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Poll

What would you most like to see next from LFR?

More tech tree!
- 36 (26.1%)
More ritual tree!
- 8 (5.8%)
More lore!
- 12 (8.7%)
More mythical weapons/armor!
- 22 (15.9%)
Plagues!
- 28 (20.3%)
More secrets!
- 21 (15.2%)
More mechanical constructs!
- 11 (8%)

Total Members Voted: 137


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Author Topic: *=*=* Legends of Forlorn Realms (LFR 2012) v0.21a *=*=* [DF 0.34.11]  (Read 403579 times)

narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15f *=*=* [DF 0.34.05]
« Reply #1635 on: March 09, 2012, 09:19:24 am »

Actually, it only does one at a time. But for some reason, it does the baby first, the adult is completely unaffected. Since I have it on repeat, the parent then continues and makes himself a wave breaker (Better than the other way around, when the kid would drown when mom went for a swim...)

So much for mass production of emberlights and wavebreakers then... But at least a potentially big bug is averted, so that's good.

You can get multiple transformations out of one reaction, it's just horribly inconsistent.  Unfortunately there isn't any other way to do it, I'm afraid.

Draxis

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15f *=*=* [DF 0.34.05]
« Reply #1636 on: March 09, 2012, 10:37:42 am »

I have an idea.  In the manual, it says that Tungsten Carbide  can be used for weapons, but it is above the dwarves' technology level because it takes higher temperatures than magma can provide.  Possibly you could make it at some tech building (Experimental Materials?), consuming tungsten and coal (source of carbon) to produce it.
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narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15f *=*=* [DF 0.34.05]
« Reply #1637 on: March 09, 2012, 10:40:15 pm »

I have an idea.  In the manual, it says that Tungsten Carbide  can be used for weapons, but it is above the dwarves' technology level because it takes higher temperatures than magma can provide.  Possibly you could make it at some tech building (Experimental Materials?), consuming tungsten and coal (source of carbon) to produce it.

I'm still trying to lay out what's going to be in the next tech tree update, but I'll definitely keep this in mind.

I had my last midterm today, so I came back to play some DF tonight.  In my little experimental fortress, a forgotten beast showed up and started lurking right in the waters next to my cavern entrance, so I sent my crack team of 10 military dwarves (3 of them wavebreakers) to guard the water's edge in case it got gutsy.  The next time I went to look, the three wavebreakers in that squad had taken it upon themselves to dive in, chase it down underwater, and beat the ever living crap out of it before returning to their posts on the beach.  That was better than even I had hoped for them to do.

Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15f *=*=* [DF 0.34.05]
« Reply #1638 on: March 09, 2012, 11:56:51 pm »

I have an idea.  In the manual, it says that Tungsten Carbide  can be used for weapons, but it is above the dwarves' technology level because it takes higher temperatures than magma can provide.  Possibly you could make it at some tech building (Experimental Materials?), consuming tungsten and coal (source of carbon) to produce it.

I'm still trying to lay out what's going to be in the next tech tree update, but I'll definitely keep this in mind.

I had my last midterm today, so I came back to play some DF tonight.  In my little experimental fortress, a forgotten beast showed up and started lurking right in the waters next to my cavern entrance, so I sent my crack team of 10 military dwarves (3 of them wavebreakers) to guard the water's edge in case it got gutsy.  The next time I went to look, the three wavebreakers in that squad had taken it upon themselves to dive in, chase it down underwater, and beat the ever living crap out of it before returning to their posts on the beach.  That was better than even I had hoped for them to do.

Spec ops  :D Were they affected by the forgotten beast's syndromes? They can clean things off, but will it work after being splattered with it? What I want to know.
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Meph

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15f *=*=* [DF 0.34.05]
« Reply #1639 on: March 10, 2012, 12:23:02 am »

Underwater fight would mean that the syndrome is washed of immediatly.

I once saw a plaguebearer that fell into a river. The entire river downwards was yellow with plague fluid after a short time.
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Mobotium

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15f *=*=* [DF 0.34.05]
« Reply #1640 on: March 10, 2012, 04:58:34 am »

SO, I got this tech idea...

Maybe there could be some very advanced workshop that worked as a genetics lab, creating mutated pets out of goblins and taking plants to create a faster growing/more valuable/whatever variety.

