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Poll

What would you most like to see next from LFR?

More tech tree!
- 36 (26.1%)
More ritual tree!
- 8 (5.8%)
More lore!
- 12 (8.7%)
More mythical weapons/armor!
- 22 (15.9%)
Plagues!
- 28 (20.3%)
More secrets!
- 21 (15.2%)
More mechanical constructs!
- 11 (8%)

Total Members Voted: 137


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Author Topic: *=*=* Legends of Forlorn Realms (LFR 2012) v0.21a *=*=* [DF 0.34.11]  (Read 403483 times)

astianax

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15e *=*=* [DF 0.34.04]
« Reply #1515 on: March 02, 2012, 06:35:39 pm »

i can only speak for myself, but i'm happy to hear that you're working on (at least trying) the parallel stuff. i know it was hard for me to pick whether i wanted to see the technical or ritual path fill up next

also, i'm *still* trying to get that emberlight warrior vampire to show up in my current fort. though i still dunno what i'm gonna do when she arrives...
the same with my general, who happens to be a goblin (from a civ we conquered about a century ago. and he worships the dwarf civ's god of fire)
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Imp

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15e *=*=* [DF 0.34.04]
« Reply #1516 on: March 02, 2012, 06:56:51 pm »

i can only speak for myself, but i'm happy to hear that you're working on (at least trying) the parallel stuff. i know it was hard for me to pick whether i wanted to see the technical or ritual path fill up next

Very similar here.  In fact, I was happy as I saw the voting stay mostly balanced... I bet if you had placed the poll with the options of Tech tree, Ritual path, or either/or whatever Narhiril feels like adding next so long as we get both when the time is right, you'd have an overwhelming percentage of either/or votes...

Both are awesome.  I happened to vote for.... Ritual I think.  Maybe.  I deeply want both.  I don't care in the slightest which one comes first or if they are both done at the same time.  Or if pieces of them are done in any order.

Yes please, to the above, in any order, whenever convenient.  Thanks!

I bet a lot of us feel similarly.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Xiaras

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15e *=*=* [DF 0.34.04]
« Reply #1517 on: March 02, 2012, 07:05:48 pm »

First of all, love the mod. One thing I noticed with this last version is that some of the rock wall tiles look a bit wonky with the Ironhand graphics pack. (Using the crate-ish tile instead of the colored walls as normal.) Not sure if it's just me, though.
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narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15e *=*=* [DF 0.34.04]
« Reply #1518 on: March 02, 2012, 07:11:54 pm »

First of all, love the mod. One thing I noticed with this last version is that some of the rock wall tiles look a bit wonky with the Ironhand graphics pack. (Using the crate-ish tile instead of the colored walls as normal.) Not sure if it's just me, though.

Which version are you using?  Pre-installed or raw-only?

Xiaras

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15e *=*=* [DF 0.34.04]
« Reply #1519 on: March 02, 2012, 07:13:49 pm »

Pre-installed, actually. Should have mentioned that.
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SalmonGod

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15e *=*=* [DF 0.34.04]
« Reply #1520 on: March 02, 2012, 07:27:26 pm »

I've noticed the same with the latest pre-installed.
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In the land of twilight, under the moon
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As the end will come so soon
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Maybe people should love for the sake of loving, and not with all of these optimization conditions.

narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15e *=*=* [DF 0.34.04]
« Reply #1521 on: March 02, 2012, 07:37:35 pm »

Pre-installed, actually. Should have mentioned that.

I've noticed the same with the latest pre-installed.

Download and install this to fix that issue (the init and d_init files are optional).  I apologize, I overlooked this when packaging everything.


I'll go ahead and update the pre-installed version tonight to include that.
  Fixed and uploaded.

EDIT: DO NOT copy creature_standard from that upgrade link.
« Last Edit: March 02, 2012, 10:50:47 pm by narhiril »
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SalmonGod

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15e *=*=* [DF 0.34.04]
« Reply #1522 on: March 02, 2012, 08:23:10 pm »

It was incredibly minor, and I hadn't even planned on saying anything about it.  Appreciate the fix anyway :)
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Jilladilla

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15e *=*=* [DF 0.34.04]
« Reply #1523 on: March 02, 2012, 09:38:35 pm »

i assume there's a bug in the latest version, I'm fairly certain that Dastot Footcrypts, the eternally burning dwarf, will agree.

he isn't an emberlight warrior and isn't injured at all, he's been burning for a while... (clothes are in perfect condition too)

raws only download, stitched on to vanilla ironhand DF (was trying to work around graphics problems, that was before the fix tho...)

oh and all the other dwarves who were victems of the conflageration burnt, some survived but most died
« Last Edit: March 02, 2012, 10:39:46 pm by Jilladilla »
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narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15e *=*=* [DF 0.34.04]
« Reply #1524 on: March 02, 2012, 10:40:23 pm »

It was incredibly minor, and I hadn't even planned on saying anything about it.  Appreciate the fix anyway :)

Turns out that fix actually made it worse, since I accidentally overwrote the creature_standard file with Ironhand's default one.  It's fixed now (for real this time).  If you're comfortable, the manual tells you what changes to make and where, but if not, just grab a fresh download.

