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Author Topic: Fiefdoms @ War: Turn 15  (Read 127643 times)

Phantom

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Re: Fiefdoms @ War: Turn 2
« Reply #195 on: March 17, 2011, 09:40:43 pm »

...Right, while the Pre-Lenin type Russians complain about how the potatoes aren't growing or the Humanoid Wolves running off with their copious amounts of red meat.
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Terenos

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Re: Fiefdoms @ War: Turn 2
« Reply #196 on: March 17, 2011, 09:41:05 pm »

So I take it Taricus is denying navies the world over? What if I were to build a Trireme for the purposes of transporting Caravans?
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Johnfalcon99977

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Re: Fiefdoms @ War: Turn 2
« Reply #197 on: March 17, 2011, 09:42:29 pm »

...Right, while the Pre-Lenin type Russians complain about how the potatoes aren't growing or the Humanoid Wolves running off with their copious amounts of red meat.

And whats that suppost to mean?...
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Phantom

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Re: Fiefdoms @ War: Turn 2
« Reply #198 on: March 17, 2011, 09:43:09 pm »

You keep stealing our cattle, that's what I mean.
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Taricus

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Re: Fiefdoms @ War: Turn 2
« Reply #199 on: March 17, 2011, 09:44:30 pm »

So I take it Taricus is denying navies the world over? What if I were to build a Trireme for the purposes of transporting Caravans?
I don't think you need a trireme for that, just a clear path.
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Johnfalcon99977

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Re: Fiefdoms @ War: Turn 2
« Reply #200 on: March 17, 2011, 09:45:44 pm »

... Were a world apart.

Look at Southern Steel.

Now look to Western Cauldron.

Now look to Southern Steel.

Now look at me.

Now look back at Western Cauldron.

Now look back to me.

I'm on a horse.
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Taricus

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Re: Fiefdoms @ War: Turn 2
« Reply #201 on: March 17, 2011, 09:46:35 pm »

You don't have any horses though!
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Johnfalcon99977

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Re: Fiefdoms @ War: Turn 2
« Reply #202 on: March 17, 2011, 09:46:56 pm »

Exactly.
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Terenos

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Re: Fiefdoms @ War: Turn 2
« Reply #203 on: March 17, 2011, 09:47:06 pm »

Well, in the event that ships are required, I'm sure we can come to some sort of arrangement.

The resources in your mine are NOW DIAMONDS!
Anythings possible when your research is towards magic and not technology.
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Taricus

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Re: Fiefdoms @ War: Turn 2
« Reply #204 on: March 17, 2011, 09:48:16 pm »

If ships are required well supply them aslong as you agree to a 5% tariff.
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Phantom

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Re: Fiefdoms @ War: Turn 2
« Reply #205 on: March 17, 2011, 09:49:57 pm »

I was making a crude joke, you fool!

And please note, if Taric shall impede all ship development, please have a nice trip through my provinces which will likely be embargoed by Taricus.


Also: I don't usually partake in trying to create a Psionic Russian Steampunk Empire, but when I do, I devour adwarf.
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Criptfeind

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Re: Fiefdoms @ War: Turn 2
« Reply #206 on: March 17, 2011, 09:51:19 pm »

Taricus has zero ships.

Good trying to keep everyone elses navies under control.
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Taricus

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Re: Fiefdoms @ War: Turn 2
« Reply #207 on: March 17, 2011, 09:51:48 pm »

Embargo only happens if you piss me off.

I ought to try and develop air superiority though.

@Criptfeind: Planned navy.
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Criptfeind

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Re: Fiefdoms @ War: Turn 2
« Reply #208 on: March 17, 2011, 09:52:49 pm »

I plan on becoming a Naval power as well. Should I change my turn to take you out now so I can do that unmolested?

That was a bit more of a threat then I wanted, but it sorta gets the point.
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Johnfalcon99977

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Re: Fiefdoms @ War: Turn 2
« Reply #209 on: March 17, 2011, 09:53:42 pm »

This will not end well...
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