I'm in a strange state of extended depression. Or something. For some reason I was unlucky enough to have a wave of things that upset me happen. Fortunately I finished the action part of the turn before I got depressed. Wheee. Enjoy the turn and Taricus' signature move.
Party time!
[5]: You shout "PARTY TIME" while drunk. Fortunately almost everyone else seems to be drunk, so the bartender says "Help yourselves". In response, the entire bar lights up in cheers.
[Drinking: 1, not drinking][Sex Avoidance: 1, uhhhhh...
oh god]
In a drunken stupor, you find [1: Another player, 2-4 NPC: 2, NPC] another girl off the street. She is [Drunkenness: 1 Obviously][Resist?: 3] obviously not drunk in the least and makes a light protest, but [Common sense: 2, Lulz] you obviously don't care, and after a little convincing, drag her in.
... ((For the purposes of my and the other players' sanity, let's just make about a 5 turn thing one turn.))
When you wake up, you find the girl [Enjoyment Player:5, Wtf][Enjoyment NPC: 4, WTF!] smiling, despite being...
made, against her will. You feel... good.
This is the best day of your life. Not only have you lost your virginity, but you lost it in the best way EVER. Hopefully she hasn't become pregnant, though, otherwise you are
screwed.
...I can't believe you got those rolls. I seriously cannot believe you got those rolls. That was just so, so wrong...
Status change: Moderately drunk>Somewhat Drunk: 2/5 drunkenness, -1 to talking to non-drunks, -1 to mentally intensive actions, -1 to running away, 1/12 chance to fall unconscious per turn, -1 to-hit. Determination rolls have +2, attacks do +2 damage. 5 turns to loose a point in this. Can attempt to throw up to speed up drunkenness loss.
+8 Conversation skill.
Now Adept in Conversation.Ashton stabbed Kirion a few more times to make sure he was going to stay down. "Bastard's lucky in all the worst ways," he said to himself. Satisfied he was dead and going to stay dead this time, he took a deep breath. He was still feeling slightly drunk with relief that his quest for vengeance was now over and done with, but what now? He decided to follow after the two men who had been with Kirion. They might be up to no good to if they were with him. Before he could leave, though, the stench of the slaughtered dragon and various other corpses caught him to him, and he took a moment to try not to vomit.
After mutilating your poor brother, you [Vomit Resit: 6] smell the lovely stench of the dead dragon and smile. Oookaay, you leave the cave and try to follow those two men, but you cannot find them, only some very faint tracks. [Navigation: 1-2, oh smack.] You navigate right next to a young--but still deadly--dragon. He's the size of a horse, and dark, dark blue.
[Spotting: 3][Aggressiveness: 1]
He barely notices you, but he does see you. Before you know it, he's right next to you... eying you curiously?
Huh, he seems rather... friendly! Just don't show your dragon scale gauntlets, though.
Location change: Somewhere in the wilderness.I tell the Alchemist my financial situation is....somewhat strained, and ask if I can earn money from him by fetching reagents he might need for his work.
[Talking: 3-2-2-1]: "You are a fine lass, I admit, but I just can't bring myself to give you a job to retrieve precious reagents. Now, I'm sorry, but I must ask you to leave unless you are willing to buy things."
Darn.
+1 Conversation.
-1 Chaos.Attempt to convince blacksmith again. Temporarily set down wine bottle if necessary to move.
If I succeed, smelt down bad copper longsword and forge it into a curved shortsword.
If I fail, dispose of that unsightly lump of dirt.
[5-1]: The man finally gives, sighs, and lets you use it.
You struggle to find a place to craft, but eventually find a comfortable position. [Crafting: 6] You expertly craft the crappy copper into a shortsword. [Dangerous crafting luck: 5] You avoid smashing or burning your hands.
Bad Copper Longsword>Copper Shortsword.
+3 Crafting skill.
Now Novice in Crafting.
Level Up! Pick 2 attribute points.
-1 Chaos.Ah... well now I feel foolish...
