Firstly,
the saveLet me say that the fort is even messier than before. Yet there was only one casualty, our only mechanic. Three (useless) artifacts were made.
Also, I left a note at "Project: FIREBLOOD", but since nobody will read it, here it is: "PROJECT: FIRBLOOD -> TO DO: prevent walls from melting upon activation; find a way to weaponize it."
ApesbaldedJournal of
Dr. Deathsword,
Chief Medical Dwarf Overlord.
SpringSo, we embarked upon this hellhole… just because it was a volcano. On a glacier. Now I’m the leader due to an… unfortunate accident that happened to our beloved expedition leader. Well, might as well try to do something.
We have currently four dead dwarf, and a ghost. Also, there’s no mud in the caverns, so we’ll have to build a pumping system to get some farming going. There is a lever in the caverns, but I have no idea what it does. Best to leave it alone.
I was about to order the construction of the pumps when one of the migrants came and told me that they had dug out a room and muddied it last year.
Workers are complaining of miasma, and the ghost. Can’t seem to find his body.
Found the body, it’s in the water. Need to recover it somehow.
Ghost was put to rest with a slab.
Plans for a “separation chamber” have been designed. Now all we need is some equipment.
Did someone say party? At the gabbro table? I better get going.
Ahrimahn Expedition Leader, yes that’s her full name, seems to be rather unhappy, maybe it’s the liaision following her everywhere.
We are out of food and the crops have yet to grow. I ordered some of the animals to be butchered.
Migrants! More mouths to feed, that’s what. 21 dwarves in total. Better put them to good use, and fast.
One of the migrants is a high master glassworker. Too bad we don’t have sand. Drafted 3 migrants in the militia, two as melee fighters and a hunter as a marksdwarf.
Told two of the newbies to fish, and two more to clean the fish caught. That should fix our food problem. I think.
Apparently another party is being thrown…
IN MY HOSPITAL!A metalcrafter has been taken by a mood and has begun to make something.
We now have more than enough food, but we need booze, and fast.
A copper ring. Yes. A ring.
We’re stuck without booze until those
filthy elves arrive. I don’t like trading with them but we need plants and wood badly.
SummerI hate to say it, but we are currently a dry fort.
Had to push an idiot out of a table to perform a surgery.
No elves, so I guess we’re on our on.
The liaison finally left. About bloody time.
Working on Project: FIREBLOOD has begun.
More migrants.
Human caravan. Armok bless them.
The cheese maker has been possessed. Oh well.
The possessed cheese maker finally finished his craft: A tower-cap scepter. Oh my.
Thanks to the humans, we now have booze again.
AutumnApparently, Project: FIREBLOOD is having an… odd… effect on our miners. They seem to forget to do anything, even eat or drink.
They just stand there, looking at each other. They are going to die of thirst soon if this keeps up. A shame, really.
Managed to save miners with some creativity. One of them, anyway.
Migrants.
Freed the other miner. Excellent. Project: FIREBLOOD can proceed.
Another ghost. Well, he’s getting a slab.
Militia killed a giant olm that was interrupting the party at the well.
Caravan and liaison arrived. A goblin friend too. Bloody gob escaped.
An ambush! Curse them! One of our mechanics was struck down with a single blow from the goblin lasher.
WinterAmbush was defeated with no other casualties.
Butcher was taken by a mood. I guess it’s something in the
water booze.
Since my term is ending, I decided to place a few instructions in Project: FIREBLOOD.
A mug. Our butcher has created a mug. A schist mug. I’ll claim it for myself. As soon as I figure out how to use it.
Two dwarves, our bookkeeper and our militia commander insist on being called Savvie and Svarte Troner respectively. Not my bloody problem.
My term is done! About bloody time. Now I need to get to that party they're throwing at the schist table.