> LOL OK. FPS death isn't "that big a deal". I expect there's vast swathes of DF players who will completely agree with you.
You need a profiler to actually know where code is slowing down. Toady is the only one with one of those. Otherwise, it might not be an AI problem, but thrashing in the VM where every item is on a different memory page and it has to drag them in and out of disk cache all the time. Or any of many other things like that which aren't apparent to players. That's why Toady wants saves.
But yes, I certainly hope for FPS improvements (like those we just got with respect to ghost lag). Ultimately, though, I think that our expectations will scale with the code. Someday, we might talk about "small" 8x8 embarks
> Rare enough that I can reproduce it at will on between 1/3-1/2 of the region tiles making large chunks of the world useless for exploring the underground.
That means you've modified worldgen settings in a way that doesn't work too well. Try fixing your modifications?
> What, like I said on that very issue? Thanks for letting me know my own advice. I would never have considered it otherwise
I don't see why two lines of fixing is worth so much angst.
> Saltwater coming from mountain streams/brooks/rivers is "arguably, realistic"? Are you from the same planet as the rest of us?
I was thinking more of salt marshes and salt lakes. I actually live near the "Salt River" but it's not actual saltwater. I understand that the tides can cause some coastal rivers to reverse, though.
> Again I'm sure there are vast swathes of DF players who will agree with you when a single Goblin Lasher wipes out most of their military who are clad in full steel armour.
I've seen the !!science!! threads by people doing proper tests with hundreds of dwarves. Last I recall, whip injuries looked pretty realistic. In any event, there are several mods that people have made to rebalance weapons.
> Actually if you bothered looking you'd see that the admins like Footkerchief & Logical2U do quite well to keep on top of all the duplicates & non-reproducible reports but hey why bother using facts when you can just make shit up instead?
Entries with no supporting information generally get ignored in every bug tracker I've seen. This is for good reason, because the coders would go insane otherwise. You can see a clear difference, because the ones that are reproduceable end up with zillions of comments (and duplicates... and duplicates with duplicate comments) while the other stuff may never get seen again.
But the broader point is this: half of that stuff is fixable. And you know how to fix it, so I don't understand getting upset. It's a game. A fun game. Relax and have fun, okay?