I am currently working on a Dragon Age 2 mod. I will post more information as more is completed but so far I have many basic civilizations done and I soon will be moving on to creatures.
DOWNLOADInstructions to install:1:Copy files.
2:Paste files into the objects folder under the raw folder.
3:Delete entity_default file, otherwise you'll have duplicate humans, elves, and dwarves. I have included the other necessary entities in the entity_dragon_age file.
Civilizations:Ferelden: Composed of dwarves, elves, and humans, this nation is small but very strong.
Orlais: The most powerful human only nation in Thedas.
Qunari: Dedicated to their ways, the Qunari try to keep the peace, but they will convert or destroy any opposition.
Dalish: Basically vanilla elves, modified positions.
Orzammar: Basically vanilla dwarves, modified postions.
Templars: Dedicated to protecting the world from magic, they will destroy any mages in their way.
Darkspawn: The Darkspawn spread their taint across Thedas, corrupting and destroying all in their path.
Grey Wardens: Dedicated to destroying the Darkspawn, the Grey Wardens are the most proficient fighters in Thedas.
Mages: They are not their own civilization but I wanted to explain what they do. They have abilities in the form of breath attacks that replicate their spells, such as mind blast, fireball, crushing prison, and stonefist.
To do list:-Antiva (not enough info)
-assorted creatures (most, if not all from Dragon Age)
-maleficars in the overall caste of a civ along with mages, leaving templars as their own civ to target another civ for protecting mages? possibility of them being wandering creatures at the same time
-add [CIV_CONTROLLABLE] to all civs so it will randomize the civ embarking with each embark (need entity positions to do necessary jobs)
-abominations are wild creatures
-maleficars in the caste of a civ or wild only? apostates will be in the caste of a civ
-new dialogue, chantry praising Andraste and dwarves Atrast Vala and such
-new materials (ironbark, silverite, etc)
CHALLENGE: My challenge to anyone who plays this mod. There is a creature that resides in evil biomes. You will know what it is when you see it, as it will probably destroy your fortress. It's description will be "all your base are belong to us". It is not a semi or regular megabeast, just an 'ordinary' creature. Kill it and post screenshots.
Comments and any ideas are appreciated. I am not looking into doing any weapons or armor yet. The Wardens will probably have their own armor as with the Templars.