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Author Topic: Future of the Fortress  (Read 1205924 times)

Kilroy the Grand

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Re: Future of the Fortress
« Reply #2685 on: November 01, 2011, 12:36:23 pm »

Will vampires have a different bite attack than regular dwarfs? Or will they have more levels in biting? Will different werebeasts have different skills, such as werecabybaras being excellent swimmers?
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EmperorJon

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Re: Future of the Fortress
« Reply #2686 on: November 01, 2011, 02:44:44 pm »

Will Vampires require periodic blood feeding, and if so, does it matter which species?


(Vampire gets hungry -> pulls lever to dispense goblin -> nomnomslurp)
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Quatch

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Re: Future of the Fortress
« Reply #2687 on: November 01, 2011, 02:59:00 pm »

Let me just say, that having a dwarf who has not seen another dwarf for a full year is should be plenty eligible for being "Missing".  Even miners and hunters come back for meals, after all.  I wouldn't call someone THAT isolated being missing unreasonable or going overboard at all!  You'd have to really WORK at it to trigger it, after all.

Finally, a use for those children that run around and follow people to their jobs. They are part of the dwarven secret police, keeping tabs on everyone's location.
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Greiger

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Re: Future of the Fortress
« Reply #2688 on: November 01, 2011, 06:09:46 pm »

I would be a little worried about my egg layer keepers but that's partially a modding problem.

Egg laying civs will take nest boxes before the animals you are trying to breed do so, I often have to lock one resident in a little room with 30 years worth of food and a well to take care of the animals, and handle one side of the airlock.  With folks not seen for a while disappearing it might be problematic for that.  ....Though I suppose I could just install some windows or fortifications so that the regular fortress residents can see in.

Seems unnecessarily cruel for the poor sap locked in with the smelly beasties though if they can see their friends and family so close...
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GeorgiaPeanuts

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Re: Future of the Fortress
« Reply #2689 on: November 01, 2011, 07:33:12 pm »

I have a great many question about this new updates for vampires.

Firstly, can a gobrin become a vampire too or just only certain species can be vampire. In that same vein can you encounter vampiric forgotten beasts?

Secondly, how does feeding work? Will the feeding for vampire be similar to how normal dorf eats. (Some vampire canon holds that vampire detests to eat food, etc.) If so, will the feeding always cause death or will it depend on how hungry the vampire is for blood? Essentially, will the time between feedings impact how much blood the vampire takes, and if not all feedings kill, will the vampire attack just cause unconsciousness?

As an aside will the personality of the vampiric dorf also impact how it chooses to feed. I mean essentially, will an angry vampiric dorf be more prone to drain all their 'live'-stock of their blood, and on the opposite spectrum a very nice vampiric dorf would be more apt to avoid taking too much blood from a victim.

In relation to the vampire wounds, will it work how in most vampire canon that the blood will regenerate for the one feeded on over time and if so, would multiple feedings on the same dorf in too short a time create more risk for death, and then to pull back to my questions about personality, one might expect a friendlier vampiric dorf to try to avoid feeding on the same dorf too regularly.
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Footkerchief

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Re: Future of the Fortress
« Reply #2690 on: November 01, 2011, 08:16:37 pm »

Will Vampires require periodic blood feeding, and if so, does it matter which species?

Quote from: jimi12
How urgent is the need for a vampire to feed? Will they starve to death or grow weaker if they don't feed for a long time? Or is it more like a somemthing they are just driven to do without any real benefits to themselves other than filling their bloodlust?

Nothing special yet.
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Organum

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Re: Future of the Fortress
« Reply #2691 on: November 01, 2011, 10:15:52 pm »

Quote from: Three Toe
But that doesn't matter because you won't have to wait much longer.
Quote from: Toady One
All the same, the list grows shorter and it's exciting to be drawing close to the end of this process.

Yes yes, yes yes yes yes. :|
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monk12

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Re: Future of the Fortress
« Reply #2692 on: November 01, 2011, 10:41:46 pm »

Quote from: Three Toe
But that doesn't matter because you won't have to wait much longer.
Quote from: Toady One
All the same, the list grows shorter and it's exciting to be drawing close to the end of this process.

Yes yes, yes yes yes yes. :|

Hooray, it'll be right on time for Christmas :P

Cruxador

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Re: Future of the Fortress
« Reply #2693 on: November 01, 2011, 11:58:58 pm »

periodic blood feeding
At first glance, I read that as "period blood feeding". That theoretically should be a possibility, but I doubt most of us would want to deal with it.

Makes me wonder about modding possibilities, though.
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Mel_Vixen

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Re: Future of the Fortress
« Reply #2694 on: November 02, 2011, 12:35:33 am »


Hooray, it'll be right on time for Christmas :P

You know the world ends on the 21st according to the maya?
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Hiiri

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Re: Future of the Fortress
« Reply #2695 on: November 02, 2011, 12:43:25 am »


Hooray, it'll be right on time for Christmas :P

You know the world ends on the 21st according to the maya?

Isn't that supposed to be next year? If not, Toady better hurry, so we can all die happy.
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Dsarker

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Re: Future of the Fortress
« Reply #2696 on: November 02, 2011, 01:10:13 am »


Hooray, it'll be right on time for Christmas :P

You know the world ends on the 21st according to the maya?

Isn't that supposed to be next year? If not, Toady better hurry, so we can all die happy.

Next year, and the Maya didn't think the world was going to end anytime soon. More like several million years from now.
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G-Flex

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Re: Future of the Fortress
« Reply #2697 on: November 02, 2011, 02:39:33 am »


Hooray, it'll be right on time for Christmas :P

You know the world ends on the 21st according to the maya?

Correction: According to a bunch of revisionists wanting to make money off the Maya. The Maya themselves never made any such prediction at all. It's a hoax, like the moon-landing-is-fake people. Shouldn't be a surprise, though.
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Re: Future of the Fortress
« Reply #2698 on: November 02, 2011, 05:51:27 am »

I wonder if assigning five war animals to every dwarf in your fort would give a vampire problems. The second they tried to get a drink they'd be swarmed by tens dogs, both the owners dogs and their own. That also made me think about animals and their superior senses being able to detect non-human non-dwarven creatures masquerading as dwarves because they smell differently. But from what I know of vampires I don't remember anything about them having problems with animals blowing their cover.
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YetAnotherStupidDorf

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Re: Future of the Fortress
« Reply #2699 on: November 02, 2011, 01:07:41 pm »

That also made me think about animals and their superior senses being able to detect non-human non-dwarven creatures masquerading as dwarves because they smell differently.
AFAIK only smell-related thing implemented in DF as of now is miasma.
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