Sorry guys, it's been a rough week.

i assume there's a bug in the latest version, I'm fairly certain that Dastot Footcrypts, the eternally burning dwarf, will agree.

he isn't an emberlight warrior and isn't injured at all, he's been burning for a while... (clothes are in perfect condition too)

raws only download, stitched on to vanilla ironhand DF (was trying to work around graphics problems, that was before the fix tho...)

oh and all the other dwarves who were victems of the conflageration burnt, some survived but most died

I haven't been able to reproduce this.  As you said, everyone else seemed to burn just fine, no idea why that guy is still alive.
« Last Edit: March 02, 2012, 10:43:39 pm by narhiril »
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Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15e *=*=* [DF 0.34.04]
« Reply #1525 on: March 02, 2012, 10:53:23 pm »

This dwarf is Zalkor's chosen one! Baptize him in Zalkor's fires at once!

Really, I think that's a solution. Just don't let him get near anyone in the meantime. Or draft and order him into water? (then emberlight him, cuz the story telling potential here is golden!)

Just a thought, but I should think that since Emberlights are immune to the flames, they can safely perform the rituals and alchemy experiments that lights people on fire?

And, are you having some writer's block with what the water creatures are called? Or just not revealing it?
« Last Edit: March 02, 2012, 11:09:42 pm by Pan »
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Imp

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15e *=*=* [DF 0.34.04]
« Reply #1526 on: March 02, 2012, 11:38:32 pm »

Temanat's units (as yet unnnamed)
And, are you having some writer's block with what the water creatures are called? Or just not revealing it?

Could it be that suggestions might be welcomed?  I, ahh.... bolded the ones I liked better of this list.

Temanatees
Manatees
Purists
Purfectures (pronounced like pure-fectures)
Watered Ones
Wavewills
Clearcolds
Mistkisses
Dewbringers
Dustwashers
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Jilladilla

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15e *=*=* [DF 0.34.04]
« Reply #1527 on: March 02, 2012, 11:40:30 pm »

it was probably a graphical glitch, as he was hanging out in the meeting area with the rest of them (this was outside on the grass by the way) and no fires spread, but i didnt want to risk having all the booze burn up so i sealed him away (no water in the ENTIRE map), and this was only the second summer of that fort, ended in a tantrum spiral not that long ago, and i thought i was having good luck with two weapon related moods... meh... (WHY! WHY DID THEY HAVE TO TAKE OUT THAT BRIDGE! WHY?!?! poor infant militia, fell into the volcano by a truely unfortunate accident)
and then i dogpiled the human merchants (well ONE of their guards) who is apparantly blessed by Armok and slashed them all (the sane ones) to death...

well hilarious ends are fun, and im happy my 1st tantrum spiral came with this mod... first fiery disaster too! (i havent manged to touch emberlights yet tho)
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Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15e *=*=* [DF 0.34.04]
« Reply #1528 on: March 02, 2012, 11:57:17 pm »

And, are you having some writer's block with what the water creatures are called? Or just not revealing it?

The former.  I've got them called "hydromancers" in the raws, but I'm not liking that name as I was planning to use it for a secret.

Imp's ideas have got me thinking, though.  Much appreciated.

I've got them completely working in terms of physical attributes and abilities.  The only thing left to do is the fun part - the interactions.

narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15e *=*=* [DF 0.34.04]
« Reply #1529 on: March 03, 2012, 12:28:10 am »

HAHAHAHAHA, interactions.  I'll be up all night, these are so much fun to make.

Expect screenshots of some tests soon NOW!!!

Also, I will be cleaning up the exiting abilities and perhaps adding another ability to emberlight warriors.


Spoiler: Image 1 (click to show/hide)
Spoiler: Image 2 (click to show/hide)
Spoiler: Image 3 (click to show/hide)
Spoiler: Image 4 (click to show/hide)
« Last Edit: March 03, 2012, 01:10:42 am by narhiril »
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