Long overdue, I have finally reviewed the item list. Mostly I just clarified rulings, but I did note that hallucination is obvious to the target in all cases.
Added item: Scroll of Poison! Now in uncommon scroll form instead of just rare wand form.
As far as flavor is concerned, I do have a few consistent things. Inspection makes you see a glow around the target. Watch/Track make a mist appear that forms in the face(s) of the players in the result. Hallucination is just fun to write.
Now that I think about it, class inspection just feels weak, as a whole, given scum often has no issue with true-claiming their class.
Potential ideas for new items:- Amulet of reflection (rare? redirect): all actions that would have landed on you land on whoever targeted you instead.
- Scroll of domination (rare?): target is converted to your faction, they win with you; mafia/cult are immune.
- Amulet of Yendor (artefact): if you have this at the end of the game, you win, no matter what. (win exclusively? or just added survivor to wincon?)
- Scroll of taming (uncommon?): target will protect their target instead of whatever action they had chosen; if their chosen item was consumable, it is lost.
- Scroll of punishment (rare?): target is permanently roleblocked until they pray (see below) and their gods remove it.
- Potion/wand of polymorph: shoot at target (wand) or quaff potion (self) to change class for a random new class. Class items (like priest's /oProtect) are not lost. (maaaybe allow zap wand at self to turn inventory items to different items of same rarity, but rares/artefacts will resist? own class would change too, of course)
1.
Amulet of Warding and
Ring of Mimicry (both rare) already fill similar roles.
2. Very strong for scum; oddball for third parties (Think SK or Jester); weak for townies. I don't think I can justify it. See RM3, though- similar mechanics can be given out in special cases.
3. Interesting.
4. I like it. Consider it added.
5. I agree with Web on this- a bit too anti-fun.
6. I'll split this into two.
Scroll/Wand of Polymorph Other: Target changes into a random new class, losing benefits of old and gaining benefits of new. The target's items are unaffected.
Potion of Raw Chaos: Once per day or night, you may dip an item into this potion. This item will be changed into a new item of the same rarity, though it has a 25% chance to degrade into a lower rarity. The potion is unstable, though, and has a 10% chance to explode in your face and kill you. This does not count as an action and will be processed as soon as possible.
Scroll of Mail: Despite my continual buffing of them, they still remain unused. I'll add that the target may send a short reply (25 words or less) no later than end of phase.
Prayer: Maybe in another gametype- adding that would clutter things up quite a bit.
Web: What are the stats for the RLBot's Archaeologist? I'm considering throwing it in the mix. As far as the other classes, I'm pretty much happy with them, though the Transmuter seems a bit weak.
Pool: I'm thinking about upping the start to six items with two guaranteed uncommon or better items. Mulching a random common at a certain point once a day may work as well, but I'm less sold on that. (I already forget to announce the count of the thing most of the time...)