>Wishper to Johnathan (Hi again. You shooting Johan was a bad move, but I guess were mostly to blame for that. By the way, theres a guy who could use your help in the cell.)
Jonathan: "Ah, Phantom, nice to hear you again. I wondered where you went."
Jonathan jabs his thumb in Jorg's direction.
Jonathan: "Are you talking about the prisoner in there? I don't know, I might lose my job. I just got it and all..."
Jonathan pauses for a second to think.
Jonathan: "Though, I guess if you're back, I suppose I don't need the money..."'
>help
Look (<x>) Object <x> is described in more detail.
Help (<x>) Displays help for object <x>. <x> can be a command as well.
CheckATT (<x>) Lists the five highest tasks for object <x>.
CheckINV (<x>) Lists all the items in object <x>'s inventory.
AddATT (<x>.<y>.<n>) Adds task <y> to object <x>'s task list. Task <y> starts with <n> points.
RaiseATT (<x>.<y>.<n>) The task <y> is increased by <n> ATT points for object <x>.
LowerATT (<x>.<y>.<n>) The task <y> is decreased by <n> ATT points for object <x>.
AddINV (<x>.<y>) Adds item <y> into object <x>'s inventory.
Say (<string>) Say <string> out loud.
Whisper (<string>.<x>) Say <string> so that only object <x> may hear.
Veto (<command>) Veto a command. If more people veto a command than approve it, the command will not be used. You cannot veto Approve or Veto commands.
Approve (<command>) Approve a command. If more people approve a command than veto it, the command will be used. You cannot approve Veto or Approve commands.
Scatter (<x>) Moves object <x> in a random direction. Object <x> must weight less than 0.5Kg.
Seal (<x>) Prevents object <x> from being opened/moved.
Unseal (<x>) Allows object <x> to be opened/moved.
Lock (<command>) Prevents <command> from being deleted. <command> must have a permanent effect for it to be locked.
Unlock (<command>) Allows <command> to be deleted. You can only unlock commands that have been locked by proponents.
Delete (<command>) Deletes <command> and all its effects. <command> must have a permanent effect, and not be locked.
VoteMUTE (<x>) Creates a new vote to mute proponent <x>. If the vote passes, proponent <x> is banned from using the whisper or say commands for one IUD (In Universe Day.)
VoteYES (<x>) Vote yes to vote <x>.
VoteNO (<x>) Vote no to vote <x>.
ClearRAM (<x>) The RAM is checked for needless entries, and removes them, freeing up RAM for other tasks. Up to <x>% of the RAM will be cleared. WARNING: 20% of CPU cycles and 10% of the RAM is needed at one time for this command to run. If the amount of CPU cycles or RAM is not available, the command will take longer to complete.
DrainCPU (<x>) The CPU is checked for needless cycles, and removes them, freeing up CPU cycles for other tasks. Up to <x>% of the CPU cycles will be drained for use. WARNING: 20% of CPU cycles and 15% of the RAM is needed at one time for this command to run. If the amount of CPU cycles or RAM is not available, the command will take longer to complete.
More commands may be added as candidate testing progress advances.
>Whisper(Please, indulge us, with your wounds it could take us a little while to formulate a plan to get you out of here.Jorg)
Jorg: "Err, I suppose so."
>Whisper(Pick up that "thing" and take it into the nearest cell. Try not to drop or damage it.Jonathan)
Jonathan nods, then grabs the computer. He pushes it into an empty cell, and drops it.>AddATT(Rat.Wear the Miniature Top Hat.1,000,000)
The rat attempts to wear the miniature top hat, but cannot put it on properly.>Whisper to Jonathan (If you help this guy, we will give you an even better gun. Plus, diamonds. Oh, uh, you're in jail right now, also.)
ClearRAM 50%
Jonathan: "Yeah, I know that. Thanks for the heads up."
RAM is being cleared of unnecessary data. Please wait.Whisper to Jorg (If you see a man who says he is Jonathan and he is not in guard's uniform outside, trust him. He is a servant for us, and he will help as much as he can. Also, we should give you some bandages.)
AddINV Bandages.Jorg
Bandages added to Jorg's inventory.Jorg: "More bandages? I'm covered in the stuff already."
>AddATT(Jonathan.Help Jorg.20,000)
Jonathan: "So, what? Do I open the door for him?"