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Author Topic: Terraria - 1.3 released. Big Patch!  (Read 1310136 times)

forsaken1111

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Re: Terraria - 1.1 released!
« Reply #8700 on: April 12, 2012, 09:18:43 am »

It was only a fluke that there was only a single cobalt shield on the last map. At least hold off until the whole dungeon is cleared.
Good point. For now we'll have no imports at all. If we need more of a certain item later on we'll organize PVP competitions and whatnot for them or something else fun.
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SirAaronIII

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Re: Terraria - 1.1 released!
« Reply #8701 on: April 12, 2012, 09:21:38 am »

I sure hope nobody plays for 12+ hours straight and gets a huge edge over everyone else.

Oh wait, that's guaranteed to happen.

e: "everyoe epse"?
« Last Edit: April 12, 2012, 10:07:45 am by SirAaronIII »
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

kisame12794

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Re: Terraria - 1.1 released!
« Reply #8702 on: April 12, 2012, 09:32:28 am »

I sure hope nobody plays for 12+ hours straight and gets a huge edge over everyoe epse.

Oh wait, that's guaranteed to happen.

*Cough*Twiggie*Cough*
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The non-assholes vastly outnumber the assholes but the assholes can fart with greater volume.
((You're an arm and a torso in low orbit. This was the best possible resolution of things.))

Twiggie

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Re: Terraria - 1.1 released!
« Reply #8703 on: April 12, 2012, 10:00:47 am »

Spoiler (click to show/hide)
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Wolf Tengu

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Re: Terraria - 1.1 released!
« Reply #8704 on: April 12, 2012, 10:20:36 am »

New character server, ey?

I'll get in early, grab some shoes this time.
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Everybody!

Haspen

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Re: Terraria - 1.1 released!
« Reply #8705 on: April 13, 2012, 02:38:19 am »

Someone feeling helpful?

I need a fresh, large world map named 'Silkevania'. I can't generate because Terraria always freezes around 80% of terrain generation >:C
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Trapezohedron

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Re: Terraria - 1.1 released!
« Reply #8706 on: April 13, 2012, 03:30:56 am »

Someone feeling helpful?

I need a fresh, large world map named 'Silkevania'. I can't generate because Terraria always freezes around 80% of terrain generation >:C
Right click, and save link as world1.wld.

World was untested, but yes, it is a large world.
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Thank you for all the fish. It was a good run.

Supercharazad

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Re: Terraria - 1.1 released!
« Reply #8707 on: April 13, 2012, 05:04:21 am »

How does one join this server? Or is it closed to the public?
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Haspen

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Re: Terraria - 1.1 released!
« Reply #8708 on: April 13, 2012, 06:15:26 am »

World was untested, but yes, it is a large world.

Yay, thanks c:
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Wolf Tengu

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Re: Terraria - 1.1 released!
« Reply #8709 on: April 13, 2012, 11:14:12 am »

How long now?

And did you say Cobalt shield import? Is that because they're so limited?

What about other really limited non-weapon stuff?

Actually, I don't really mind. A shield was one of the things I missed most on the last world, mostly when I was freefalling down a hellevator and a slime smashes me into the side/floor.
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Everybody!

forsaken1111

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Re: Terraria - 1.1 released!
« Reply #8710 on: April 13, 2012, 11:26:08 am »

For now, no imports. And as I said, I will log in tonight when I get home, probably 8:30 EST, and set up the new shard.
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Light forger

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Re: Terraria - 1.1 released!
« Reply #8711 on: April 13, 2012, 11:46:45 am »

I would be interested in join a fresh start server.
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muchenik

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Re: Terraria - 1.1 released!
« Reply #8712 on: April 13, 2012, 12:09:43 pm »

Crystal is back up from an updates.
I can do up Clear Crystal as a new server and allow cobalt shield imports due to rarity.
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txeN ehT nepO

Ultimuh

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Re: Terraria - 1.1 released!
« Reply #8713 on: April 13, 2012, 02:29:59 pm »

What if we got obsidian shields instead? Can we bring that?
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Haspen

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Re: Terraria - 1.1 released!
« Reply #8714 on: April 13, 2012, 03:06:20 pm »

For now, no imports. And as I said, I will log in tonight when I get home, probably 8:30 EST, and set up the new shard.

when I get home, probably 8:30 EST

8:30 EST

*calculates* Gah.

Sometimes I wish I'm USian :x

BUT THE FACT THAT I WILL BE ASLEEP DOESN'T GIVE YOU PRIVILEGE TO MAKE SPAWNCITY-FORT-THING :U
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.
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