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Author Topic: Quarantine Zone 13. Turn 6.  (Read 6650 times)

Taricus

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Re: Quarantine Zone 13. 5/6 slots taken.
« Reply #15 on: May 12, 2011, 11:23:27 am »

Rookie then.
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tomas1297

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Re: Quarantine Zone 13. 5/6 slots taken.
« Reply #16 on: May 12, 2011, 11:25:30 am »

 Finish your character sheet then.
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Taricus

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Re: Quarantine Zone 13. 5/6 slots taken.
« Reply #17 on: May 12, 2011, 11:26:28 am »

Just did.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

tomas1297

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Re: Quarantine Zone 13. 5/6 slots taken.
« Reply #18 on: May 12, 2011, 11:28:10 am »

Adding later, because AHHHHH MUD AND BLOOD 2 OMG PLANES-
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Strife26

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Re: Quarantine Zone 13. 5/6 slots taken.
« Reply #19 on: May 12, 2011, 11:47:55 am »

Apologies. I tend to run in and out of the internets a lot right now, so I'm usually reported as being online even if I'm actually playing with a machine-gun at the moment.


Name: Agent Strife
Faction: Special Operation
Bio: Strange chap, he's got all the gear, training, and credentials of a special operations soldier, but he's by himself. His orders only say that he's one a mission "of vital importance," but he's not willing to say much more, only that he's heading to some of the deepest parts of the zone. Still, he's a friendly, polite chap, if somewhat distant. Wears a long-coat of military fashion and reinforced with Kevlar.
Health: Healthy
Infection: 0%
Kevlar:100
Helmet:0
Gas mask:None.
Weapon 1: USP Compact (12/12)
Weapon 2:
Item 1: Medkit
Item 2: 12 round USP magazine
Item 3:
Item 4:
Item 5:
Item 6:
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Even the avatars expire eventually.

tomas1297

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Re: Quarantine Zone 13. 5/6 slots taken.
« Reply #20 on: May 12, 2011, 11:52:04 am »

I'm actually playing with a machine-gun at the moment.
Real military machinegun? So jealous...

 Accepted.
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Darvi

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Re: Quarantine Zone 13. 5/6 slots taken.
« Reply #21 on: May 12, 2011, 12:45:43 pm »

Name: Capt. Johnson (or C. Johnson for short :3)
Bio: Former captain of the navy, re-enlisted for this mission
Health:Healthy.
Infection:0%
Kevlar:0
Helmet:0
Gas mask:None.
Weapon1: MP5
Weapon2: None
Items 1-4: 30 round 9x19 mag
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tomas1297

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Re: Quarantine Zone 13. FULL!
« Reply #22 on: May 12, 2011, 01:52:19 pm »

 Accepted. Ugh, everyone wants to be a soldier...

______
 
 After a long ride, you arrive at Zone 13. You follow the driver of the truck that brought you here.
 "Open the gate. We have another wave."
 The huge steel gate rises and you find yourself in a military checkpoint. A small group of soldiers come closer and the leader of them speaks.
 "Okay. I'll have to check you. Line up."
 "Heh, more meat fo-"
 "Shut it private. Name?"
 "Azen Erion."
 "What a stupid name."
 "GOD DAMNIT, SHUT IT, PRIVATE! Ok, license? Good, you can go. Name?"
 "Aaron Lastname."
 "License? Ok, you can go. Name?"
 "Josh Brooks."
 "Hmm...Apparently you have worked for the Market in Zone 4 before. You can go. Private Alerei and Captain Johnson can go. The general would probably like to have a word with you. Ah, agent Strife. It is a honor to meet you in private. Why have you been sent here?"
 "Sorry Sergeant. Top secret. I will be going now."

 You are all in Station 13 now. It is a small outpost with a small market, a hotel with a bar, a military outpost and a few buildings where other people live. It is a busy place with patrols and traders coming and leaving. You can hear a lot of military speak and gossip. "I'm telling you - that thing had two heads! And when you poke the second one, it twitches."
 Among other things, you can see a Market jeep ready to leave, a rather shady nervous person leaning against a wall and an experienced looking treasure hunter telling stories of riches and mutant hunts. There is also a patrol leaving, so it would be a safe time to join them and explore.

______

Spoiler: Strife26 (click to show/hide)
Spoiler: noah22223 (click to show/hide)
Spoiler: Ahra (click to show/hide)
Spoiler: SeriousConcentrate (click to show/hide)
Spoiler: Taricus (click to show/hide)
Spoiler: Darvi (click to show/hide)
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Taricus

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Re: Quarantine Zone 13. STARTED!
« Reply #23 on: May 12, 2011, 01:54:09 pm »

Meet up with the patrol and head out.
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Darvi

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Re: Quarantine Zone 13. STARTED!
« Reply #24 on: May 12, 2011, 01:55:32 pm »

Talk to the general.
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SeriousConcentrate

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Re: Quarantine Zone 13. STARTED!
« Reply #25 on: May 12, 2011, 02:14:31 pm »

Josh looked around for a merchant who might be in need of someone to protect them or run a courier mission. He could do either just fine.
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Ahra

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Re: Quarantine Zone 13. STARTED!
« Reply #26 on: May 12, 2011, 02:43:46 pm »

meet up with the patrol
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

noah22223

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Re: Quarantine Zone 13. STARTED!
« Reply #27 on: May 12, 2011, 06:56:14 pm »

Patrol.
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Goddammit.

kisame12794

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Re: Quarantine Zone 13. STARTED!
« Reply #28 on: May 13, 2011, 11:31:01 am »

can you be a mutie?
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tomas1297

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Re: Quarantine Zone 13. STARTED!
« Reply #29 on: May 13, 2011, 11:52:42 am »

can you be a mutie?
No. Mutants are mainly weak-as-hell typical zombies with the occasional "alpha" type, which is much stronger than a player. Plus they're kind of a hive mind with a twist. The mutants can coordinate their goals and strategies, but they have separate memory. They basically make the same decisions, but if you kill something, every mutant will forget the information that mutant knew. Thus killing an alpha, which is basically a general, will make them uncoordinated, but they won't go crazy like in most fiction. They have the mind of a clever predator, but with the added ability to coordinate their plans over a distance. They WILL flank you, make ambushes, track you and etc. if they have an alpha.

 Edit: tl;dr no playing as a mutant, because you either don't have a will of your own or are an overpowered boss monster AND are playing a strategy game.
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