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Author Topic: Fiefdoms @ War: Turn 15  (Read 130041 times)

Criptfeind

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Re: Fiefdoms @ War: Turn 14
« Reply #1665 on: April 23, 2011, 03:26:18 pm »

Right, your definitely the Charlescomm of this world. I think I will avoid pissing you off.
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adwarf

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Re: Fiefdoms @ War: Turn 14
« Reply #1666 on: April 23, 2011, 03:56:34 pm »

I think i will, and i'll fluff thread it...along with the standard consequences of reneg'ing on a deal or selling me out

Now who would do that ? Seriously guys don't skimp on paying him he could cause a world of trouble for you.

Im just saying. There are people that would attempt to double deal the raider faction for various reasons. Many of these reasons for most sides would be listed under "Justifiable expenses to force a situation to have him killed" This is a terrible reason, and rarely works in practice.

Other reasons would just be that they think they're smarter than the raider faction. I'll give you all a nice secret - I function under the assumption that i will always be sold out. So i will always have a retreat planned. Just pay me and your work will get done.

To defeat you we would have to know where every single one of your untis was, and have the troops to attack each area which would be vast since I am asumming you are spread through out most of the main continetn that is neutral territory.
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Dwarmin

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Re: Fiefdoms @ War: Turn 13
« Reply #1667 on: April 23, 2011, 04:03:28 pm »

« Last Edit: April 27, 2011, 11:43:37 am by Dwarmin »
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

CyberGenesis

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Re: Fiefdoms @ War: Turn 14
« Reply #1668 on: April 23, 2011, 04:13:51 pm »

TO FLUFF I GO, i have reports to make and deals to set up
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Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

Phantom

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Re: Fiefdoms @ War: Turn 14
« Reply #1669 on: April 24, 2011, 11:30:20 am »

Spoiler (click to show/hide)

Arakael's journal, Third day of Yustitsii, 1006.
Another invasion, another possible injury. Dammit, brother, why can't the others fight alongside me?
« Last Edit: April 29, 2011, 05:24:39 pm by Phantom »
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Terenos

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Re: Fiefdoms @ War: Turn 14
« Reply #1670 on: April 24, 2011, 10:37:24 pm »

Minor turn edit to reflect additional deals made.
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But despite what you've been told, I once had a soul. Left somewhere behind...

Iituem

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Re: Fiefdoms @ War: Turn 14
« Reply #1671 on: April 25, 2011, 02:42:17 am »

Off travelling again for a few days.  Turn might update as late as Friday, but I'll have my laptop so chances or good it'll be before then.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Dwarmin

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Re: Fiefdoms @ War: Turn 14
« Reply #1672 on: April 25, 2011, 04:47:02 am »

We understand Iituem. The life a travelling jazz band musician/black market arms dealer can be a tough one, but if you follow your dream, all roads lead to happiness.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Kashyyk

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Re: Fiefdoms @ War: Turn 14
« Reply #1673 on: April 25, 2011, 04:53:45 am »

The life a travelling jazz band musician/black market arms dealer can be a tough one, but if you follow your dream, all roads lead to happiness.

hahaha! Sigg'd. It's in need of updating anyway. :)
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Taricus

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Re: Fiefdoms @ War: Turn 14
« Reply #1674 on: April 25, 2011, 04:54:41 am »

Whose turns are we missing?
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Demonic Spoon

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Re: Fiefdoms @ War: Turn 14
« Reply #1675 on: April 25, 2011, 05:57:54 am »

Pillow Killer for one
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Taricus

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Re: Fiefdoms @ War: Turn 14
« Reply #1676 on: April 25, 2011, 05:58:21 am »

Anyone else?
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Kashyyk

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Re: Fiefdoms @ War: Turn 14
« Reply #1677 on: April 25, 2011, 06:42:08 am »

Hmmm...

Pillow, Criptfiend, Hubris, adwarf, sheb and John haven't posted their turn in the thread.
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Taricus

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Re: Fiefdoms @ War: Turn 14
« Reply #1678 on: April 25, 2011, 06:44:05 am »

This is why I prefer giving orders here insead of the PMs, Let's us know when the turn is coming.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Sheb

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Re: Fiefdoms @ War: Turn 14
« Reply #1679 on: April 25, 2011, 07:23:51 am »

Well, since only troops movement can be sent by PM, turns still need to be posted here.

I got one more question: will the pirate's damaged units be up to full strength again if I attack them this turn? Also, it seems I'm missing a trirem.
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