commonplacity
I don't think this is a recognized word in the English language, but damn if I'm not going to use it as often as possible from now on.
Is it still that bad?
If you mean the lack of demos, yeah, they're still near nonexistent. You need only look through Steam or any other gaming platform at all to see just how uncommon demos are (This is by no means backed by any kind of science, but I'd venture to say less than 5% of released games on Steam have demos). The main reason I've seen cited is that demos aren't a worthwhile investment for a lot of developers. For AAA developers, demos are often more likely to lead someone NOT to buy a game (this is probably due to the fact that a low-effort demo leaves a terrible impression, but it's also true that developers that make sales off pure hype benefit from their playerbase knowing less about a game). For indie developers, a demo is more work you have to put in for something that people may just categorically ignore.
That said, demos can be extremely helpful for indie developers who want people to try their game, and in certain cases have worked wonders (see
Defender's Quest, which is getting a sequel after being more successful than the developers anticipated, partially because of their demo).
With Steam's new refund policy, however, there's even less incentive for developers to make a demo for their game if it's going to end up on the platform, since a lot of people who want to "demo" a game will buy it and get a refund if they don't like the first 2 hours.
... If your "Is it still that bad" was directed at Monster Hunter, however, the answer is no. It's still pretty good.