Have you ever heard the story of the man who left Vault 984. His name was Jacob Ashton, and he caused the war now ravaging the wasteland. When he was first born the Enclave were finnally destroyed, and the BOS had restored an ounce of structure back to this land. Growing up he was an odd child he stayed away from other children, and all his paintings were of wars, and rebellions. The day he took the G.O.A.T was when all this started he sat there like he did all other times quiet, and unmoving except to answer the questions the teacher would ask. Well needless to say the job he was assigned that day was one no one ever wanted, it was Sewage Worker, he had to unclog the pipes, and fix all the problems with that system. He was a lonely kid, and one day he got tired of it. Knocking a guard out, and taking his gun the man shot the Overseer in the head, and took the access codes, and fled the vault. Once, in the outside world he made his life as a mercenary for a year before he began to listen to the remnants of the Enclave still left. Under their guidance he accepted a job that took him to the BOS HQ in New York City, and their he released all the some three hundred enclave prisoners. With New York under Enclave control the BOS crumbled with no supply lines to the northern people they were cut-off, and alone. They need help, and thats were you come in. You five are various men, or woman that may, or may not help the BOS restore safety to the people this you will decide. Now who are you ?
Name:
Gender:
Age:
Bio:
Class:
Light Infantry - You gain plus 1 to rolls using rifles, and pistols
Stats:
Hp: 10/10
Stamina: 100/100
Carrying Capacity: 0/150 Lbs.
Heavy Infantry - You gain plus 1 to rolls using heavy weapons
Hp: 20/20
Stamina: 80/80
Carrying Capacity: 0/250 Lbs.
Sniper - You gain plus 1 to rolls involving Sniping rolls, and spotting enemies
Hp: 8/8
Stamina: 60/60
Carrying Capacity: 0/80 Lbs.
Thief - You gain plus 1 to rolls involving stealth, stealing, and hiding.
Hp: 8/8
Stamina: 150/150
Carrying Capacity: 0/50 Lbs.
Medic - You gain plus 1 to rolls involving Healing, and using Pistols
Hp: 8/8
Stamina: 100/100
Carrying Capacity: 0/100 Lbs.
Assassin - You gian plus 1 to Assassination, detection, and Pistol rolls
Hp: 6/6
Stamina: 60/60
Carrying Capacity: 0/80 Lbs.
Engineer - You gain plus 1 to Repair, and building rolls.
Hp: 8/8
Stamina: 80/80
Carrying Capacity: 0/90 Lbs.
Robot Master - You gain plus 1 to rolls involving robots, building them, and making or interacting with turrets.
Hp: 5/5
Stamina: 60/60
Carrying Capacity: 0/80 Lbs.
All Weapons - Roll 1D20 to determin if you hit
Pistols - Roll 1D6 to determine damage ( add modifiers )
Rifles - Roll 2D6 to determine damage ( add modifiers )
Heavy Weapons - Roll 1D20 to determine damage ( add modifiers )
You will get weapons, supplies, building material, etc as you explore. You can build a base later on, and there will be many factions to meet. Now what city do you want to start in ? ( This takes place in all of America, but you won't leave your starting city for a while, and you ahve to stay together )