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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1287109 times)

UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14520 on: February 22, 2015, 07:34:54 pm »

I'm pretty sure most champions can run more than 50 range in .75 seconds...
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Jiokuy

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14521 on: February 22, 2015, 08:52:37 pm »

I chose to believe that Riot is better than this, and there will be more changes.
You all don't really seem to be understanding this.

But, mid lane is competitive. Alot of you all are saying "Oh but he can hit two targets" or "Oh he just requires skill now", the problem is Veigar's new skills open counterplay, which is good. But compare veigar's skill to literally any other mid laner, at this moment, assuming equal skill, I would give this new veigar a 0% winrate (in lane) against any of the top 15 popular mids. His Q is so bad, a AP Nautalis could dodge it, and ap Naut can even with his hitbox and boots 1 still WALK out of his e, much less q out of it.

EDIT: Lacking examples, It is hard to land Ahri's Q or Zyra's E for poke, How the hell do you expect a lower range, lower speed, lower AoE, stopped after 2 hits, and required to farm skill to be even on the same league? (and that's ignoring Ahri's true damage, and Zyra's root)(Or Zyra's plant synergy and Ahri's heal synergy)

tl;dr, It's not about whether you can play the champ, he is playable, it's about why he has to be so much more punishing, and have such a higher skill floor, with no discernible rewards. Ask yourself this, why play Veigar? That is the problem here, there is no strong reason to play him, and I can easily show 2-3+ other champs that do anything he does, better.
« Last Edit: February 22, 2015, 08:56:18 pm by Jiokuy »
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14522 on: February 22, 2015, 09:09:58 pm »

Anyway I still feel Veigar will be just as viable as he is now. One thing not mentioned here about his Q change is that because it is a pass-through 1st hit effect he can choose to either get 2 ap from one Q or get 1 AP and poke enemy at the same time

Ahahaha-wait, you were serious. You honestly think that every time (or even 25% of the time) where Veigar goes for a Q, there's conveniently going to be another low-health minion or enemy champion right behind the first target?


, it looks like it will take a lot more skill to play him and yes teamwork with other champs, with increased range it looks like it can be used for zoning and trapping a lot more easily so looks quite powerful for ganks.
"This already mediocre champion is now going to be so terrible that he can't do anything but indirectly push enemies towards his teammates."
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14523 on: February 22, 2015, 09:20:25 pm »

A well played Veigar was excellent with his 'current' kit, FD, not mediocre. Admittedly he gets screwed by the AD meta to some extent, but not too much. Now you're gonna have to be a master of him to simply go even with the newbie playing Ahri for the second time.

I'll reiterate: This change has ruined Veigar. (At least for me.)
If these are seriously all that there is, and all that there will be, he's basically been removed from the game. No reason to play him, ever.
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14524 on: February 22, 2015, 09:27:51 pm »

If we're honest, he really wasn't. He was always gimped against AD mids, hard pushers, and standoff types like Orianna. Losing DFG alone pushed him down to 'narrow niche pick'. He had the raw power, but there were too many things that could counter him.
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14525 on: February 22, 2015, 09:41:07 pm »

Maybe at the highest levels of play, but if we're also honest, at our level that kind of stuff doesn't matter too much unless it's super, super unfavourable.

But this nerf has gone way too far, he was meant to be compensated for losing access t o DFG, not kicked while he's down.
I'm fine with moving power away from his E, but he has no mobility. Hell, now his E is like a worse Cho'Gath Q. Its biggest advantage was that it was instant, now it's gonna be next to useless.
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14526 on: February 22, 2015, 11:26:26 pm »

Yep. The delay on Cho's Q only works because it's a solid AoE.

Heh, can you imagine the rage if Veigar's E was a solid stun that covered the entire area? I'd totally be okay with a 0.75s delay if that was the case haha.
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14527 on: February 23, 2015, 12:57:24 am »

That would truly be ridiculous.

