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What would you most like to see next from LFR?

More tech tree!
- 36 (26.1%)
More ritual tree!
- 8 (5.8%)
More lore!
- 12 (8.7%)
More mythical weapons/armor!
- 22 (15.9%)
Plagues!
- 28 (20.3%)
More secrets!
- 21 (15.2%)
More mechanical constructs!
- 11 (8%)

Total Members Voted: 137


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Author Topic: *=*=* Legends of Forlorn Realms (LFR 2012) v0.21a *=*=* [DF 0.34.11]  (Read 403480 times)

Imp

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15e *=*=* [DF 0.34.04]
« Reply #1545 on: March 04, 2012, 03:01:55 am »

How did this bug appear in the first place? Dwarves with blue skins?

It's a syndrome related to contact with colloidal silver, apparently.  http://en.wikipedia.org/wiki/Argyria   http://abclocal.go.com/kfsn/story?section=news/local&id=5843725
http://www.rosemaryjacobs.com/argyria_photos_intro.html
:o
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narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15e *=*=* [DF 0.34.04]
« Reply #1546 on: March 04, 2012, 03:06:18 am »

As far as I know, the voidwalker undead thing is unfixable.  I'm not sure why they're so weak, but I've noticed that human undead seem to be pretty weak as well.

Here's my first crack at a custom curse...

Spoiler: Curse (click to show/hide)
« Last Edit: March 04, 2012, 03:10:00 am by narhiril »
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Imp

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15e *=*=* [DF 0.34.04]
« Reply #1547 on: March 04, 2012, 03:27:57 am »

Another oddish bugish thingy (no idea if it's LFR or DF, but feel nervous offering bugs found in a modded game to the DF bugs list), horses (just horses?) appear to have heard that we like hooves, so they've offered us some hooves to go with our hooves, both right and in arrears:

Spoiler (click to show/hide)
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
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narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15e *=*=* [DF 0.34.04]
« Reply #1548 on: March 04, 2012, 03:33:08 am »

Another oddish bugish thingy (no idea if it's LFR or DF, but feel nervous offering bugs found in a modded game to the DF bugs list), horses (just horses?) appear to have heard that we like hooves, so they've offered us some hooves to go with our hooves, both right and in arrears:

Spoiler (click to show/hide)

That's DF at work there.  When used in decoration, crafting, etc., that redundant descriptor goes away.

Imp

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15e *=*=* [DF 0.34.04]
« Reply #1549 on: March 04, 2012, 03:39:46 am »

That's DF at work there.  When used in decoration, crafting, etc., that redundant descriptor goes away.

Fantastic to know.  Also, having just gotten my second wave of migrants, I semi-miraculously have... only one child.  11 immigrants total and 10 of them adults.  Have you, ahh... done something to change the fertile flood, or is that DF's work too?  Or just my silly luck having a grand old time?
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If there is none, then never ever mind it.

SalmonGod

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15e *=*=* [DF 0.34.04]
« Reply #1550 on: March 04, 2012, 04:40:20 am »

Just started a new embark and there are shimmering tiles spread randomly all over the map.  They change colors super rapidly and when I loo'k' at them, the name of the tile is flashing at the speed of light through what looks like all various gem types.  I'm just wondering if this is some sort of easter egg or a glitch?  It's an evil area with a volcano and prospect all shows there's a demon temple.
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Putnam

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15e *=*=* [DF 0.34.04]
« Reply #1551 on: March 04, 2012, 04:59:11 am »

Just started a new embark and there are shimmering tiles spread randomly all over the map.  They change colors super rapidly and when I loo'k' at them, the name of the tile is flashing at the speed of light through what looks like all various gem types.  I'm just wondering if this is some sort of easter egg or a glitch?  It's an evil area with a volcano and prospect all shows there's a demon temple.

that sounds like duped raws

Stirk

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15e *=*=* [DF 0.34.04]
« Reply #1552 on: March 04, 2012, 02:42:05 pm »

Another interesting thing, I was in my fortress when an armorer finally got into a strange mood. For some reason, it grabbed Embrace bars instead of metal bars.... Metal soap?

"Ning Girethas has created Raltustem, a soap of Visthel bastion!"

.....?
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Mobotium

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15e *=*=* [DF 0.34.04]
« Reply #1553 on: March 04, 2012, 03:04:50 pm »

Another interesting thing, I was in my fortress when an armorer finally got into a strange mood. For some reason, it grabbed Embrace bars instead of metal bars.... Metal soap?