Search for town leader and question him about the adventuring freaks, making an attempt to seem as good natured and honestly curious as possible.
You search for the mayor, [6][Luck: 4] finding him near the entrance of the Town Hall. You then question him about the adventurers.
He tells you all he knows: Nothing. He has never meet the group. You're talking to the wrong person.
Take pants off head and finally find some clear water dammit!
You take your pants off and [5] find the well in Toi.
Seriously, dude, all you had to do was go to the well.
-1 Chaos.
Location Change: Toi Town Square.
Sleep. Right there. In the rocky outcropping.
[Hide: 2]: You attempt to find a place to hide, but... there's very little good cover, so you hold off sleeping.
-1 Chaos.
+2 Chaos.FLY THE HELL AWAY!
You attempt to fly away. They all throw their javelins at you.
-1 Chaos.Accurarwa Recruit 1: [3-1] VS [6+1]: The first misses by a large margin.
Accurarwa Recruit 2: [4-1] VS [6+1]: The second one misses, but he gets a little closer.
Accurarwa Recruit 3: [4-1] VS [6+1]: And the last one misses! You get away!
The Sergeant rushes a short distance before stopping and barking angrily. Arzhog has one turn to hide or run...
Caution: Joseph has
7 HP left.
WARNING: Kirion has
0HP left!
WARNING: Nowan has
0HP left!
WARNING: Arzhog has
0HP left!
Name: Darin.
Gender: Male.
HP: 25/28.Chaos: 26/80.Encumbrance: 74/70.SLP: 6/7.
Level: 4.
Items: Human Skin-Bound Tome. (Equipped)
Fingerbone-Laced Black Robe. (Equipped)
Rib Shield. (Equipped)
Kris. (Equipped)
Satchel. Small Hourglass. Inkwell. Quill. Parchment. Specimen Bottles. 1 Overreactive Black Perfect Average Soulstone. 1 Overreactive White Great Average Soulstone. Overreactive Multicolored Great Average Soulstone. Good Iron Spear. Copper Shortsword. Silver Warhammer. Silver Nugget. Bronze Shield. 5 gold.
Wine Bottle.Skills: Adept Necromancy 19/24.
Novice Defense 8/16.
Adept Healing magic 21/24.
Novice Crafter 10/16.
Novice Shield magic 11/16.
No skill Earth magic 1/4.
No skill Polymorph magic 3/4.
Attributes: 10 Strength. 10 Agility. 12 Toughness. 29 Intelligence. 10 Charisma.Status:Soul in Perfect Soulstone: You have to carry the soulstone or your body will fall limp.
Additional Arms: You can wield up to 4 melee weapons/shields at a time. However, if you do so you will face a -1 penalty to all actions from any items in your hands (it's harder to control four limbs than two).
Mutation: Centaur: +10 HP. -2 Defense. Can kick in melee for +4 damage. Normal armor now only has 1/2 chance of working (doesn't cover horse body). +1 to running away. Cannot stand easily on slippery or tilted surfaces. +20 carrying capacity.
Overencumbered: Cannot move, cannot defend.
Location:Toi Blacksmith: "The Smoked Alloys".
Spells: Shield:
Minor Kinetic Shield. Minor Chaos shield. Necromancy:
Average Soulstone creation (necromancy magic). Life Siphon. Major Life Siphon. Damaging Soul Trap. Healing:
Minor Healing. Healing. Major healing. Minor Healing Mist. Name: Nowan Ilfideme.
Gender: Male.
HP: 0/19.Chaos: 40/80.Encumbrance: 38/50.SLP: 6/7.
Level: 3.
Items: Enchanted Aluminum Armor. (Equipped)
Enchanted Aluminum Main hand Shield. (Equipped)
Aluminum Offhand Shield. (Equipped)
Potion of Liquidation Scroll of Scare Undead. Potion of Minor impact.Skills: Adept Earth magic 19/24.
Skilled Polymorph magic 24/36.
