November 02, 2013, 05:56:20 am »

The Corruption/Crimson/Hallow spread starts off fast in hardmode and is slowed after killing Plantera. Haven't had a chance to see how sunflowers work in hardmode now, but unless you have been careful they will just be bypassed underground.
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Sean Mirrsen

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Re: Terraria - 1.2 now out!
« Reply #11058 on: November 02, 2013, 06:31:35 am »

The sunflowers stop having an effect in hardmode.
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Max White

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Re: Terraria - 1.2 now out!
« Reply #11059 on: November 02, 2013, 07:12:35 am »

Their effect before hard mode was pretty negligible... A small outcrop of stone would do just as well.

Shadowlord

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Re: Terraria - 1.2 now out!
« Reply #11060 on: November 02, 2013, 08:55:19 am »

When I entered hardmode, the corruption started to consume my jungle. Sunflowers ain't so helpful there. I had to wall the entire thing off to save it (I had already built some walls around things, or down to the underworld prior to hardmode, but the corruption stripe went through part of the jungle).
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Kagus

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Re: Terraria - 1.2 now out!
« Reply #11061 on: November 02, 2013, 09:09:43 am »

Yeah, surface spread is really the least of anyone's worries.  It's the tangled mess of underground biome spread that is the real issue, and sunflowers can't help against that even if they did work.

forsaken1111

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Re: Terraria - 1.2 now out!
« Reply #11062 on: November 02, 2013, 09:11:22 am »

What's the easiest way to clean up corruption?
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Urist Imiknorris

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Re: Terraria - 1.2 now out!
« Reply #11063 on: November 02, 2013, 09:13:40 am »

Explosives.
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Micro102

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Re: Terraria - 1.2 now out!
« Reply #11064 on: November 02, 2013, 09:14:59 am »

Look up the clentaminator, sold by the steam punk. Will help clean up the world real easily.
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forsaken1111

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Re: Terraria - 1.2 now out!
« Reply #11065 on: November 02, 2013, 09:15:37 am »

Explosives.
Is there a method that doesn't involve tediously rebuilding the world after exploding it?

Look up the clentaminator, sold by the steam punk. Will help clean up the world real easily.
aha will do
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The Darkling Wolf

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Re: Terraria - 1.2 now out!
« Reply #11066 on: November 02, 2013, 09:17:01 am »

Clentaminator's 2 platinum, but it's pretty damn effective
Has about the same range as a flamethrower I think.
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Urist Imiknorris

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Re: Terraria - 1.2 now out!
« Reply #11067 on: November 02, 2013, 09:20:17 am »

Oh yeah, I forgot about that. The clentaminator's about a million times faster than exploding stuff even without rebuilding it.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
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Itnetlolor

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Re: Terraria - 1.2 now out!
« Reply #11068 on: November 02, 2013, 09:34:12 am »

AFAIK all events also depend on your OS clock, so you can tweak that if you want to go back to time-sensitive events.
I don't know, I think patch releases are ways the developer can turn on and off the events, and prevent cheating for certain things, kinda like with Cargo Commander, and the Christmas mode (festive home ship). After the event, game update happens, and it's no longer frosty inside. I didn't adjust the OS clock yet to see if it can come back though; but that's my feelings on the matter. I think Terraria's Halloween event might be similar.

Metalax

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Re: Terraria - 1.2 now out!
« Reply #11069 on: November 02, 2013, 09:52:38 am »

Terrarias has been by setting the OS clock since the xmas event. Whether that will change now that new patches are coming out is unknown but I suspect it will remain the same.
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