Actually, it was already one of the most unique skillshots in the game because it's one of the only two which doesn't have its effect cover where you click with the mouse.

The only ones I can think of like that off the top of my head are Veigar's E and Diana's Q.
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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14528 on: February 23, 2015, 01:19:19 am »

Diana's Q doesn't work like that. It's got a curved path, but the target circle is a full AoE. Unless you're counting the little gulf it leaves at longer ranges as part of the area of it, which I wouldn't.  :P
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14529 on: February 23, 2015, 01:29:59 am »

No, what I mean is that if you click in a certain spot, it won't necessarily hit that certain spot. For instance, if you click somewhere with Veigar's E, that place won't be affected (because it's in the middle of the circle.)
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frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14530 on: February 23, 2015, 01:42:52 am »

With Diana's Q you target where the arc ends and it makes the arc for you. You don't target in the center of the arc.
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14531 on: February 23, 2015, 01:57:48 am »

Oh, okay. I never played her before, so I thought it was like a regular skillshot (think Ezreal Q) and it just curved around a straight 'targeting' line.

In that case, I think Veigar's E is the only one?
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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14532 on: February 23, 2015, 02:51:49 am »

Azir's Q if you have 2 soldiers won't do anything directly over your cursor. Jarvan's ult, if dodged, doesn't do anything where he lands. Beyond that, I don't think there's any "hollow" skillshots.
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GreatJustice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14533 on: February 23, 2015, 03:08:45 am »

It's really uncanny that they'd remove a relatively niche champion's core item, promise to buff them in exchange, and then ruin their entire kit for shits and giggles. I mean, don't get me wrong, Veigar's stun was annoying as all hell with certain champs when handled by someone that could reliably land it on your face, but his kit is so limited that it actually somewhat balanced out, since he'd drop everything on the target and if it didn't get a kill he'd have to waddle away with absolutely nothing left to contribute thanks to his massive cooldowns. Without the stun, the Q is minor poke, the W is never hitting anything except the wave, and the ult isn't going to be enough to secure a kill.

I can conceivably think of one way for this to be redeemed (though it would take a lot of tweaking), and that would be to rework Veigar's AP stacking into something more like Nasus, where he could reliably stack a lot of AP somewhat quickly, either by buffing the Q stacks or by straight up adding AP stacks to his W. Then his nerfed ratios and weaker stun wouldn't matter as much since he'd be getting 400-600 AP per average game from stacks alone anyway. Depending on how things worked out, it could produce some kind of weird ranged AP burst mage tank (RDC, maybe VS, then tank items). Add some built in CDR and you have a brand new, viable late game AP champ that doesn't need to fold to the LeagueofBlinking philosophy in which every champ must have a mobility boost and abilities that make them masters of everything (see: pre-nerf Yasuo, Gnar). Of course, it would be really easy to overtweak and produce a champ capable of melting full build Sion, but it'd be a nice rework of a relatively straightforward and soon to be obsolete champion.

Somewhat on the same topic, I've heard rumours that Kassadin might have his ult range cut down from 750 to 450, or slightly more than a flash. This makes me a bit annoyed, since Kassadin has been crawling back into the meta after beatings from the nerf stick mostly because of the recent item reworks destroying the mana regen of his former pre-6 counters, long ranged lane bullies, while his W lets him sustain and poke forever. His damage is really underwhelming in of itself, his ult only realistically ever has 4 casts, his early game is quite weak (assuming his lane opponent isn't an idiot that walks up to take poke every 7 seconds without returning fire once), and he's only circumstantially useful anyway, mostly against heavier AP teams or squishy teams. Put a Kassadin against a team with two or three AD bruisers and he becomes totally useless. I really don't want one of my favourite champs to end up like Syndra.
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Solymr

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14534 on: February 23, 2015, 04:53:13 am »

It would be nice if they buffed Veigar's E duration of the actual circle of stinning to make it usable as zoning/trapping ability.
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