Also, I though about a new rare mineral, wich would be a remenant of a forgoten meteor/spaceship wich could either be used in combination with steel to forge a more powerfull version (maybe also causing more damage to some creatures?) or researched in some kind of research lab, in order to discover new, advanced things. Creating self-repairing cyborgs out of your dwarves sounds good enough. Also, quite awsome if they happen to gain attached blades in the process. Other than that, turning animals into half-robot-dogs seems cool.
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SalmonGod

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15f *=*=* [DF 0.34.05]
« Reply #1641 on: March 10, 2012, 05:26:41 am »

SO, I got this tech idea...

Maybe there could be some very advanced workshop that worked as a genetics lab, creating mutated pets out of goblins and taking plants to create a faster growing/more valuable/whatever variety.

This gave me an idea... would it be possible to use captured enemies as medical training subjects?
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15f *=*=* [DF 0.34.05]
« Reply #1642 on: March 10, 2012, 05:46:29 am »

SO, I got this tech idea...

Maybe there could be some very advanced workshop that worked as a genetics lab, creating mutated pets out of goblins and taking plants to create a faster growing/more valuable/whatever variety.

Also, I though about a new rare mineral, wich would be a remenant of a forgoten meteor/spaceship wich could either be used in combination with steel to forge a more powerfull version (maybe also causing more damage to some creatures?) or researched in some kind of research lab, in order to discover new, advanced things. Creating self-repairing cyborgs out of your dwarves sounds good enough. Also, quite awsome if they happen to gain attached blades in the process. Other than that, turning animals into half-robot-dogs seems cool.

Ooh, interesting ideas. Attack improvements to existing war animals.
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Demiurge

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15f *=*=* [DF 0.34.05]
« Reply #1643 on: March 10, 2012, 08:21:18 am »

I'm not sure I'm very fond of your chosen tileset Narhiril. There's a bunch of floors and walls that are almost identical in form and colour and it makes it very hard to for me to tell them apart until I smoothe it, here's an example.

Spoiler (click to show/hide)

As you can see the walls there next to the water look almost exactly like the floors. I've also had problems with text disappearing on menu's but I had this in Masterwork too and the latest update with new fonts fixed that.

Edit: The stone in the screenshot is alunite.
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Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15f *=*=* [DF 0.34.05]
« Reply #1644 on: March 10, 2012, 10:02:34 am »

Spoiler (click to show/hide)

It would appear the remains of this mysterious race has been located in the caverns... This appear to be circular construction built over the water. What could it be?  :o A shrine to a water goddess? A fishing area? A harbor? We'll never know... until we demolish the damn thing! Miners! Have at these ancient, rich ruins with your copper picks! The vanguard wealth and knowledge will be mine! MINE!

But really, these are the times where the creative part of me gets a boner. Shame I'm not writing this fort down as a community story...  :D
« Last Edit: March 10, 2012, 10:43:54 am by Pan »
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Man of Paper

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15f *=*=* [DF 0.34.05]
« Reply #1645 on: March 10, 2012, 10:55:06 am »

First time I saw the rubble I thought, "Bah, useless stone to turn into gems." (I didn't know at the time that they were useful) Luckily, I was lazy for about all the game.

That fort also ended spectacularly. As a little backstory, this fortress relied heavily on trade, and had legendary stonecrafters working around the clock while my smiths produced masterwork iovium weaponry. By the middle of the second year I had six dwarves armed with damascus steel and iovium while clad in a mix of mithril and steel armor. The fort was gaining vast riches very quickly. Almost too quickly. Our massive food and drink stockpiles (all bought from caravans, because my dwarves are high class and won't trudge in fields, apparently), as well as our vast riches (but most likely our sweet-ass 40000 dwarfbuck yak bone helmet) got the attention of a dragon.

Now, my last few forts have had a massive female to male population difference. This means most of my military have the ability to have children, and the inexplicable desire to care for them. Such was the case with my swordsdwarf and hammerdwarf (armed with a damascus steel scimitar and an iovium warhammer). They both carried small useless dwarves at all times. This included in the charge towards the dragon.

Issued the kill order, my dwarves charged straight for the dragon, who proceeded to bathe them in flames. My warriors dodged and blocked. This did not appear, however, to carry over to their infants, both of which got incinerated instantly.