Novice Shield magic 11/16.
Beginner Defense 4/8.
Attributes: 10 Strength. 11+5=16 Agility. 18-5=13 Toughness. 30 Intelligence. 0 Charisma.Status:Angelic Wings: +1 to convincing people that you're good. -2 to intimidation. People will often confuse you as an angel. Can fly.
Mutation: Thin Arms and Legs: +5 Agility, -5 Toughness.
Mutation: Casting Critical Fail Save: 1/3 chance of critical fails acting as normals.
Mutation: Motion-sensing eyesight: You can see anything moving, no matter the lighting. However, you cannot see anyone standing still.
Location:Outside Random Accurarwa camp.
Spells: Polymorph:
Major Polymorph. Earth:
Trivial Earth Shaping. Earth shaping. Major Earth Shaping. Minor Earth spike. Shield:
Minor magic reflection shield. Magic reflection shield. Minor Physical Barrier. Major Physical Barrier. Name: Ashton D'Aubrani.
Gender: Male.
HP: 36/36.Chaos: 0/80.Encumbrance: 45/125.SLP: 2/4.
Level: 0.
Items: Steel Armor. (Equipped)
Steel Spear.(Equipped)
Potion of Critical Heal. Dragon Scale Pincer-Gauntlets. *Starting bonus* Enchanted Steel Armor.Skills: Beginner Spears 4/8.
Novice Defense 12/16.
Novice Wrestling 8/16.
Attributes: 25 Strength. 10 Agility. 30 Toughness. 0 Intelligence. 0 Charisma.Status:Moderately drunk: 3/5 drunkenness, -2 to talking to non-drunks, -2 to mentally intensive actions, -2 to running away, 1/6 chance to fall unconscious per turn, -2 to-hit. Determination rolls auto-succeed, attacks do +5 damage. 4 turns to loose a point in this. Can attempt to throw up to speed up drunkenness loss.
Location:Somewhere in the wilderness.
Name: Arzhog the Mad Drunk.
Gender: Male.
HP: 0/31.Chaos: 7/80.Encumbrance: 51/100.SLP: 4/5.
Level: 0.
Items: Leather Armor. (Equipped)
Smelly Rags. Cursed everfull wine bottle. (Equipped)
filthy food. Map of near-Toi areas with an X on the map. 7 Gold Coins.
Fine Iron Shortsword. Durnneran's clothed skinned fleshed mace-tail. (Equipped)
Skills: Adept Misc Object user 19/24.
Novice Defender 8/16.
Novice conversation 8/16.
No Skill Crafting 3/4.
Attributes: 20 Strength. 20 Agility. 25 Toughness. 0 Intelligence. 2-4=-2 Charisma.Status:Accepted in Toi: +1 to talking to people from Toi.
Slightly Watered: Can drink 2 more times without penalty. 1 turn to loose one point in this.
Moderately drunk: Heavily drunk: 4/5 drunkenness, -4 to talking to non-drunks, -3 to mentally intensive actions, autofail at running away, 1/3 chance to fall unconscious per turn, -5 to-hit, dream Lucidity rolls auto-fail. Determination rolls auto-succeed, attacks do +3 damage, enemies have -2 to choose targeting you. 3 turns to loose a point in this. Can attempt to throw up to speed up drunkenness loss.
Tail-wielding Left Arm: -4 Charisma. Useless for everything but wielding the dragon's tail. Penalty reduced to -1 to-hit.
Location:Random Accurarwa camp
Name: Joseph Alan Taylor.
Gender: Male.
HP: 7/16.Chaos: 41/80.Encumbrance: 25/25.SLP: 1/4.
Level: 0.
Items: Bronze Shortsword. (Equipped)
Pine Crossbow. (Equipped)
Fancy Leather Armor. (Equipped)
Pimp Hat. (Equipped)
Lute Lyre. 3 gold coins.
Skills: Basic Shortsword 6/8.
Basic Crossbow 4/8.
Basic Conversation 6/8.
