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Author Topic: SALES Thread  (Read 1479797 times)

Duuvian

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Re: SALES Thread
« Reply #16995 on: August 24, 2024, 04:04:56 am »

There is a sale going on Steam. I looked through this section.
https://store.steampowered.com/sale/UkrainianGames2024

Metro and Stalker series are on sale. The next Stalker game can be pre-ordered as well though I personally can only wishlist it for now.

Metro: Exodus is reading at $5.99 on my pricecorder. That's a steal for that one. I have this one and it is very good.

I haven't tried any of the following games, but there are a lot of older titles for sale as well under $5, and bundles for high % discount for titles with many DLC. Here are some examples. I don't know anything about these beyond Steam page so take time to make sure not to be accidently misled by that ol' Smiling Duuvian and check them out for yourself if they are of interest:
Big discount games
https://store.steampowered.com/app/932210/Nexoria_Dungeon_Rogue_Heroes/
https://store.steampowered.com/app/4800/Heroes_of_Annihilated_Empires/
https://store.steampowered.com/app/338290/Molecats/
https://store.steampowered.com/app/1290170/Titan_Chaser/
https://store.steampowered.com/app/874370/Repentant/
https://store.steampowered.com/app/1915330/The_Castle_Of_Time/
https://store.steampowered.com/app/241260/Sherlock_Holmes_Crimes_and_Punishments/

Bundle I noted
https://store.steampowered.com/app/333420/Cossacks_3/

Early Access
https://store.steampowered.com/app/1539140/STONKS9800_Stock_Market_Simulator/
(this one has potential I think) EDIT: I noticed this one has a demo so now I'm looking at demos

New Stuff
https://store.steampowered.com/app/2262980/Ringlorn_Saga_Gaiden/

As to other stuff, there is a new title on the extremely rare sale at release. It seems to be getting a (conservative it would appear) troll campaign; similar to one on the discussion forum for the new Borderlands 4 that was announced recently after... something occurred. That forums has been going wild, but that's besides the point of this thread and also seems to maybe be cooling down from body temperature to ambient bowl temperature.

The game that I was referring to is reputedly fun when done for multiplayer, though the pvp may be goofed somewhat. I've gleaned the following info from fellow random internet users: It does seem to have responsive devs, so <issue> might get fixed. It's online required despite being listed as single player; the honest reviews said it can be played solo but other players will be sailing around so it's like an MMO-lite. The sailing is arcadey rather than simulationist, but the pirate captain reviewing the game said it was acceptable controls-wise. A review thread said it's a game for semi-idling while watching streams as there is some sailing time involved. While I think oceans would be more appropriate to watch while playing a pirate game, I guess this makes sense. Some other things to note that this was in development hell for a while, and also that this probably requires the use of a second game distribution platform or service or something, which is icky.

https://store.steampowered.com/app/2853730/Skull_and_Bones/

EDIT2: Took out most of the not-on-sale nonsense about Borderlands 4 and made EDIT2 sound less like a dickweed, my bad
« Last Edit: August 24, 2024, 06:17:03 am by Duuvian »
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Frumple

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Re: SALES Thread
« Reply #16996 on: August 24, 2024, 09:15:52 pm »

https://store.steampowered.com/app/4800/Heroes_of_Annihilated_Empires/
Oh hey, this thing. If you're looking for an older RTS that does some neat stuff, this one's pretty nice for its era. Lot of little things going on with it -- it's an rpg/rts hybrid, basically, warcraft hero stuff with a more fiddly hero thing going on, with a pretty strong emphasis on large numbers of units* -- but one of the neatest is you can actually choose to play single-hero RPG vs. a full RTS enemy in the multiplayer/skirmish stuff, which something you do not see in the genre basically ever. You run around creeping and avoiding getting corralled by enemy troops, hoping to snowball fast and hard enough you can crush their base without getting overwhelmed before the base building side's own hero wakes up and starts evening things out, it's gameplay you don't see very much at all. Well worth two bucks USD.

