Okay, so
Premise is, you're a teen in a 60s american desert town called A Native American Greets Visitors (Anagiv for short)
But you have an issue
You seem to have turned into some horrible abomination against god after the moon said something so terrible to you it made you have a nervous breakdown
(we've all been there)
but you shouldn't say anything, because that'll raise a fuss
and no-one will like you anymore
and if no-one likes you, then you won't have a date for prom night
which is in a week oh my god
Try to balance being an ordinary teenager with your unnatural hungers
First thing: characters
When you make a character,
you roll first your Costume
(Your social clique and human identity)
either a nerd, jock, goth, prep, hippie, or truant
and then your Issue
(Mutation that resembles classic critters of the night)
vampire, werewolf, ghost, demon, fairy, alien
Then you pick your house on a map of your neighborhood
and answer (somewhat leading) questions about yourself and your neighbors
hopefully that should define your character
Second thing: tension
Some games have health meters
This has tension
Tension is a spectrum between two extremely shitty fates
Being scrubbed
(having your identity reduced to the stereotype that is your costume)
or being broken
(becoming a walking bag of instincts and lusts)
The middle of the spectrum is 0
You get scrubbed at Tension 4 (Rightmost end)
And you get broken at Tension -4 (Leftmost end)
Tension can raise/lower through certain situations
but mostly it's due to overdosing
You can overdose certain rolls
(invoking either your Costume or your Issue, which themes the result
so if you're a nerd you do something science-y, etc, etc)
This gives them a bonus equal to the tension level + 1
(Tension 0 = +1 bonus, Tension 3 = +4)
But then you roll to see if your Tension is raised/lowered
depending on if you invoked costume or issue
You have to get a result higher then a certain number
Which changes depending on the Tension
If you fail, your Tension is lowered/raised
It's tricky, that tension business
Third thing: what will this be like
I'm hoping for a rather trippy RtD (maybe, if this would work better as a suggestion game/roleplay/motion picture/toilet graffiti let me know) that takes cues from such diverse sources
as the comic Black Hole, the RPG Monsterhearts (also a nice helping of Don't Rest your Head), the film Blue Velvet, and
maybe a little bit of the videogame Harvest
I'm hoping it'll be player-driven
[there is a story but I'll only put emphasis on it if the players like it]
What I'm wondering is if anyone would actually want to play this
So, would you?