So, okay. Let's have the Space Whaler RTD work like this then.
The basic one-line description is: Einsteinian Roulette meets Call of Cthulhu and gangs up on The Deadliest Catch.
Premise:
You are a team of (roughly) six individuals that do ALL the work aboard a small, privately owned spaceship, the SUS "Inhibitable", a Protsvetanie class space-whaler that's somehow both pretty large and incredibly cramped, like an inverted Tardis. It's structured a little like a submarine, and is designed for hunting and processing the various horrors of deep space, colloquially referred to as "Space Whales", that reportedly make surprisingly good sushi. Most basic functions of the ship can be performed by a somewhat dumb AI and its complement of robots, should the working crew not want to do work besides tell the ship where to go and what to shoot. Space Whales are always in season, and can be hunted with abandon, seeing as there doesn't seem to be an end to the things. The crew of the Inhibitable happily obliges, making money in the best way known space has to offer.
Gameplay:
The game is a series of encounters with randomly generated beasts in random environments. Players make hypothetical money by stuffing the holds with processed space whale... let's say meat, because nobody really knows whether it's actually meat. Whales will have an estimated danger rating, which multiplies the value of the processed meat - rarer meat is more expensive. Money can be used to purchase upgrades for the Inhibitable, but will mostly be used to repair torn-away sections of hull and replace lost systems and murdered crewmembers.
System:
Progressive RTD is actually very neat, so it can be used for this, greatly simplified with predetermined skills and cut-down stats. Strength, Agility, Toughness, and Intellect for stats, and the Con/Uncon/Exo/Aux/Med skills from ER. Each point to a skill adds a side to the die used for the roll.
Waitlist:
Players in the waitlist aren't cycled in normally. Instead, the crew of the Inhibitable will be able to hire new crewmembers to replace any lost ones. The more money they spend on hiring a crewmember, the more points will that crewmember's player have to distribute between his skills and stats.
TPK:
In the event of a TPK, the remains of the Inhibitable are assumed to have been found, hauled into the dock and left for purchase by anyone - anyone being the next six players in the waitlist, who essentially start from scratch, plus whatever bells and whistles survived from the previous owners.
Details:
Are to be thought up yet, because damn the Metamorphica is huge.