((So I’ve been thinking about how to restart
this RTD, and while I haven’t figured out how to do that yet (I will, don’t worry) I suddenly was possessed by the desire to do another, completely different RTD, and here it is. Please tell me what you think!))
Securing Death [An SCP RTD]“Secure. Contain. Protect.” The basis of an organization which has saved world again and again in the name of science, not humanity. And while containing and protecting is all well and good, it couldn’t happen without the Securing, and that’s where you come in. You will be part of a task force assigned to securing new and unknown SCP’s. These SCP’s will be never-before-seen, with abilities nigh impossible to predict. Prepare to die and have fun!This will be a standard mission based RTD, with a couple oddities mixed in. first is the rules on modifiers discussed in the next spoiler, but second and more important is character development: your character will have set attributes (strength, dexterity, endurance, will, and perception) which change rarely, if ever. The main things to change will be special skills, fears, and other traits. These come from working with anomalous deadly artifacts on a weekly basis. You acquire special skills (seeing through illusions, knowing how to fight with nothing but one sock and a match, etc.) through working in the most demanding job of all time, fears are obvious, but will be commonly added and exploited, other traits include personality quirks, odd abilities, etc. which may affect gameplay.
Most rolling will be standard with 1-5 scaling between epic fail and epic win, and 6 being an overshoot, but when modifiers are included things become different. Most modifiers will come from attributes, but some will come from situations. ( e.g. help gives a +1, distraction gives a -1) In most cases any roll combined with a modifier greater than 5 will result in an epic success even more helpful than intended, and any one less than 1 results in a probably deadly fault. The only exception is that a [6+1] still results in an overshoot. (keep in mind, though, that a [1+1] is not an epic fail, just a normal fail.)
Name: Obvious
Appearance: Obvious
Background: What your life was like, and most importantly how the foundation found you and why you choose to accept rather than be given amnesiacs. (If you want to be secretive
Strength: Can you escape the grasp of SCP-682?
Dexterity: Can you catch SCP-018?
Endurance: Can you survive losing your arm to SCP-319?
Will: can you stop arguing over whatever’s on top of SCP-1101? (and more importantly, will you win?)
Perception: Can you tell when someone is in the early stages of SCP-21?
(you don’t start out with skills, fears, or any other game affecting traits, but don’t worry, if you survive, you’ll get them.)
((After I got some characters I would start the story and give the first mission. Still deciding between whether it should be in a Las Vegas Casino or in an abandoned mansion in some woods. (completely different SCP's, of course) If you have a preference or any other suggestions, please tell me what they are!))