I really can't see how Maok or Rammus couldn't take out multiple targets. Rammus has insane damage output when his ult is activate, + enemies who attack keep losing health even faster. Maokai has more AoE than Malphite, really. And more range than either Amumu or Malph.
I didn't say they don't do damage. I said Malphite and Amumu
"can singlehandedly kill an entire team with just one combo".
I don't think anyone would consider 8 seconds worth of damage in a game where you can die in 2 seconds to be a combo.
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Edit: I still think that new Jax is the one people should be scared shitless about, not the new champion. I also found someone-smarter-than-me's analysis on the new Jax here:
http://rog.clgaming.net/blogs/a-different-view/5212-analysis-the-jax-remake-part-1I'll ctrl-v some of the more important points.
Passive- No longer gain free health and therefore lose durability. Affects all stages of the game. The base health buffs do not compensate for this.
- Attack speed gains pale in comparison to the old ultimate's passive. Only 84% maximum gain compared to 140% at max stacks at level 18.
Leap Strike- New Leap Strike has lowered cooldown and damage-wise has not changed significantly.
Empower- The new Empower is geared for late game, the increased scaling and higher base damages later in the game show this.
Counterstrike- New Counter Strike deals more damage and potentially much much more if you dodge a lot of attacks during the 100% dodge duration.
- I do see some creative baiting of drawing huge amounts of minion aggro, only to dodge them and jump back on enemy and deal huge stun damage. Looks like fun!
Ultimate- It gives stats valued over 7000 GOLD
- This ultimate is the best steroid in this game. That's all that needs to be said. This ultimate would be strong even if they removed the bonus % scaling, but that % scaling makes this ultimate godlike. I am a Jax player/fan and I am drooling at the prospect of this ultimate. Hopefully the kit changes means that these high numbers are necessary. If not, Riot has gone incredibly wrong in their balancing.
This new Jax reminds me of reworked Gangplank, when Riot thought it'd be a genius idea to give GP permanent passive red buff.