It was a dark and gloomy night, and Akhari the Khajiit mage was told to go and, quote: "Delve into a dangerous ruin, and find this tablet-no doubt incurred in the main chamber. Simplicity itself." It
would have been simple, had there not have been platoons upon platoons of deadly draugr hidden away, which were actually resistant to my Fire-Arrows and Flamesparks, and were able to take me out in at least 3 hits. There were even some Thuum-trained draugr hidden in the tombs with the grunts!
I managed to, after eleven tries, to crawl into the Hall of Stories. I open the gate, and there is a gigantic army. I was quickly slain. Nethertheless...I had had enough. Restarting my save, I had meticulously grabbed /all/ of the draugr corpses, Bandits, and one Arvel the Swift into one gigantic corpsepile, and opened the gate. I waited 24 hours...and then took a quick look at my spells. When I began my adventure, I decided to take the "Ritual" stone, which allows me to raise any corpses in my immediate area. The corpses in question? The corpsepile I had just created!
I charged in, with my new brigade of Draugr warriors, archers, magic-casters and Draugr Thuum-users. The fight was gigantic. Armies against armies, in one gigantic chamber, all for that little cat with a spark of flame in her hands to slip by and snag a single stone tablet. Suddenly, a nearby coffin erupted it's top, and out popped a Draugr deathlord! With what little army I still had, we hacked at it to pieces, me quickly hopping out of the action once I had 1/8th of my health. The Draugr have been defeated! With glee, I took the stone, bowed to my army as they all shuddered and dropped dead, and skipped out of there before another Draugr could catch me.
Farengar, when I find you, we are going to have a nice,
long talk.