*as in, I recall having skirmish maps that ended up with a 4-5 digit body count for the match, which for a mid aughts RTS is genuinely pretty impressive!
« Last Edit: August 24, 2024, 09:17:56 pm by Frumple »
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Duuvian

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Re: SALES Thread
« Reply #16997 on: August 25, 2024, 07:01:50 am »

I tried the Stonks 9800 demo and liked it, so I scraped together a mighty $6 and bought it.

It turns out there is a mode that allows you to start with 40 million yen to create a business with.


My first stocks game was actually on my grandpa's old Apple, so I like the graphics. I learned some basic dos commands to get it to run when I was about 6, but I was possibly better at picking winning digistocks back then is what this game is telling me now. Actually, it's more that in this game tax appears to be simplified enough to fit on a postage card, with some unusual variants of the plainly obvious flaws of such a scheme. Income from all sources (not profit or gain) is taxed in this game, which makes it costly to sell things. It seems to make it a bit more difficult, especially at high taxes. It's a unified tax rate for everything and since you can sell expensive housing to buy cheaper, you are taxed as income the full price of the sold house rather than profit if there were any. Perhaps that latter part is closer to how things are, I don't know, but I'm guessng that gains are usually taxed in stockland. However it's still quite workable in this video game and doesn't detract from it.

As to the game itself, it's fun enough to spend some time on it for me. While I enjpy the art and such my opinion is not yet clear on the mechanics, which is my fault for not learning about how it works before posting. For instance, I'm not sure how the daily prices are calculated; save scums produce different results so it must rely on some randomness. I thought perhaps it's computer actors rolling to pick from a pool of actions interacting with the market with their funds, but I'm not sure how intricate it is. Prices change on a daily basis with the market updating only at the start of a new day. It does seem to move in patterns at times, for example of 2 days rise 1 day lower that can be forecast until the line breaks the pattern. I thought it may be representing transactions that a big computer actor may be doing (I think there is essentially an "ethics" stat that allows quicker large sales without being banned for manipulative trades for not holding them long enough), or it might just be set to run those sort of patterns in price without involving all the calculations that would be required to have computer actors being active in the market. I haven't read up how it works yet. Also, there is some form of shorting possible after gaining a hefty amount of one of the reputation system stats, or I could do that from the beginning with the business start, but I haven't done anything with it yet.

How I play it so far is turning the difficulty up to Realistic, setting companies to 14 (it would be cool if this could be set to 100 or something) as the max for that setting. On day one I buy a cheaper apartment and sell the old one (eating a big tax bill at the end of the year), take out a 500k yen loan that is the max possible at the start, and buying whatever stock seems like it's going to the moon by the end of the month. This is the easiest time to do that, and this fuels my guess that computer actors do their own thing to some degree, because the initial line graphs are fairly flat and static, but on the first day the player can access the market the lines start going all over the place. It's pretty easy to guess at this point which are about to spike up and down. After that it's trying to figure out where curves change direction. Holding for dividends works on Normal setting, but Realistic sets it to yearly rather than monthly so it's not the money generator it can be on Normal.
« Last Edit: August 25, 2024, 07:16:59 am by Duuvian »
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BigD145

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Re: SALES Thread
« Reply #16998 on: August 25, 2024, 01:52:25 pm »

https://store.steampowered.com/app/581360/FoxTail/

Not on sale but buy it anyway. The devs have been going through hell and some users have been harassing them over the past 2 years in various forums. Show them some love.

On sale on GOG for 36 more hours but buy full price or a gift copy too: https://www.gog.com/en/game/foxtail
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BigD145

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Re: SALES Thread
« Reply #16999 on: August 26, 2024, 02:26:35 pm »

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Duuvian

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Re: SALES Thread
« Reply #17000 on: August 27, 2024, 07:27:37 am »



What else is new Amy?

