Turn them into monsters, give them plagues, unleash a horrible fiery explosion, give them curses... I'm really just hitting the tip of the iceberg here.
Uh... heh, good to know! Oh golly gosh, the poll is sure uh.. favoring the other tech tree at the moment. Heh. Who would have guessed people preferred the safer technol- *cue alchemy lab exploding* Well.. fuck.
But hey, what are your next ideas for the mechanical tech tree? Golems and?
Also, how powerful are corrosive zingers?
Just got a historical migrant emberlight. I sent her, after backing up the save, against a tribe of blowgunner cavefish men with nothing but a shield. It was a massacre. Imagine if they were armored and armed. Also, the smoke is fricking annoying because you cannot see shit through it - so i missed out half the battle.
Now some questions - can emberlights shoot flames through fortifications? Tested this. They cannot shoot through battlements, but wavebreakers can. They are also not immune to magma, altho it takes some time to kill them.
Emberlights are a mystery... How shall I apply them without invoking their friendly fire abilities? I cannot send them with normal soldiers, only waverbreakers. They cannot shoot without fortifications... I know! I'll make an open, fortificationless area with a raisable bridge. When goblins and voidwalkers pass by, I open the bridge and let the emberlights shoot and start a bush fire. Then before archers can return much fire, I close the bridge. Brilliant!
Will need to be careful not to retract the bridge and crush the dwarf though...