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Author Topic: Fiefdoms @ War: Turn 15  (Read 127383 times)

Johnfalcon99977

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Re: Fiefdoms @ War: Turn 3
« Reply #630 on: March 21, 2011, 03:09:37 pm »

Could we have a spoiler containing the descriptions of our cultures on the first page?

I support this idea.

Edit: Finished the chart
Spoiler (click to show/hide)
I only have one thing to say. The left side will not end well.

If you want, you can edit it so you can keep up with current relations.
« Last Edit: March 21, 2011, 03:11:47 pm by Johnfalcon99977 »
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Iituem

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Re: Fiefdoms @ War: Turn 3
« Reply #631 on: March 21, 2011, 03:15:48 pm »

Edit: Finished the chart
Spoiler (click to show/hide)
I only have one thing to say. The left side will not end well.

I agree, talk about an unstable alliance.   :P



Repost everything you have up to the current date about your cultures in a single post below, spoilered or cut into spoilered sections.  I'm busy enough without needing to trawl through the thread to do the research myself.  If you want to make changes to your background, do it before I add them and do it by editing the post you made rather than making new posts.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Taricus

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Re: Fiefdoms @ War: Turn 3
« Reply #632 on: March 21, 2011, 03:26:48 pm »

Right. And the left side will change relatively soon..

The Dominion is a tight coalition of Elves and Dwarves, united as their land of strom was taken by poverty.

Spoiler: Dominion Military (click to show/hide)

Spoiler: Dominion Religion (click to show/hide)

Spoiler: Dominion Architecture (click to show/hide)
« Last Edit: March 21, 2011, 03:40:11 pm by Taricus »
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Terenos

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Re: Fiefdoms @ War: Turn 3
« Reply #633 on: March 21, 2011, 05:32:51 pm »

The left side will change eh? How so? I'm curious. Also I should go on record stating I'll trade with any of you.

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Johnfalcon99977

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Re: Fiefdoms @ War: Turn 3
« Reply #634 on: March 21, 2011, 06:50:38 pm »

I'm almost done writing about me. I just need the Goverment, religon, and the Architecture down and I'm ready! (( Hey, Since my empire is an intire species united I have to write A LOT. ))

Edit: I am also going to stop calling my ruler an emperor, since their goverment is really quite different from a Empire.
« Last Edit: March 21, 2011, 06:54:14 pm by Johnfalcon99977 »
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Phantom

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Re: Fiefdoms @ War: Turn 3
« Reply #635 on: March 21, 2011, 06:55:06 pm »

Can we just create a separate thread or something for the lore?
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Taricus

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Re: Fiefdoms @ War: Turn 3
« Reply #636 on: March 21, 2011, 06:55:51 pm »

Can we just create a separate thread or something for the lore?
This is a good idea.
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Johnfalcon99977

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Re: Fiefdoms @ War: Turn 3
« Reply #637 on: March 21, 2011, 07:01:45 pm »

... Nice idea, but I still like the idea of the basic lore being on the front page so people know about the basics, and don't get caught up confused about what the hell is happening.
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Iituem

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Re: Fiefdoms @ War: Turn 3
« Reply #638 on: March 21, 2011, 07:03:11 pm »

Tough.  Created a fluff thread here because I'd rather non-strategic roleplay and other sorts of fluff be kept separate from the game thread.  That way I don't have to search 30 pages of argument or fluff for 11 posts of game info.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Hubris Incalculable

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Re: Fiefdoms @ War: Turn 3
« Reply #639 on: March 22, 2011, 12:44:13 pm »

Territories:

Grouting Cen (£500/turn):  3 Light Maceman, 1 Archer.  Palace, Mine.  [Gold] (upk: -£200)
 (+£50/turn from gold)
 (+200: Mine)

Grouting Eas (£140/turn):  -

Finances:

Cash Reserves:  £80
Revenue:  +£890
Upkeep:  -£200  [3 light macemen + 1 archer]

Total:  £770


Construction/Recruitment:

None

Research:

Diplomacy: £700

Troop Movements:

3 LightMacemen;1 Archer: Grouting C. -> Grouting N.
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Kashyyk

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Re: Fiefdoms @ War: Turn 3
« Reply #640 on: March 22, 2011, 02:03:19 pm »

cool we're all here :) hubris, you up for that trade agreement?
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adwarf

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Re: Fiefdoms @ War: Turn 3
« Reply #641 on: March 22, 2011, 02:21:28 pm »

Give me a bit and I will post the inslavement of the gnomes on the other thread.
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Johnfalcon99977

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Re: Fiefdoms @ War: Turn 3
« Reply #642 on: March 22, 2011, 02:29:10 pm »

I am a bit skeptic as to why people whould enslave Gnomes. If they used them for house labour or accounting, then they wouldn't be angry at all!
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adwarf

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Re: Fiefdoms @ War: Turn 3
« Reply #643 on: March 22, 2011, 02:40:41 pm »

I am a bit skeptic as to why people whould enslave Gnomes. If they used them for house labour or accounting, then they wouldn't be angry at all!

The gnomes are grand mechanics, and almost have the skill to rival the metalworing of dwarves they are master farmers
« Last Edit: March 22, 2011, 03:07:56 pm by adwarf »
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Johnfalcon99977

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Re: Fiefdoms @ War: Turn 3
« Reply #644 on: March 22, 2011, 02:55:46 pm »

I am a bit skeptic as to why people whould enslave Gnomes. If they used them for house labour or accounting, then they wouldn't be angry at all!
The gnomes are grand mechanics, and almost have the skill to rival the metalworing of dwarves. They are master farmers, and good hunters.

Are you just tacting on good traits to the Gnomes at random? Because theres a small problem with them being master farmers and Hunters. First off, THEY ARE FRICKEN THREE FEET TALL! And in real life, size does matter in some cases. They could easily be crushed by a whole lot of animals if they were that short, and farming requires a strong back and plenty of OUTDOOR labour to be effective.
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