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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1270023 times)

Pandarsenic

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #5730 on: November 25, 2011, 04:15:00 am »

Keeping your mana at full with drainspam is easy. Are you not getting blue or something?
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umiman

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #5731 on: November 25, 2011, 04:20:35 am »

What on earth is Eerr talking about? We're talking about spellvamp right? How does spellvamp help with mana efficiency? =|

eerr

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #5732 on: November 25, 2011, 04:44:22 am »

Once you hit level five you don't rely on the blue if you want to farm and then gank.

Before, you needed blue if you wanted to farm and then gank.

Now you don't.
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Ahra

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #5733 on: November 25, 2011, 06:00:10 am »

eer, if they removed dodge, dont that mean jaxs counter-strike is useless?
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ECrownofFire

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #5734 on: November 25, 2011, 06:00:57 am »

eer, if they removed dodge, dont that mean jaxs counter-strike is useless?
Reworking Jax. Hasn't been removed yet anyway, but it will be soon.
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eerr

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #5735 on: November 25, 2011, 06:27:51 am »

Whatever he gets is gonna be stronger and more consistent.
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Pandarsenic

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #5736 on: November 25, 2011, 08:13:11 am »

Once you hit level five you don't rely on the blue if you want to farm and then gank.

Before, you needed blue if you wanted to farm and then gank.

Now you don't.

I... what?
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Your bone is the best Pandar honey. The best.
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[Cheeetar] Pandar doesn't have issues, he has style.
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Ahra

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #5737 on: November 25, 2011, 08:29:01 am »

Whatever he gets is gonna be stronger and more consistent.
if i can play him and have an blast doing so again im happy.
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webadict

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #5738 on: November 25, 2011, 09:33:03 am »

Whatever he gets is gonna be stronger and more consistent.
if i can play him and have an blast doing so again im happy.
If you haven't noticed, this game is not about having fun.
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Bordellimies

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #5739 on: November 25, 2011, 09:37:50 am »

Whatever he gets is gonna be stronger and more consistent.
if i can play him and have an blast doing so again im happy.
If you haven't noticed, this game is not about having fun.
To me, it is. To others, it is about making me not have fun.
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umiman

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #5740 on: November 25, 2011, 09:43:15 am »

Don't get too excited yet. No one knows what exactly Riot is going to do to these champions and remakes tend to be very off the wall.


------


Anyway, let's talk about something controversial. Cooldown reduction.

If you think about it, theoretically, cooldown reduction is an awesome stat on everybody, especially if you have very long cooldowns right? I propose that this is not actually the case, and that champions with shorter cooldowns actually benefit more from CDR than champions with longer cooldowns. I also think that even if building CDR is very natural to a certain champion (like Lux), you might want to reconsider and go straight up damage instead. In layman's terms, I think in the lategame when everyone has oodles of mana, blue buff is more useful on Morde than it is on Morgana.

Now, before I explain why, I'll put it out that this is my personal opinion, so it's not gospel truth. You're free to think otherwise, but hear me out.

How long is the average fight?
Spoiler (click to show/hide)

Anyway, with 10 seconds in mind, let's look at the benefits of 40% CDR on two different champions: Lux and Vlad. Lux has ridiculously long cooldowns whereas Vlad spams everything till kingdom come. Both of them also do about the same amount of damage on each of their skills.

Lux:
Spoiler (click to show/hide)
Result: 3 extra skills

Vlad:
Spoiler (click to show/hide)
Result: 5 extra skills

Conclusion:
Spoiler (click to show/hide)

TL;DR: If getting 40% CDR still leaves your cooldowns longer than 5 seconds, you're better off just stacking damage instead unless you're planning on poking the enemy and avoiding teamfights.

Bordellimies

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #5741 on: November 25, 2011, 10:26:22 am »

Umiman's post on CDR
I've always thought that CDR is good on everyone pretty equally, but your post brings a good point. Whenever I play chumps like Morde, and I take blue buff someone is whining "Morde wtf why u take blue you have no mana", it is really odd that the guys don't know that it gives CDR too.

But although you gave a fair point on long CD abilities and low cooldown abilities, you left out abilities like Lay Waste (1 second CD) or Acid Hunter (2 second CD). For Urgot CDR is really useful, as with 0% CDR he can lock up to 3 Acid Hunters to an enemy coated in acid. With about 20% CDR he can lock 4, and with full 40% CDR he may lock 5 acid hunters. But on Karthus, CDR isn't all that useful for Lay Waste. 0.4 seconds off the bomb isn't all that much when you take casting animation into account: With no CDR, Karthus can bomb an enemy, throw 1 autoattack and then bomb again. Getting CDR so that he can skip the autoattack does increase his damage output, but often it would still be better to get damage. For Urgot as well, although with no CDR you get less lock-ons, you still can have more DPS by stacking damage.


TL;DR: CDR is more useful for champs with low cooldown abilities, but on very low cooldown abilities CDR loses it's edge over stacking damage.

Of course this is just my opinion.
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Rebecca Black

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #5742 on: November 25, 2011, 10:27:49 am »

Too bad the game is more than short teamfights. Include using those skills to kill creeps, poke others, maybe even to proc lichbane, ect.
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ThtblovesDF

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #5743 on: November 25, 2011, 10:48:27 am »

As support Blitzkrank high CDR is one of my top targets, cause my dmg isen't all that important, but knocking the enemy up with my E every 2 sec is. So imo, morgana for example can profit a lot from higher CDR, to spam her shield and Q, taking a bit of a support/CC role, while karthus/vlad/malz/anny or other mostly dmg focused casters might actually be better off with raw damage.

Imo, fights last longer then 10 sec. Yes, the "hot" part, where all champs go all in, might be just that long, but most of the time it is a swooping in (blowing your abilitys) and then swooping back out, for casters at least - high cdr can reduce that "hover" time a bit and increase poke speed, just as non-hot-helps.
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Vactor

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #5744 on: November 25, 2011, 10:54:48 am »


So we'll go with 10 seconds since it's a conservative estimate. =D[/spoiler]

Anyway, with 10 seconds in mind, let's look at the benefits of 40% CDR on two different champions: Lux and Vlad. Lux has ridiculously long cooldowns whereas Vlad spams everything till kingdom come. Both of them also do about the same amount of damage on each of their skills.

Lux:
Spoiler (click to show/hide)
Result: 3 extra skills


As someone who mains Lux, I can tell you I very rarely build CDR in items.  This is for a couple reasons, firstly being pure AP/magic pen, you can have a huge demoralizing effect when you unload your spells into a team fight and evaporate half of everyones HP.  If you can cause a rout, you have won the team fight.  Secondly with this build you need to take blue buff for the mana regen, and coupled with an elixir you'll have enough CDR to be able to get your spells off as you need them.  You rarely get a situation where you can stand still and unload spells for 11 seconds.  You need to reposition, and with a lichbane work in auto attacks.
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