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Author Topic: Fallout - Wanderers of the Wasteland - Rival Mercs ( We have room for one more )  (Read 14596 times)

adwarf

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Re: Fallout - Wanderers of the Wasteland: The War Begins - Turn 0 ( Full )
« Reply #15 on: March 27, 2011, 12:10:35 pm »

Five pods hiss open, and a greenish liquid spills out looking around you see that you are ina large cavern deep underground. In the middle of the room on the far side is a thick metal door, and from the looks of it you think it could take a blast from a nuke, and still hold together. Scrathing your brains you five can remember nothing, but your names, and where you are. You are located in Vault 985 in New York City, and it seems you are the only five occupants. Scanning the cavern again you see several more doors, bu none seem to be like the ominous one in the far side of the cavern. All the sudden you here a buzzing sound then ther is a female voice saying " Hello occupants of Vault 985 this is V.I.C.S. speaking, and I am to inform you that you must leave power is failing. Once power is out the tunnel leading here will collapse,a nd this place will be no more. Please grab your equipment, and leave through the door on the farside. Thank you, and have a good life. " with that you hear the computer cut off, and die.

Spoiler: FuzzyZergling (click to show/hide)

Spoiler: Bdthemag (click to show/hide)

Spoiler: Terenos (click to show/hide)

Spoiler: Ahra (click to show/hide)

Spoiler: ShadowZane (click to show/hide)

You have five turns before the caverns collapse.


Quest Recieved:

Get Out Alive !!!

Objective -
Get out of the Vault in five turns.

Reward:
100 Xp each.

« Last Edit: March 27, 2011, 01:07:45 pm by adwarf »
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FuzzyZergling

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Re: Fallout - Wanderers of the Wasteland: The War Begins - Turn 0 ( Full )
« Reply #16 on: March 27, 2011, 12:18:28 pm »

Open the nearest door, if there is nothing interesting open doors until something is found.
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adwarf

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Re: Fallout - Wanderers of the Wasteland: The War Begins - Turn 0 ( Full )
« Reply #17 on: March 27, 2011, 12:22:42 pm »

I added the quest you guys got
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Ahra

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Re: Fallout - Wanderers of the Wasteland: The War Begins - Turn 0 ( Full )
« Reply #18 on: March 27, 2011, 12:26:06 pm »

open the doors and try to find some supplies/weapons
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Bdthemag

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Re: Fallout - Wanderers of the Wasteland: The War Begins - Turn 0 ( Full )
« Reply #19 on: March 27, 2011, 12:30:28 pm »

Find my equipment and introduce myself as the man who is going to be saving everyones ass.
« Last Edit: March 27, 2011, 12:37:02 pm by Bdthemag »
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Terenos

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Re: Fallout - Wanderers of the Wasteland: The War Begins - Turn 0 ( Full )
« Reply #20 on: March 27, 2011, 12:36:04 pm »

Scavenge nearby area for supplies, starting with door with my name. Introduce self to group
« Last Edit: March 27, 2011, 01:33:40 pm by Terenos »
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But despite what you've been told, I once had a soul. Left somewhere behind...

Karl Marx

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Re: Fallout - Wanderers of the Wasteland: The War Begins - Turn 0 ( Full )
« Reply #21 on: March 27, 2011, 12:44:10 pm »

Bring up several complex menus on my Enclave MKIV Pip-Boy, Scanning the area and revealing a map, make for the exit.
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A commodity appears at first sight an extremely obvious, trivial thing. But its analysis brings out that it is a very strange thing, abounding in metaphysical subtleties and theological niceties.

Put your faith in Communism!
----------------------------------------------------------

adwarf

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Re: Fallout - Wanderers of the Wasteland: The War Begins - Turn 0 ( Full )
« Reply #22 on: March 27, 2011, 12:45:38 pm »

Bring up several complex menus on my Enclave MKIV Pip-Boy, Scanning the area and revealing a map, make for the exit.