My axedwarf lost his life in the battle, but my soldiers quickly prevailed. Then I saw the two flashing red arrows.

Then, "LadyUrist McHammerdwarf goes berserk!"

"Oh god!" I cried out as she smote an innocent mason. I ordered the military to move in.

They proceeded to die at her hands. All but one speardwarf, legs broken. In an almost too good to be true moment, he thrust his spear upwards, killing the angry, angry femdwarf. Except for the fire still raging outside, I thought everything was finally getting back to normal.

"An ambush! Curse them!"

It was them damn goblins! I watched in horror as I got that message a half dozen more times. The goblins slowly massacred my fort.


I have never felt better about losing in my life.
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Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15f *=*=* [DF 0.34.05]
« Reply #1646 on: March 10, 2012, 11:16:01 am »

First time I saw the rubble I thought, "Bah, useless stone to turn into gems." (I didn't know at the time that they were useful) Luckily, I was lazy for about all the game.

That fort also ended spectacularly. As a little backstory, this fortress relied heavily on trade, and had legendary stonecrafters working around the clock while my smiths produced masterwork iovium weaponry. By the middle of the second year I had six dwarves armed with damascus steel and iovium while clad in a mix of mithril and steel armor. The fort was gaining vast riches very quickly. Almost too quickly. Our massive food and drink stockpiles (all bought from caravans, because my dwarves are high class and won't trudge in fields, apparently), as well as our vast riches (but most likely our sweet-ass 40000 dwarfbuck yak bone helmet) got the attention of a dragon.

Now, my last few forts have had a massive female to male population difference. This means most of my military have the ability to have children, and the inexplicable desire to care for them. Such was the case with my swordsdwarf and hammerdwarf (armed with a damascus steel scimitar and an iovium warhammer). They both carried small useless dwarves at all times. This included in the charge towards the dragon.

Issued the kill order, my dwarves charged straight for the dragon, who proceeded to bathe them in flames. My warriors dodged and blocked. This did not appear, however, to carry over to their infants, both of which got incinerated instantly.

My axedwarf lost his life in the battle, but my soldiers quickly prevailed. Then I saw the two flashing red arrows.

Then, "LadyUrist McHammerdwarf goes berserk!"

"Oh god!" I cried out as she smote an innocent mason. I ordered the military to move in.

They proceeded to die at her hands. All but one speardwarf, legs broken. In an almost too good to be true moment, he thrust his spear upwards, killing the angry, angry femdwarf. Except for the fire still raging outside, I thought everything was finally getting back to normal.

"An ambush! Curse them!"

It was them damn goblins! I watched in horror as I got that message a half dozen more times. The goblins slowly massacred my fort.


I have never felt better about losing in my life.

How powerful are dragon flames now? Just want to check from an old timer on this before charging them with emberlights and wavebreakers.  :P

To combat this baby thing, I tend to set the ratios in the creature standards for there to be slightly more males (females at 700 - 900, males at 1000).

Also, on a side note, i notice from your profile picture - Kingdom of Loathing?

Narhiril, are you currently working on the rituals or the mechanicals? I ask merely for information.
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Man of Paper

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15f *=*=* [DF 0.34.05]
« Reply #1647 on: March 10, 2012, 11:23:40 am »

-snip-

Thanks for the tip!

And indeed, Kingdom of Loathing. Haven't been on in a while though.
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thatkid

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15f *=*=* [DF 0.34.05]
« Reply #1648 on: March 10, 2012, 12:45:43 pm »

Using the ASCII portion of the raws only download, I get these errors:

Code: [Select]
Interaction Token not recognized : CLOAK
*** Error(s) finalizing the interaction REZ_SECRET_LFR
Error Initializing Text: raw/objects/text/secret_rez_lfr.txt

The first may not actually be from LFR, I need to check my personal mod to make sure. But it certainly doesn't look like you've included a secret_rez_lfr of any kind.
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vorpal+5

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15f *=*=* [DF 0.34.05]
« Reply #1649 on: March 10, 2012, 03:32:17 pm »

I'm playing with the simplified clothing minimod... Is it normal to have this kind of display, I mean with the extra space between each comma, for equipement?

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