The stonks game I haven't learned about mechanics of yet to be sure, but from observation it appears the movement is driven by the computer actors. I was able to stack up enough yen to start moving the lines a little, so I'm pretty sure the gains and losses are driven by computer wealth. This was in a brand new company that had little value and sold... ahem... pharmaceuticals.

Spoiler: images (click to show/hide)

I've been save scumming to figure out how to play the game, so I reloaded a number of times. The events in the screenshot are a result of the character's stress growing too high from skimping on personal expenses and going to a hospital of some kind. I thought it was funny because I wanted to sell some of the Yakuza stock to pay off end of month expenses and the doctor kidnapped me, so I had to reload later and party harder to avoid stressing out to hospital.

Spoiler (click to show/hide)

That line graph is pretty funny, I laughed at it for like 10 minutes. Those guys are ballsy. When the kidnapping by doctor occurred I was thinking the player character must be seeing that line while strapped into bed and telling anyone around him to "Call Amy. Tell her to SELL YAKUZA"

It turns out I had enough yen in hand and on credit to buy a little over 51% of the company. I think that's more than enough to join the board, but I haven't figured that out yet, it could be that would not be possible to join the board in this company. Anyways though, I can make the stock dip sharply for two or three days by dumping it. Usually this seems to cause a waiting period before repurchasing a normal stock, but this is a different kind of stock I guess as I was able to repurchase it after two or three days and could have done so on the same day if that had made sense. This allowed me to repurchase about 56% when it started upwards again after a few days. Of course, the Yakuza threatened to kill my character if I didn't repurchase all the stock I sold. I had already done this by the time the threat was made and added even more with the profit, so I think that may be a bug. If they are pissed it seems like it would for dipping their stock like that, if they aren't actually pleased for some reason that more stock % was purchased despite the downturn.


On the bright side, when the character was sentenced to jail, the Yakuza pulled him out after a few weeks. However, all the yen had burned up when the company was seized, so it was reload game time. That was pretty clearly about to happen, so I don't know if it would have been better to sell when the investigation goes public or if bad things still happen. The time I reloaded due to character death it was because it would have cost over 2million yen to pay off the Yakuza and I was already maxed out on credit and everything left was in Yakuza stock; I could have sold that but the only last resort was a bank loan. That might have been after being kidnapped by the doctor screwed up whatever moves I was going to make, or maybe that was a different reload and I should have had other things to sell instead of having to hold this for not sure how long.

Also, there are sidegames. I like the fishing game, I caught many fish and upgraded all rod components to max. It's available once the character can go on vacation with his work secretary or financial advisor in a budding friendzone at which I have achieved level 2 so far. Also pachinko which I am terrible at unless I just launch them as far leftward as the ball nozzle will go. There is a bullet hell I'm terrible at, and I think one other that I forget.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Also this one is Early Access, so I guess I'll stop talking about it here unless that counts as a sale. I also bought that Cossacks 3 collection and the one Frumple confirmed, for a total of about $25. Not a bad haul
« Last Edit: August 27, 2024, 07:32:23 am by Duuvian »
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StrawBarrel

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Re: SALES Thread
« Reply #17001 on: August 27, 2024, 09:13:44 pm »

STONKS-9800: Stock Market Simulator does sound like a challenging game in terms of difficulty, to me. I do agree that the graphics are very pretty.
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Duuvian

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Re: SALES Thread
« Reply #17002 on: September 07, 2024, 02:24:40 pm »

It's easier with more yen. Also save scumming to avoid death from Yakuza. My character utilized the Yakuza company stock recklessly. It turns out once you can do shorts it's an easy stock to send up and down rapidly, and there is a window where the Yakuza won't kill you to work in, though it was hard to gauge. Eventually there was an investigation and my character went to jail, but the Yakuza got them out in exactly 1 day. The Yakuza company went out of business, but I had enough to buy normal stocks and push the price around by then. The Yakuza company was too small in share numbers by the time of the investigation; early on the small size was useful as it allowed the whole share allotment to be purchased and drive the price up rapidly. Later there was indeed more than enough yen and I had to get better at picking the normal stocks. It was actually a relief when the Yakuza company went away since I had reached new heights of power, and the Yakuza and police-who-don't-take-bribes were really killing off a lot of savescum alternate timelines. They were getting pretty good at it by the end, I wondered if they strongarmed the character more once the character accumulated lower ethics score which seems reasonable to assume. In at least one savescum timeline I sold off the whole company and then lined up a short and on day three the popup telling me to buy the stock or else appeared.