You don't have a pip-boy any items you have will be shown in your spoiler bar.
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Karl Marx

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Re: Fallout - Wanderers of the Wasteland: The War Begins - Turn 0 ( Full )
« Reply #23 on: March 27, 2011, 12:49:57 pm »

explain how a high ranking enclave officer would be sent to a random vault with NO equipment whatsoever and i'll be willing to loose her equipment.
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A commodity appears at first sight an extremely obvious, trivial thing. But its analysis brings out that it is a very strange thing, abounding in metaphysical subtleties and theological niceties.

Put your faith in Communism!
----------------------------------------------------------

ShadowZane

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Re: Fallout - Wanderers of the Wasteland: The War Begins - Turn 0 ( Full )
« Reply #24 on: March 27, 2011, 12:51:58 pm »

Name: Sean Duncan
Gender: Male
Age: 37
Bio: There isnt quite much known about him, however it seems he has lived in a vault for his entire time of life and never gone out of it. He likes being the sarcastic asshole but also helping people, some even describe him to have "personalities" at once cause he's so different. In the vaults he served as the officer of the security.
Class:  Officer (+1 on Leadership or Persuasion rolls, +1 when fighting with small arms)
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"Never discuss with an idiot,
first he brings you down to his niveau and then he beats you there cause of his experience"

adwarf

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Re: Fallout - Wanderers of the Wasteland: The War Begins - Turn 0 ( Full )
« Reply #25 on: March 27, 2011, 12:52:28 pm »

explain how a high ranking enclave officer would be sent to a random vault with NO equipment whatsoever and i'll be willing to loose her equipment.

Because you are not a high ranking enclave officer you are a nomad, or one a vault dweller
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adwarf

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Re: Fallout - Wanderers of the Wasteland: The War Begins - Turn 0 ( Full )
« Reply #26 on: March 27, 2011, 12:54:28 pm »

You all have no idea who you used to be except for your name, and where you are. If you follow the main storyline which branches of any several directiosn you will find out how you ended up in the vault with all your stuff gone.
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Karl Marx

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Re: Fallout - Wanderers of the Wasteland: The War Begins - Turn 0 ( Full )
« Reply #27 on: March 27, 2011, 12:55:44 pm »

explain how a high ranking enclave officer would be sent to a random vault with NO equipment whatsoever and i'll be willing to loose her equipment.

Because you are not a high ranking enclave officer you are a nomad, or one a vault dweller

This is why your games don't last long dude, you're a nazi when it comes to GM'ing, I made a character and you just say LOLNOPE U CANT BE THAT. learn what the word improv means. I give this one two days MAX
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A commodity appears at first sight an extremely obvious, trivial thing. But its analysis brings out that it is a very strange thing, abounding in metaphysical subtleties and theological niceties.

Put your faith in Communism!
----------------------------------------------------------

adwarf

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Re: Fallout - Wanderers of the Wasteland: The War Begins - Turn 0 ( Full )
« Reply #28 on: March 27, 2011, 12:58:03 pm »

explain how a high ranking enclave officer would be sent to a random vault with NO equipment whatsoever and i'll be willing to loose her equipment.

Because you are not a high ranking enclave officer you are a nomad, or one a vault dweller

This is why your games don't last long dude, you're a nazi when it comes to GM'ing, I made a character and you just say LOLNOPE U CANT BE THAT. learn what the word improv means. I give this one two days MAX

Im sorry I didn't clarify it, but you cna't start as part of the enclave, or BOS. You also have none of the stuff you used to ahve, and no idea who you are.
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Bdthemag

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Re: Fallout - Wanderers of the Wasteland: The War Begins - Turn 0 ( Full )
« Reply #29 on: March 27, 2011, 12:58:25 pm »

explain how a high ranking enclave officer would be sent to a random vault with NO equipment whatsoever and i'll be willing to loose her equipment.

Because you are not a high ranking enclave officer you are a nomad, or one a vault dweller

This is why your games don't last long dude, you're a nazi when it comes to GM'ing, I made a character and you just say LOLNOPE U CANT BE THAT. learn what the word improv means. I give this one two days MAX
Because saying that is totally going to help him out [/sarcasm]
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.
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