I'll take it. I saw it on the store page a few days earlier and I found myself intrigued by the concept. An RTS that doesn't pretend to be a match between two equal players and instead puts you against an AI with vastly more resources than you right off the bat.
It's a game that I've wanted to be made for quite a while since I believe that trying to make an RTS AI on par with humans is a waste of effort. With this asymmetrical approach, you can provide a balanced experience even if the AI is not a genius. You can also do more things with the opponent in general. You can give them all sorts of weird units and abilities since you don't have to worry about a player trying to use them themselves and either being overwhelmed or exploiting them. Best of all though the AI doesn't have to cheat since those extra resources should already be part of the deal.
One thing to keep in mind is that this isn't just about having "good AI". if the AI is as good as the human, all battles must turn into symmetric battles to make them fair. This would seriously limit the sort of narratives you can tell. They
have better AI for RTS's that have been developed over the last 20 years, but we still don't use them in campaign design. For a good reason.
There are some articles and videos about game AI, pointing out that the goal
isn't to create this awesome super AI able to "beat" the player, because that has in fact been tried, and found to be the opposite of fun. Proper single-player game AI is about what experience it delivers to the player, not about "beating" them.
Imagine you're playing a Call of Duty single-player campaign but they've replaced all the AIs with multiplayer bots. It'd be the opposite of "fun". It would be almost unmarketable. Sure, they would be "smarter", but then you'd have to redesign all the campaigns to basically be small-squad skirmishes. CoD and similar in the single-player modes are narrative / cinematic experiences. Replicating that experience in a game isn't about having the best AI for every soldier, it's about replicating the "movie" experience.