One thing that seems odd is that arranging purchases is limited to 99 shares per time unit. So, I click arrow to indicate I wish to purchase a stock. Merely clicking this arrow eats up time; the transaction finalization itself is instant and thus you can waste time if you click the decrease stock button instead of increase. The maximum stock allotment per click is 99 stocks. For a daily maximum the total is something over 5k stocks per day, and the same in shorts. This means it takes a few in-game days to purchase say 30k-60k shares, and then more time to buy maximum shorts on it after the repeated purchases push it upwards. Once there is enough yen, this is Super Effective though.

I did stocks normally for a while after the Yakuza corp was dissolved. I also picked up 50 real estate properties and 50 cars for stat increases that also gave achievements fwiw. I'm not sure if the cars become "classic" later and go up in value; I've seen no indication of this but it would be neat since otherwise I should sell all 50+ cars now except a pair of 5 star cars for the character to crash around in. Low quality cars on the market (not New or Perfect quality) can be bought and repaired for a profit, but it's random whether it's successful. It seems very slightly profitable unless you repair a bad quality expensive car and it fails for a few times at multi million yen cost. There is car insurance which is good because the character gets into a bad accident or two per year (and regularly receives traffic and parking citations though insurance won't cover that).

Real Estate value has changed in value exactly once after about three and half years, in a modest increase in value around year 2 and sadly before I had sunk a lot of yen into real estate. Fortunately at the near static value the difference between purchase and resale price is usually covered in about 6 months of rent, though I might be wrong or it might vary a bit since I eyeballed it twice and the other time was about 10 months. That wasn't terribly important in specifics; it wasn't a long period before gain.

Spoiler: Real estate (click to show/hide)

I eventually was able to afford starting my own company. I could have started a small one earlier, but I opted for a moderate sized one that starts with a value of about 2 billion yen. I had an option to keep full ownership, but I chose to only maintain 71% of the initial stock. This is because the forecast at 71% retainment on investor attractiveness was "Frenzy" whereas it was nonexistant at 100% for obvious reasons. I savescummed at 100% and after the price flatlined I reloaded and at 71% it took off like... some sort of beautiful winged creature... sadly I'm not sure if I'll ever recapture the last 29% again, I'm not quite sure how to do that outside of maybe the computer actors could release them in some circumstances. That must have happened at some point because I'm at about 77% now, some must have hit market and been available for purchase without me noticing as I pushed the increase button down on the company stock before going about trades. Right now I can only claw them back one at a time. I do that before I do other trades even though it's kind of silly and probably eats up time I could use to buy another 99 stocks or something.

Spoiler (click to show/hide)

The character's company is in the pharma business. It has no competition listed on the market. My strategy is to purchase and cling to copyrights rather than curing new things or whatnot. I'm only putting about 3% into R&D so that makes complete sense from the sense of the game in that regard. That way I can send most of the profit to reserves to expand and hire. Maybe eventually I can have them invent new stuff, but I'll have to afford an R&D department and a 3 manager setup is 3 billion yen, 4 managers is another 10 billion... (I think that playing Stonks 9800 in this way will have an effect in costing the character, sort of like losing the fame and renown that doing probably more useful things than obtaining copyrights would otherwise bring as reflected by the game stats which make other things harder or easier to do, like I guess be trusted to have good and new ideas like the Innovation stat. I do also try to expand production and thus probably access and if things work as they should rather than as by devils wielding pitchforks, also price per unit... though that is not relevant to this game).