Novice Air magic 15/16.
Basic Chaos magic 7/8.
No-skill crafting 1/4.
Attributes: 5 Strength. 15 Agility. 10 Toughness. 15+10*0.4375=11 Intelligence. 20 Charisma.Status:Mutation: Scattered Brain Tissue: +10 max Intelligence, current Intelligence equal to percentage of max HP you have rounded up.
Mutation: No legs: You cannot move from place to place without help, and you cannot dodge. Well, at least you still have hands!
Spider-arranged Frog Legs: -2 to running away, -1 to defense, and -1 melee combat for five turns (until you're used to them). +3 to swimming. Legs need to be submerged at least once every five turns or you will start to drain HP (recently submerged 1 turn ago).
Mutation: Uncontrolled Mind Reader: You read minds. 1/3 chance to mind read and avoid an attack before it happens. However, you have a 5/30-#intelligent creatures around chance to fall asleep for the turn each turn.
Moderately drunk: 3/5 drunkenness, -2 to talking to non-drunks, -2 to mentally intensive actions, -2 to running away, 1/6 chance to fall unconscious per turn, -2 to-hit. Determination rolls auto-succeed, attacks do +5 damage. 4 turns to loose a point in this. Can attempt to throw up to speed up drunkenness loss.
Location:Outside Deep Whispers.
Spells: Chaos: Omega Chaos Irradiation. Name: Tala Sul.
Gender: Female.
HP: 15/16.Chaos: 5/80.Encumbrance: 28/100.SLP: 2/4.
Level: 0.
Items: Leather Armor. (Equipped)
Holy Amulet of Kikubaaqudgha. (Equipped)
Carrying Pouch. Crystal Water Bottle. Cram Rations. Etched Blackwood Shortbow. (Equipped)
Cylindrical red leather quiver. 10 Bodkin Arrows (Equipped)
Full Body Tattoo of a Red Dragon. 2 Scrolls of Destroy Armor. Scroll of Minor Silence.Skills: Novice Wrestling 10/16.
Basic Bows 4/8
Novice Fire Magic 8/16
Novice Defense 8/16.
No-skill Crafting 1/4.
No-skill Conversation 1/4.
Attributes: 20 Strength. 20 Agility. 10 Toughness. 15 Intelligence. 0 Charisma.Status:Moderately drunk: 3/5 drunkenness, -2 to talking to non-drunks, -2 to mentally intensive actions, -2 to running away, 1/6 chance to fall unconscious per turn, -2 to-hit. Determination rolls auto-succeed, attacks do +5 damage. 3 turns to loose a point in this. Can attempt to throw up to speed up drunkenness loss.
Location:Old man Cornith's Alchemy Shop.
Wrestling Stances: Defensive:
Iron Turtle. Name: Brother Acridi.
Gender: Male.
HP: 16/16.Chaos: 0/80.Encumbrance: 18/50.SLP: 1/4.
Level: 0.
Items: Priest's Robe. Book of Methkarik’s Teachings. Waterskin. Rations. 6 White Candles. Bedroll. Small Oak box. Potion of High Major Fireball.Skills: Novice Polymorph Magic 8/16.
Beginner Healing Magic 4/8.
Beginner Longswords 4/8.
Beginner Wrestler 4/8.
Beginner Defense 4/8.
Attributes: 15 Strength. 20 Agility. 10 Toughness. 20 Intelligence. 0 Charisma.Status:Normal.
Location:Toi: Town square.
Name: Taric.
Gender: Male.
HP: 16/16.Chaos: 0/80.Encumbrance: 38/50.SLP: 2/4.
Level: 0.
Items: Iron Scale mail Hauberk. Iron Halberd. 5 Javelins. Leather Boots.Skills: Novice Polearms 8/16.
Novice Conversation 8/16.
Beginner Crafting 4/8.
Beginner Throwing 4/8.
Attributes: 10 Strength. 10 Agility. 10 Toughness. 10 Intelligence. 25 Charisma.Status:Is Taricus: Oh dear god NOOOOOOOO!
