Good ideas here. What I meant was making it so that the robots aren't born as themselves, they are born organic and go to a workshop to be converted into robots with varying expenses, weapons, integences, etc.
Possible, Just need the workshop to make a boiling stone that has many syndromes (inhale) on it that targets each breedable pet, then convert it to it's apropate robot counterpart caste of the MAIN RACE creature
so:
Cat breaths in tranformation gas turns into DWARF:ROBO_CAT
Dog breaths in same gas but is turned into DWARF:ROBO_DOG (with grasp bodypart for work, use cat mouth?)
Chicken....
so on and so forth
[INORGANIC:GOLEM_STONE] produced in transmutation
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
[STATE_NAME_ADJ:LIQUID:molten failure stone]
[STATE_NAME_ADJ:GAS:blinding light]
[SYNDROME]
[SYN_NAME:golem]
[SYN_CONTACT]
[SYN_INHALED]
[SYN_CLASS:WERECURSE]
[SYN_AFFECTED_CREATURE:DOG:LABOR] ----- targets the Pet for transformation
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:DWARF:MALE_WAR] ----- transformation to MAIN RACE
[DISPLAY_COLOR:4:4:1][TILE:'*']
[MELTING_POINT:9000]
[BOILING_POINT:9905]
[SOLID_DENSITY:20]
[MATERIAL_VALUE:1]
Thank Meph for this one here.