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Poll

What would you most like to see next from LFR?

More tech tree!
- 36 (26.1%)
More ritual tree!
- 8 (5.8%)
More lore!
- 12 (8.7%)
More mythical weapons/armor!
- 22 (15.9%)
Plagues!
- 28 (20.3%)
More secrets!
- 21 (15.2%)
More mechanical constructs!
- 11 (8%)

Total Members Voted: 137


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Author Topic: *=*=* Legends of Forlorn Realms (LFR 2012) v0.21a *=*=* [DF 0.34.11]  (Read 403347 times)

Putnam

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.15a
« Reply #1365 on: February 16, 2012, 12:46:42 am »

Eagerly awaiting the release. I've been holding off on actually starting a fort until a good mod has been updated to the new version, and this one looks great.

You're hurting feelings here! :P

(though this mod really is far better than any of mine)

Imp

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.15a
« Reply #1366 on: February 16, 2012, 02:08:08 am »

Future releases will no longer support 0.31.25, though a download of LFR v0.15a for DF 0.31.25 will be kept around as a legacy file.

Thank you, thank you, thank you, from the bottom of my story-driven game!  All forts and their stories die, but it warms me greatly that they need not die at an arbitrary time because 'the new way is come and the old way is gone'.


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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

SalmonGod

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) *=*=* v0.15b
« Reply #1367 on: February 16, 2012, 02:50:55 am »

Much appreciation for the update!!
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) *=*=* v0.15b
« Reply #1368 on: February 16, 2012, 02:54:07 am »

Much appreciation for the update!!

The only change I wasn't able to push through was language additions, but the rest should be working.  Have fun with Zalkor's minions.

Pan

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.15a
« Reply #1369 on: February 16, 2012, 04:22:36 am »

Eagerly awaiting the release. I've been holding off on actually starting a fort until a good mod has been updated to the new version, and this one looks great.

You're hurting feelings here! :P

(though this mod really is far better than any of mine)

You are being too hard on yourself, my friend. Your mod just doesn't appeal to those who have not read the Homestuck webcomic. From what I see of the mod, I'd say your profile comment tells the truth on your modding skills, Putnam.

Woo! New version! But not to sound whiny or unappreciative, but no lacerators or Hand of Armok reactions? Also, if a dwarf is transformed into an emberlight warrior, is there a chance that they will turn into a different gender emberlight warrior?

Also, apparently, no caste specific graphics... Guess lacerators will look just like dwarves with graphics..

Also: http://www.bay12forums.com/smf/index.php?topic=101059.0
« Last Edit: February 16, 2012, 06:57:30 am by Pan »
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narhiril

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.15a
« Reply #1370 on: February 16, 2012, 02:27:26 pm »

Eagerly awaiting the release. I've been holding off on actually starting a fort until a good mod has been updated to the new version, and this one looks great.

You're hurting feelings here! :P

(though this mod really is far better than any of mine)

You are being too hard on yourself, my friend. Your mod just doesn't appeal to those who have not read the Homestuck webcomic. From what I see of the mod, I'd say your profile comment tells the truth on your modding skills, Putnam.

Woo! New version! But not to sound whiny or unappreciative, but no lacerators or Hand of Armok reactions? Also, if a dwarf is transformed into an emberlight warrior, is there a chance that they will turn into a different gender emberlight warrior?

Also, apparently, no caste specific graphics... Guess lacerators will look just like dwarves with graphics..

Also: http://www.bay12forums.com/smf/index.php?topic=101059.0

I don't have the corresponding buildings for any other units done at the moment, which is why it's only emberlights right now.  Don't lose hope, though - I may be able to find a way around the graphic issue.  I haven't thoroughly tested what turning a dwarf into another civilized creature does.

I structured the reaction so that it turns males into male emberlights and females into female emberlights.  Note that it does not work on savants, as there doesn't seem to be any way for me to carry over a natural skill.

Also, try butchering a tortoise now.
« Last Edit: February 16, 2012, 02:34:27 pm by narhiril »
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Alkhemia

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) *=*=* v0.15b
« Reply #1371 on: February 16, 2012, 07:21:08 pm »

Quick question how do you make wheelbarrows?
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"Please touch me. Without lying, wherever you want to touch. That is my wish." - Kiyohime (Grand Order)

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Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) *=*=* v0.15b
« Reply #1372 on: February 16, 2012, 08:27:06 pm »

Quick question how do you make wheelbarrows?

Machine shop.
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Alkhemia

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) *=*=* v0.15b
« Reply #1373 on: February 17, 2012, 12:40:43 am »

Well I'm not having those zinger watch my trap hallway anymore first time was fine because it burn the map out side my fortress wall and killed some cat-people, Second and third time some voidwalkers show up and after getting lit on fire ran in to my fortress now all the booze and cloth is on fire  :'( no death though oddly.  :-\
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"Hiken: Tsubame-Gaeshi" -Sasaki Kojirou (Grand Order}

"Please touch me. Without lying, wherever you want to touch. That is my wish." - Kiyohime (Grand Order)

"Tyranny, violation, genocide. Those are the things that I detest above all else." - Amakusa Shirou Tokisada (Grand Order)

narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) *=*=* v0.15b
« Reply #1374 on: February 17, 2012, 03:43:36 am »

I just had a "tame" voidwalker patriarch show up with a migrant wave.  He shows up in my citizens screen, but won't perform any labors, and he has a list of relatives about three pages long.  Also, he has a husband, apparently.  I don't judge, but this wasn't what I was expecting.

Now I need to figure out if this is a problem with LFR or a new feature (intended or not) of DF.

Imp

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) *=*=* v0.15b
« Reply #1375 on: February 17, 2012, 05:08:00 am »

I just had my first blowgunner lizardman siege, arriving 2 days after a goblin siege started.  Not all the lizards are gunners, and the ones who are have relatively few darts (like 8 or so) but... these darts have helmet snake venom covering.   :o

Any plans to have alchemy or religion give us a way to make functional antidotes someday?  Would that even be possible?   ???
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) *=*=* v0.15b
« Reply #1376 on: February 17, 2012, 05:32:50 am »

Perhaps it is possible for a reaction that transform a dwarf into a dwarf, thus healing all his injuries? Of course, this would mean a change in looks and skills.
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Meph

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) *=*=* v0.15b
« Reply #1377 on: February 17, 2012, 12:02:46 pm »

Quote
but... these darts have helmet snake venom covering.   

You can create covered items ?
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Imp

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) *=*=* v0.15b
« Reply #1378 on: February 17, 2012, 12:27:22 pm »

Quote
but... these darts have helmet snake venom covering.   

You can create covered items ?

Spoiler (click to show/hide)

The lizardmen had just spawned, and wanted to know if there were any projectile-ists among them.  Blowguns made me think of poison, so I checked.

Wasn't expecting to -see- poison, mind you.  Just thought I should check.

And this is in a game based off of the last release, not the newest DF.  Happy Easter, every game, every play, everyone! *stares glumly at the siege for a moment, then goes off to work*
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Mobotium

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) *=*=* v0.15b
« Reply #1379 on: February 17, 2012, 01:23:28 pm »

Ohhhhh, this is intresting...
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