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Author Topic: How did you last *own*?  (Read 1344451 times)

TheDarkStar

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Re: How did you last *own*?
« Reply #4395 on: May 10, 2015, 04:55:21 pm »

http://logs.tf/810318
I feel like I'm starting to get the hang of lobbies. (im Operand in that)

Spoiler (click to show/hide)

What do you mean by "lobby"?
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FArgHalfnr

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Re: How did you last *own*?
« Reply #4396 on: May 10, 2015, 05:28:57 pm »

http://logs.tf/810318
I feel like I'm starting to get the hang of lobbies. (im Operand in that)

Spoiler (click to show/hide)

What do you mean by "lobby"?

Wondering the same.
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miauw62

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Re: How did you last *own*?
« Reply #4397 on: May 11, 2015, 12:56:29 am »

tf2center.com

Basically pub games in a competitive format.
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they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
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itisnotlogical

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Re: How did you last *own*?
« Reply #4398 on: May 11, 2015, 05:19:09 am »

My front-left and rear-right hoverblades were destroyed, but all of my center thrusters remained intact. This gave my ship some interesting aerodynamic properties, namely causing me to somersault forward in mid-air at insane velocities. Despite this disadvantage, I pushed forward and even managed to reach the enemy's crystal! I was destroyed soon after, but the ownage is in the fact that I still managed to keep control of my vehicle. :P

Robocraft. Think Kerbal Space Program + League of Legends.
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Itnetlolor

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Re: How did you last *own*?
« Reply #4399 on: May 11, 2015, 05:16:16 pm »

Been freaking eons since I last played Super Meat Boy, but I somehow managed to finally beat 6-5X (within 15 minutes of first playing in a long time), and A+ it while at it, narrowly making it by half a second. Holy crap, I still got it.

Maybe playing Speedrunners helped a bit, especially competing against my siblings in it. Sheesh.

Super Meat Boy

FArgHalfnr

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Re: How did you last *own*?
« Reply #4400 on: May 12, 2015, 12:19:20 pm »

Been freaking eons since I last played Super Meat Boy, but I somehow managed to finally beat 6-5X (within 15 minutes of first playing in a long time), and A+ it while at it, narrowly making it by half a second. Holy crap, I still got it.

Maybe playing Speedrunners helped a bit, especially competing against my siblings in it. Sheesh.

Super Meat Boy

I really should finish that game eventually DX. I'm stuck in the rapture world.
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flabort

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Re: How did you last *own*?
« Reply #4401 on: May 12, 2015, 02:17:40 pm »

I'm stuck at the first boss level. In the forest, where you have to outrun Dr. Fetus's chainsaw mech.
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FArgHalfnr

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Re: How did you last *own*?
« Reply #4402 on: May 12, 2015, 02:40:15 pm »

I'm stuck at the first boss level. In the forest, where you have to outrun Dr. Fetus's chainsaw mech.

Oh right, I remember having a hard time in this level. You need to be almost constantly running if I remember correctly.
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Reudh

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Re: How did you last *own*?
« Reply #4403 on: May 13, 2015, 01:30:34 am »

I'm stuck at the first boss level. In the forest, where you have to outrun Dr. Fetus's chainsaw mech.

Sprinting is your friend. Getting ahead early on is practically required to do the later portion, and thankfully the jumps early on are quite easy.

miauw62

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Re: How did you last *own*?
« Reply #4404 on: May 13, 2015, 03:06:01 am »

I got stuck in one of the first levels of world two.
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they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Teneb

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Re: How did you last *own*?
« Reply #4405 on: May 13, 2015, 08:23:56 pm »

Completed Invisible Inc. on my very first run, with a full four agent crew, and without losing anyone. Short game, but pretty fun and has enormous replayability.

Invisible Inc., of course.
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HFS

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Re: How did you last *own*?
« Reply #4406 on: May 13, 2015, 08:47:01 pm »

Killed the Spider Mastermind.

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Twinwolf

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Re: How did you last *own*?
« Reply #4407 on: May 13, 2015, 08:54:57 pm »

Managed to beat The City, alone, without getting grabbed.

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Draignean

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Re: How did you last *own*?
« Reply #4408 on: May 13, 2015, 10:39:44 pm »

Built a functional three post helicopter, designed loosely after an extended CH-47. Each rotor post was 2 spinners tall, and each spinner mounted four prop blades. The fore and aft posts rotated counter-clockwise, while the central post rotated much faster in the clockwise direction in order to negate the spin effects from the other blades. Miniature lift spinners were added to various points of the craft, and their activation keys remapped so that the numpad controlled yaw, pitch, roll, ascent, and descent, while the IJKL keys controlled strafing and fore/aft thrust. 8 cannons were mounted in fore and aft batteries to fire in sequences of four, while broadside batteries of 8 were added to fire in sequences of 2. Propeller blades still provide more than enough thrust to get us off the ground, so I added structural reinforcement and armor plating to the exterior. In essence, the craft looked like the bastard child of a three rotor CH-47 and a pirate ship.

Took it into battle against the duke's transports. Pulled up to broadside the first transport, but they opened fire first. Their broadside hit us hard, causing us to roll hard in the air. We corrected our flight pattern and returned their broadside, destroying their vessel with a single salvo. The next two transports were unarmed, and our forward weapon batteries made quick work of both ships. However, part of a transport landed on top of mined yak, and the resulting explosion pelted our ship with debris. The rail holding the port broadside battery was heavily damaged, losing a few cannons and hanging low, disrupting the helicopter's symmetry. I thought this would interfere with our flight, but a bit of strategy with the roll controls allowed us to maintain a steady course to the final escort.

We flew along side for a final glorious broadside, and promptly realized this escort ship had a lot more guns on it than the last one. Their salvo threw us off course, blew apart the remaining port side armor, destroyed half of our fore rotor, and tore apart the yaw controls. Our return salvo, owing to the earlier damage, went low, and we careened out of the sky. Desperately, we tried to restabilize before we hit ground, and we actually succeeded. The design was so damn robust that, despite slight to heavy damage to nearly all lift and control structures, we were able to land. We didn't maintain flight, but we were able to hit the ground gently enough, in a level enough position, that our landing suspension could take the hit.

Then the most amazing thing happened when I powered up the lift rotors again: she still flew. Parts were hanging off and jiggling whenever the thrust changed direction, and we were clearly missing most of the port side of the ship, but she still rose into the air, and like a goddamn flying fortress, she kept going and flying despite horrific damage. Our full starboard broadside blew apart the last transport before they could get another shot off, and we finished the mission perfectly.

Spoiler (click to show/hide)

« Last Edit: May 13, 2015, 10:41:42 pm by Draignean »
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EnigmaticHat

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Re: How did you last *own*?
« Reply #4409 on: May 14, 2015, 01:06:42 am »

Completed Invisible Inc. on my very first run, with a full four agent crew, and without losing anyone. Short game, but pretty fun and has enormous replayability.

Invisible Inc., of course.
I also succeeded in my first run of this game, would recommend. 

In the first run my starting agents were corp hating misfits obsessed with a bygone age.  Did things stealthily/non-lethally, the only kill of the run was carried out by a hacked drone.

My second run, the starting agents are violent sociopaths.  The very first mission, the one that AFAIK isn't even randomized, they managed to get trapped down a long dead end with no side paths.  Oh, and 8 alerted guards blocking their escape.  They fight their way to safety, leaving two corpses behind as they make it to the exit.  We lost all of our funds (mission revenue included) to consumables which we then used and one extra thing.  Still I consider it an own because A somehow survived that and B the extra thing we bought was a crazy good implant.
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