"Ning Girethas has created Raltustem, a soap of Visthel bastion!"

.....?

I seriously want a screen of that.
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narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15e *=*=* [DF 0.34.04]
« Reply #1554 on: March 04, 2012, 03:14:07 pm »

Another interesting thing, I was in my fortress when an armorer finally got into a strange mood. For some reason, it grabbed Embrace bars instead of metal bars.... Metal soap?

"Ning Girethas has created Raltustem, a soap of Visthel bastion!"

.....?

Yeah, I'm not sure why that's happening all of a sudden, but I have an idea of how to fix it.  In the meantime, enjoy your soap shield?

Just started a new embark and there are shimmering tiles spread randomly all over the map.  They change colors super rapidly and when I loo'k' at them, the name of the tile is flashing at the speed of light through what looks like all various gem types.  I'm just wondering if this is some sort of easter egg or a glitch?  It's an evil area with a volcano and prospect all shows there's a demon temple.

Pre-installed or raw only?  And post your errorlog if applicable.  I know grass tiles flash in evil biomes, but this sounds a little more complicated than that.

Mobotium

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15e *=*=* [DF 0.34.04]
« Reply #1555 on: March 04, 2012, 03:55:52 pm »

I once had that problem. All the tiles in the map were alternating at huge speed betwen all possible tiles. It was kinda intresting, cause I was getting adamantine from just mining the entrance off my fort  :D

Im prety sure it was either save corruption, or one of my wierd, failed, early attempts at modding without reading any documentation. Try genning a new world, see if that fixes it. Check the error log too.

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Yes he is... So the countess will never bread?
If she doesnt bread, let her cake.

narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15e *=*=* [DF 0.34.04]
« Reply #1556 on: March 04, 2012, 04:23:10 pm »

Current (running) changelog, subject to additions...



-Fixed a typo with bayonet crossbow blueprints. 
-Added custom secrets and curses. 
-Added framework for additional creature developments. 
-Revised description for exiled rift wardens. 
-Revised graphic for exiled rift wardens. 
-Added graphics for hellions. 
-Added the temple of water and associated reactions. 
-Added dwarven wavebreakers.
-Added "mind burn" ability to emberlight warriors.
-Lowered success rate for the prayer for celebration at the shrine of prosperity. 
-Added exiled rift wardens to worldgen as rare megabeasts. 
-Fixed an issue with Visthel's embrace that was causing it to be used by metalsmithing moods. 
-Fixed an issue with dwarf caste descriptors.
« Last Edit: March 04, 2012, 04:32:11 pm by narhiril »
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SalmonGod

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15e *=*=* [DF 0.34.04]
« Reply #1557 on: March 04, 2012, 06:25:46 pm »

Pre-installed or raw only?  And post your errorlog if applicable.  I know grass tiles flash in evil biomes, but this sounds a little more complicated than that.

Pre-installed.  No error log.  I already scrapped it, anyway.
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

astianax

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15e *=*=* [DF 0.34.04]
« Reply #1558 on: March 04, 2012, 06:42:12 pm »

aw, the rift wardens show up next go 'round. my poor chief medical dwarf, who happens to be very fond of rift warden's essence

anway, seems i'm setting up a temple of darkness and the night in my current fort. tough i know that doesn't exist, yet, i'll work something out with statues and other decor. my first migrant wave (three couples) are all from a cult known as 'the invisible cult' and are all ardent worshipers of the god sod holerumors, god of night and darkness. he's cursed two vampires and one wereshrew in my 200 years of history. sounds like a fun guy to have a minor priesthood built around, while waiting to get to the 'real' stuffs of fire temples

...looking through the deity list, seems that my god of festivals is responsible for about half the dwarf vampires in the world. i sure wouldn't expect that from a party god....
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Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15e *=*=* [DF 0.34.04]
« Reply #1559 on: March 04, 2012, 08:54:26 pm »

Another interesting thing, I was in my fortress when an armorer finally got into a strange mood. For some reason, it grabbed Embrace bars instead of metal bars.... Metal soap?

"Ning Girethas has created Raltustem, a soap of Visthel bastion!"

.....?

 It'd be worth seeing if this is a good shield, or just good for a display case.
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