One thing that is tedious in this game and I wish could be automated or sped up, but helped mechanically was calling npcs on the weekends to increase friendship or relationship score or whatnot. This took forever but once I had a company I could call them up and offer them a job. Some of them were even talented right out of the box, though this doesn't matter so much because you can pay for gradually more costly stat increases. It's only like ~2 or 3 million yen done 5 or 10 times to get high stats when the company has reserves in the billions of yen, so not that big a deal. In fact, the more statistically barbaric your employees are at the start, the less wage they demand and after being trained they don't seem to be unhappy, or at least not right away, with a relatively low wage compared to a new hire with a much better application who sometime demands over 5x the wage for similar stats after training as far as I can tell. This training is likely a good deal if turnover is low, since monthly wage runs from a little under a million yen for very low stats to something outlandish like 9 million yen per month for an npc with 70%ish xp rating and high stats on their application. That sounds impressive until a player realizes that all those bars move in the positive with the training course, including xp, as detailed above.

Spoiler: Yakuza again (click to show/hide)

I haven't seen any of these yet, but I wasn't paying attention. I hired most of the old employees of the Yakuza corp that was dissolved because that's who my character was calling on the weekends in those days, and they had good stats. I don't know if those guys count for the ominous yet tantalizing popup's purposes, that's about as far as I've seen about that so far.

So, at the end of the year there is a week or maybe a little more where the market pays off yearly dividends and then shortly thereafter is closed. I was doing vacations there to keep the character from stressing out and going to hospital, which is why I was catching the same fish (I think they vary by season). In this game at least, the way to do dividends is to just snap up the most valuable ones in late November and December. They'll go to the moon and you get these neat dividends besides. Thank goodness there is a dividend value per share in the company info screen or I would simply eyeball it. That way I can find the cheapest stock with good dividends at the end of the year. This is because dividends are sort of a bonus on top of the value of the stock. In this game and in my non-expert opinion, when looking at dividends the stock price doesn't matter, you look at the profits of the company instead rather than how much it's stock is worth or even if it's currently trending downward for mystery reasons if it's mild and not dramatic (before I had the power to just keep buying the stock so it's value goes up upon reflection of the large purchases). That means if a company has a good dividend percent plus can actually pay out dividends due to making profit, it's better if it's also at a cheap stock price because you can buy the shares cheaply for the dividend for the payout on dividends day, and in this game if that's the goal rather than holding you can dump them right after such as if you have shorted it and want it's value to crash from dumping the stock after collecting dividends.

Spoiler: dividends (click to show/hide)

Spoiler: Character Profile (click to show/hide)

Trafficking with the Yakuza carries a sever social cost. While the character may be some sort of demigod of financial connections otherwise, the severe hit to his ethics score is quite a standout. While this is conjecture on my part, I think some things I notice may be a result of this, or I may be hallucinating this due to not knowing how it actually works in the mechanics. I've noticed that there seems to be efforts to counter my stakes (that were far more noticeable before my character was rich enough to brute force a stock up and down). Now it's more of an endurance competition when this happens. For example, I like to buy a stock with good fundamentals that seems to be undervalued. I especially like to do that when it seems to be headed up after a dip or a shakeup that doesn't impact business. Now, some mystery (in that I don't know who is doing what) computer actors seem to make an attempt to fizzle that, and I wonder what it would have been like if the character hadn't done all the Yakuza deals, but honestly it's hard to stop me I think.

Sometimes they succeed in the fizzle, but sometimes it's just there and the other computer actors must come to the conclusion that it just works day after day until the character can't make it rain on that stock anymore. After that he shorts the CRAP out of it while it sort of meanders unsure of what to do anymore (this is due to the ~5k share daily limit on transactions due to 99 per time unit or I wouldn't torture the price over time so much unless it was more effective that way, and would absolutely lay all the shorts at once instead of batches if that's possible due to circumstance). It usually starts to go down during this frame, and while this happens the short goes to maximum overdrive until price really starts to drop. After that downward trend becomes clear it's just a slaughter, it's disgusting, I both (fictionally through digital medium) loathe and love myself at the same time.

