Darvi (Round 1) A whole new world Jeff Bob"What do you mean the planet cannot have a name?" Al answers. "I say we call it Jeff!"
"Hmm, I dunno", I reply. "I always thought of it more as a Bob really." I grin.
"Well, we don't want to waste any time. Let's get packing and start exploring", Fred proclaims. The other two agree.
"Okay. You start walking in the general direction of your destination, and quickly lose sight of the ship. Fred acts as a vanguard, looking out for danger. Rafotto walks behind him, closely followed by Al's character. The canopy blocks out most of the sunlight, not enough to hinder your sight mind you, and as a result it's relatively cool despite the tropical climate."
I roll a dice. It comes up as a 2. Then I roll another one. A 3.
"Welp, that's unlucky. After a few hours of wandering, you start to get bored, and look less ahead of you for dangers and more on your own feet. As a result, you are ambushed by a pair of beasts. They look feline in shape, yet are the size of fully grown bears. The green complexion of their fur provides them with excellent camouflage too. They walk around you, baring their teeth. It's only a matter of seconds until they attack."
I roll a few dice for initiative.
1, 5, 1, 3, 6."Okay, one of the beasts can attack first, followed by Fred. Then the second beast can make it's turn, followed by Otto and Al." I roll another pair of dice. 3 and 1. "Al goes first".
Initiative:Beast #1
Fred
Beast#2
Al
Otto
"Remember Fred, you can either try to quickly kill one of the beasts, or you can try to defend one of your protégés. Otto, you can try to scan an enemy, and, ya know, do supporter stuff. Al, you can try to go into stealth and try to SNEAK ATTACK, BITCH! Consider this a tutorial battle, so I won't give any advice anymore."
Class: Bodyguard
HP: 12/12
Equipment:
-RTD-24(+2 to attack)
-Military Armor(+2 to defence)
Class: Treasure Hunter
HP:10/10
Equipment:
-multitool (can disassemble or repair machines, provides +1 bonus doing so)
-optical camo (can, well, camouflage himself. Extra chance to hit when cloaked)
Skill:
-Fleetfooted (+2 to movement rolls)
Class: Archaeologist
HP:10/10
Equipment:
-diary
-data disks and reader
-scanner (can scan stuff, providing valuable information. If it's used on an enemy, allies can gain a defence or offence bonus against that enemy. Success depends on Knowledge check)
-whip (has no practical value whatsoever. Seriously. It's just there for show. No reason not to believe me. Go on. Nothing to see here)
Skills:
-Well read (+2 Knowledge)
-Clever (+2 intelligence)