Status change: Moderately drunk>Somewhat Drunk: 2/5 drunkenness, -1 to talking to non-drunks, -1 to mentally intensive actions, -1 to running away, 1/12 chance to fall unconscious per turn, -1 to-hit. Determination rolls have +2, attacks do +2 damage. 5 turns to loose a point in this. Can attempt to throw up to speed up drunkenness loss.
Location:Westside Inn.
Allies or Friendlies:Somewhere in the wilderness:30 HPVulnerabilities:None.
Resistances:-75% damage: Heat.
-25% damage: Air.
Specials:Light Lightning Breath.Dragon claws: These claws look very sharp: +2 to damage.
Dragon's speed: Dragons need to be fast with their claws in order to survive, especially when they're young, though he's still inexperienced: +2 to melee.
Death rage: Angering a dragon is dangerous: +1 to all actions when at or below 1/4th health.
Young: Regens 1 HP per turn. Able to tame with food if not hostile. Energetic, giving +2 to Defense.
Dragon's wings: Can fly.
Location:Somewhere in the wilderness.
Status:Normal.
Deep Whispers:11 HP
Under control of: Darin.
Vulnerabilities:
Resistances:
-100% damage: Cold.
-20% damage: Heat.
-75% damage: Air.
Specials:
Innate hunter: +3 to attack roll.
Claws: -1 to damage.
Undead: Cannot heal.
Location:
Toi Blacksmith: "The Smoked Alloys".
Status:
Undead: Self explanatory.
Enemies:Random Accurarwa Camp:10/10 HP
Items:
Bronze Spear: -2 to damage 1/2 chance to deal +3 critical. (Equipped)
Bronze Shield: 10 AHP. 1/2 chance to take all damage. (Equipped)
Leather armor: 20 AHP. Takes 1/3 of damage dealt to user. (Equipped)
3 Steel-tipped Javelins: 1d8 damage.
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc skill bonuses: +1 to spears. 1/2 chance for +1 to defense. -1 to throwing.
Poor spellcaster: -2 to casting.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Random Accurarwa camp.
Status:
Normal
9/9 HP
Items:
Bronze Sword: -1 to damage. (Equipped)
Fine Bronze Shield: 12 AHP. 1/2 chance to take all damage. (Equipped)
Leather armor: 20 AHP. Takes 1/3 of damage dealt to user. (Equipped)
3 Steel-tipped Javelins: 1d8 damage.
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc skill bonuses: +1 to swords. 1/2 chance for +1 to defense. -1 to throwing.
Poor spellcaster: -2 to casting.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Random Accurarwa camp.
Status:
Normal
13/13 HP
Items:
Bronze Spear: -2 to damage 1/2 chance to deal +3 critical. (Equipped)
Wood Shield: 5 AHP. 1/2 chance to take all damage. (Equipped)
Leather armor: 20 AHP. Takes 1/3 of damage dealt to user. (Equipped)
3 Steel-tipped Javelins: 1d8 damage.
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc skill bonuses: +1 to spears. +1 to defense. -1 to throwing.
Poor spellcaster: -2 to casting.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Random Accurarwa camp.
Status:
Normal
15/15 HP
Items:
Iron Sword: No modifiers. (Equipped)
Iron Shield: 20 AHP. 1/2 chance to take all damage. (Equipped)
Hardened Leather armor: 25 AHP. Takes 1/3 of damage dealt to user. (Equipped)
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc skill bonuses: +2 to Swords. +2 to Defense.
Poor spellcaster: -2 to casting.
Low-level Leader: Allies of lower level attacking same target get a 1/2 chance for +1 to damage.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Random Accurarwa camp.
Status:
Normal
Alright, done. I hope I got everything right.
Anyway, Serious, the dragon will follow you around a little until you tame him if you want to. If you want him to stand still, you'll have to roll for him to understand. If he waits, you'll have a few turns. Remember that he's a carnivore.