Spoiler: puppet strings (click to show/hide)

The one vulnerable point though is when I start loading up the shorts. If that stock goes up while I'm early in shorting I'm mildly boned (still holding increasing value on the stocks but losing on whatever shorts to that point, and if I think it will keep going up faster than I can sink it with sales I have to sell the shorts at a loss or they increase in cost to pay off as the value goes up, as well as costing interest as it's a loan). If ithe stock price goes down too fast as I'm laying the short I can start the slaughter before the value flees the sale, then after that's dumped, pay off the shorts and if I'm lucky and fast enough won't lose much or even end up gaining. In the first instance I'm only getting the rising stock value, and taking losses unless I bail out early. If I load up the shorts and it starts going upward right at the end as I grasp for every iota of value from that unsure which way to go stock, that's the vulnerable point. That's a reload savegame in a big situation and my character hops in his time machine and changes the timeline.
« Last Edit: September 07, 2024, 07:32:57 pm by Duuvian »
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Duuvian

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Re: SALES Thread
« Reply #17003 on: September 14, 2024, 08:45:31 am »

People, next time I'm going to start a new thread for this game. This is the last time I will expend my time units to expound about how this game is only $10 because it is still Early Access on Steam. See?

https://store.steampowered.com/app/1539140/STONKS9800_Stock_Market_Simulator/

Now, I was a WISE INVESTOR in that I WENT ALL IN during the BIG SALE, so I also was able to get A WHOLE BUNCH OF GAMES in a BUNDLE that I HAVE NOT TRIED YET for a MERE US DOLLAR MORE OR SO and it INCLUDED THIS GAME, YET was still cheaper than this game alone would be now.

However you still have a chance to invest in this game at $10 while ol' Duuvians' still at his sweatiest! Learn the basics of investing in the comfort of your own pod! This game has taught me that not only do I understand the basics of stock trading but also golfing, horse racing and pachinko. I haven't discovered the hidden poker table yet, I was too busy fishing without a license!!


EDIT: This is a good game. The npcs sell you stocks so I assume they hold and buy the stocks, so when you give them a job with good income I think they make the stock market go up. It's neat. I'm not sure why the company went up to 7 to 8 million yen per share but I wonder if it was the employees driving the price to go up with the <25% my character doesn't hold. I did screw them over with low wages during training at first once I realized how to do that; I'm not sure if it's a bug or if it's intentional to have a system for training employees like an internship. if you hire someone without a full xp bar you can give them training, which makes them happy. If you decrease their wage to 4k yen on their first Monday and then train them to utter exhaustion and send them on a vacation, they will have about 50% satisfaction. That means you spent money up front to train and vacation them into max employability while they are being paid 8 gacha spins per month. After a while they complain and want actual wages, but that's months if not years away from being a problem and they want like 9 million yen per month if you don't lower their wages. The training isn't free but with new employees having a time period without wage it offsets it... and the best part is that it's easier to fix than it probably should be. Once your employees and former best friends begin to quit your company in righteous anger, Amy can increase all salaries to market level with one click. This nonsense is worth doing early on, before the company is filthy rich in profit and reserves.
Spoiler (click to show/hide)
However later on it becomes more trouble than it's worth and I just pay the market rates once they are trained up. This is because employees will begin to quit and it's tedious to keep giving them raises instead of just paying market rates or better.

