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Poll

What would you most like to see next from LFR?

More tech tree!
- 36 (26.1%)
More ritual tree!
- 8 (5.8%)
More lore!
- 12 (8.7%)
More mythical weapons/armor!
- 22 (15.9%)
Plagues!
- 28 (20.3%)
More secrets!
- 21 (15.2%)
More mechanical constructs!
- 11 (8%)

Total Members Voted: 137


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Author Topic: *=*=* Legends of Forlorn Realms (LFR 2012) v0.21a *=*=* [DF 0.34.11]  (Read 397118 times)

Carn

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.12a
« Reply #75 on: May 21, 2011, 08:10:22 pm »

The easter egg was a
Spoiler (click to show/hide)
and I was very confused when I first saw it. Made me smile.
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TwilightWalker

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.12a
« Reply #76 on: May 21, 2011, 08:24:23 pm »

The easter egg was a
Spoiler (click to show/hide)
and I was very confused when I first saw it. Made me smile.

Heh, I just started this game up, and saw it too. Very interesting! I'll be on the lookout for more.

And yeah Narhiril, I wasn't suggesting it to you in particular, but mentioning it to those who keep asking of ways to do fiery stuff.  :P

Edit: I currently have
Spoiler (click to show/hide)
chasing around one of my dwarfs. Hilarious!
« Last Edit: May 21, 2011, 08:29:02 pm by TwilightWalker »
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narhiril

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.12a
« Reply #77 on: May 21, 2011, 10:06:35 pm »

The easter egg was a
Spoiler (click to show/hide)
and I was very confused when I first saw it. Made me smile.


If anybody finds some more easter eggs, drop me a message or spoiler-tagged post here.  Your reward will come in the form of some useless but sometimes amusing development information, and possibly some foreshadowing of future features or planned developments that I haven't yet publicized.
« Last Edit: May 21, 2011, 10:15:42 pm by narhiril »
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TwilightWalker

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.12a
« Reply #78 on: May 22, 2011, 01:27:07 am »

Oh my God. Ladies and gents, don't perform the banshee funeral rites until you're alchemist is of excellent skill. I did it when I got a bit of ecto just to see what happend, and the sheer value of what came out, even at 'well-crafted' quality is rather...nice.
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narhiril

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.12a
« Reply #79 on: May 22, 2011, 02:25:18 am »

Oh my God. Ladies and gents, don't perform the banshee funeral rites until you're alchemist is of excellent skill. I did it when I got a bit of ecto just to see what happend, and the sheer value of what came out, even at 'well-crafted' quality is rather...nice.

Banshees are quite rare - I only ever saw one during testing.  But yes, this is good advice.  It's meant to be a one-of-a-kind piece.

TwilightWalker

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.12a
« Reply #80 on: May 22, 2011, 02:39:09 am »

I actually got my bit of ecto through alchemical experimentation, so i'm sure I can get more. Maybe before I lose a dorf doing it. Made a wonderfull dining room piece it did! And then Bog Trolls stampeded through my incomplete defenses and slaughtered me.
« Last Edit: May 22, 2011, 02:44:20 am by TwilightWalker »
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darkflagrance

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.12a
« Reply #81 on: May 22, 2011, 05:29:38 am »

Suggestion for Will o'wisps:

Spoiler (click to show/hide)
« Last Edit: May 22, 2011, 05:34:06 am by darkflagrance »
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...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

Patchouli

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.12a
« Reply #82 on: May 22, 2011, 05:49:26 am »

Suggestion for Will o'wisps:

Spoiler (click to show/hide)
Is it not possible to also make an ITEMCORPSE caste with a low population percentage?
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narhiril

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.12a
« Reply #83 on: May 22, 2011, 02:24:07 pm »

Suggestion for Will o'wisps:

Spoiler (click to show/hide)
Is it not possible to also make an ITEMCORPSE caste with a low population percentage?

I wrote that manual entry before I started playing with castes.  That's how rare drops currently work.  Only one or two creatures currently have them (incubi come to mind), with more planned for 0.13.  It would not be difficult for me to implement that will o' wisp suggestion, either making them always drops hearts that sometimes react into remnants, or sometimes drop hearts that react into remnants more often.  Expect it in the next release.

Oh, and while writing the raws for this, I discovered an unintended feature of will o' wisps that was causing nearby enemies to burn to death when fighting them (it was actually hot enough that it was destroying their drop, which was a problem).  For the next version, they will use a new "cold flame" material template to better reflect the description in the manual.

Right now, I'm going to see what devious ideas I can come up with for the STATE_COLOR token.
« Last Edit: May 22, 2011, 02:58:30 pm by narhiril »
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sadron

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.12a
« Reply #84 on: May 23, 2011, 01:22:47 am »

Where would I look to check stuff such as the new metals' density and other factors that determine how good of a weapon or armor they'd make and stuff?
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Alem

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.12a
« Reply #85 on: May 23, 2011, 01:51:19 am »

The values would be in the raw file, under inorganic_metal_narhiril.
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Gearskull1

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.12a
« Reply #86 on: May 23, 2011, 03:30:23 pm »

Hey, So i just stumbled apon this mod, and am eager to try it out but I'm having a weird issue. When I downloaded it, it seems to be in notepad format, and crashes when I open it. Is this an issue with my computer? I'm confused and any help would be appreciated, thanks!
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narhiril

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.12a
« Reply #87 on: May 23, 2011, 03:33:37 pm »

Hey, So i just stumbled apon this mod, and am eager to try it out but I'm having a weird issue. When I downloaded it, it seems to be in notepad format, and crashes when I open it. Is this an issue with my computer? I'm confused and any help would be appreciated, thanks!

This is a problem I haven't heard of before.  What OS are you using?

Gearskull1

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.12a
« Reply #88 on: May 23, 2011, 04:04:44 pm »

I'm using windows 7 I think, but i think i found the issue. I was trying to get a diffrent file I downloaded to open so I changed the open with properties away from windows explorer and to something else. However for some retarted reason windows appied this setting to all rar files. I was looking for windows explorer in the browse options to change it back. And I thought I found it, so i changed it. However it seems what I changed it to was not the right thing. And I no longer even have the option to change the open with anymore, It's just not there in the properties menu since I changed it. Trying to open the file causes my mouse cursor to spaz out and nothing happens. It's a whole lotta annoyance. But It's really nothing relating to the mod or DF just windows and me not knowing what to do.
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utuki

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.12a
« Reply #89 on: May 24, 2011, 04:37:58 pm »

Just got sieged by bog trolls in year 2 with only 17 population O_O according to raws shouldnt they start sieging from 80 population like goblins ?
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