I can short exactly 1 share unless I sell some. I can generate significant money by selling 150 shares  and then shorting 151 shares. I can do that a few times and then claw a lot of them back at the end of the day though I fear losing my prized stock. I tried this 150 short when I was opting whether I could sell the company somehow at it's peak of I think over 8 million yen per share. I couldn't figure out how to make such an ambitious offer and selling one day's worth of shares dropped it by about a million yen per share so I decided to hold it, possibly while doing the micro shorts on it or the normal macro shorts on other companies. Since volume is an obstacle, I may have to figure out how to microshort my extremely high value stock better in the future. That's more micro but it moved an absurd amount of yen for the small number of shares and made some profit while not moving the price much after re-purchasing them, though that was only during one attempt where I quit as soon as the price dipped substantially for some possibly unrelated reason. If the difference is great enough between price of the next most expensive stock and the company's stock, it might be higher value per time unit to do the 150 or whatever low limit doesn't spook the market on a sale. Mashing the increase or decrease button advances the game days much quicker than fiddling with small batches of shorts and then a repurchase, so I didn't do any more of the small batches of shorts.

It appears in 1986 a treaty is signed that will effect the value of the yen. It seems to cause the yen to gain in purchasing power or value, not quite sure. However stock prices are contracting, and the company stock is falling currently. I have a save in late 1985 right at the 8 million yen peak; I wonder if using his savescum Biff knowledge the character can sell all the stocks and flee his 8 million a share company in time?

Spoiler (click to show/hide)

« Last Edit: September 14, 2024, 11:45:40 am by Duuvian »
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Radsoc

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Re: SALES Thread
« Reply #17004 on: September 18, 2024, 11:45:19 am »

Not a proper sale, but just a heads up that the Heroes 3 board game is available on gamefound. I backed the original game and I like it. Now they are releasing an expansion (where the base game is available in the campaign as well).

The plastic figurines seem to be a collectible. I have not had any use for them, since cards represent units on regular battle boards. Some people play the extended hexagonal battle board, where I guess they have a place, but ideally they should be painted and what not.
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Duuvian

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Re: SALES Thread
« Reply #17005 on: September 20, 2024, 11:01:54 pm »

Is that Heroes of Might and Magic 3 as a boardgame? Having played HoMM3, that's a good idea.

They should include an Arcomage deck too...

So there is another Steam sale. What's with these things?

This one is games involving Trains, Planes, and Automobiles. I do have a recommendation here for an Early Access game, or rather a pair of them because you can export a car from one and drive it in another. I only own the car designer and not the car racer game, so I'll mostly describe the designer game.

https://store.steampowered.com/app/293760/Automation__The_Car_Company_Tycoon_Game/

Here are some large screenshots I'm not resizing down to width=900 or 1200 because I think it will show the detail in these COSMETIC AND UNNECESSARY things I did. This is because it did not actually make them go faster but only made them look cool, which of course only stimulates the natural instinct of perceiving of them as being faster. I wish I could keep using the same cosmetics in new campaigns, but alas it takes forever and can't be imported in campaigns so they usually don't have all these fixturings:
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This one I made after I was playing Tropico 6:

You design an engine and place it into a chassis which you also design. Here is a screenshot when comparing what looks to be an update to an absurdly small and cheap engine to it's replaced version. As you can see, at the bottom are tabs that cover various bits of the engine, and wherein you can change the properties of the gubbins. For example, this tab covers Compression, Cam Profile, and VVL Profile plus VVT as well as the ubiquitous Quality slider. Included is a helpful (?) Help description for each gubbin so that you know what each does for the engine and why it works.
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Here are the markets you design cars towards what they desire or can afford. I was reporting a bug or something with this, so just note the various markets:
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Here is pricing a car for sale to car dealerships.
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Cars are done by Model and Trim. In this way you can have a model that has a car and a truck variant, for example. I could buld both these trims on one factory, or in different factories. Larger factories can produce multiple trims with less efficiency loss while smaller factorie are better off producing one or two such as this model. I can facelift this model for quite some time or add or subtract trims with the facelift, but eventually it starts taking a penalty for having an old body style so a more modern body style takes the model name or it's retired.
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Here is the main screen that you'll probably watch as game time advances. The car models are listed on the left, the timeline of developing new models is shown to it's right. The red vertical line indicates current time so the timeline scrolls past this to the left.
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Now, imagine you had this funky car designer with all the detailed gubbins and whatnot that lets you make cars with engines from little pushpin 3 cylinders up to V12s with superchargers (or even V16 engines with a DLC). Being able to export this into a racing or driving sim would be pretty sweet, right? Well you are in luck because that was why I made this post. Here is a link to the car simulator thing that I don't know anything about personally as I don't own it, but allows the importation of cars from Automation into it so they can be driven around.

https://store.steampowered.com/app/284160/BeamNGdrive/

Sensei has done a fine Let's Play about these games; that was how I ended up purchasing Automation. I checked the last page and it looks like it ended up with super car videos being posted on Youtube, so I think you can see how Automation to BeamNG exports go at least in the versions of these games at the time it was posted. Here is a link to that:

http://www.bay12forums.com/smf/index.php?topic=176811.msg8162707#msg8162707
« Last Edit: September 21, 2024, 04:06:55 am by Duuvian »
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FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit

Duuvian

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Re: SALES Thread
« Reply #17006 on: September 28, 2024, 09:25:18 pm »

You have an account alert
Squad is on sale for $20 on my pricecorder. I've played it on free weekends, which this also appears to be. It was a pretty solid fps game. I'll probably wait until they make another one, or the next Arma emerges, and then maybe wait until they are on sale in a while after that. Personally I only played Arma singleplayer campaigns, and for multiplayer I'd like a big Planetside 3 but that's probably a ways away if ever.
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FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit

Jopax

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Re: SALES Thread
« Reply #17007 on: September 29, 2024, 06:54:23 am »

Hooded Horse is having a publisher sale on Steam

Most of their stuff is pretty damn solid if you're into management/strategy stuff. Personal highlights are Against the Storm, Terra Invicta and Soviet Republics.

Don't think there's another publisher where I have such a high portion of their portfolio either bought or on the wishlist to be bought as soon as I have time for it.
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StrawBarrel

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Re: SALES Thread
« Reply #17008 on: October 03, 2024, 07:30:39 am »

Hooded Horse is having a publisher sale on Steam

Most of their stuff is pretty damn solid if you're into management/strategy stuff. Personal highlights are Against the Storm, Terra Invicta and Soviet Republics.

Don't think there's another publisher where I have such a high portion of their portfolio either bought or on the wishlist to be bought as soon as I have time for it.
Yeah those do look like nice games. I heard Terra Invicta was made my the long-war xcom modification team. Those games are unfortunately out of my budget range at the moment. But wishlisting is decent way to monitor the prices.


http://www.bay12forums.com/smf/index.php?topic=79743.msg8554957#msg8554957
I think it's nice to see faces on the autos. Thank you for sharing those images.
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Duuvian

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Re: SALES Thread
« Reply #17009 on: October 06, 2024, 06:58:58 am »

There is a Turn Based RPG sale on Steam until Oct. 7 at 10 AM. I could have posted sooner, but another wave of demos was put out and it has some fine ones so I was trying those out.

For an older demo, try the Octopath Traveller 2 demo. It had me putting the series on wishlist but the price is still high on it. It has a 50% sale but remains out of budget.

Probably my highest recommendation would be the Pathfinder series games. I'm still playing Pathfinder: Kingmaker after winning it in the Xmas giveaway (btw how to buy games on sale and reserve them for this? I especially would like to snap up early access games for this that seem promising) because it's f'n long in a good way. It's very much like Baldur's Gate 2 but with the more modern Pathfinder system than pre-3.5 D&D. Big recommendation for this and the person who gave it to me for Xmas is a genius!
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There is also Pathfinder: Wrath of the Righteous but I haven't done much more than the intro to that since Kingmaker is really long. Finally the same studio made a Rogue Trader game that looks to be of similar quality to these games, but I haven't tried it.
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FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit
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