It does seem a little strange that consumers are growing to accept that an incomplete game on release is an acceptable state of affairs.
It isn't that big of a stretch. Games have come out needing patches for awhile. Then kickstarter gave people a taste after demos became rare. It was gradual. Sudden shifts are less acceptable unless there's a monopoly.
And lets be totally honest here: It would have been happening in the 1980s If companies didnt have to get floppy disks to your local game store. In the 70's if they had a way of remotely patching the audio cassette you hooked up to your 8 bit supercomputer. It is only the distribution mechanism that was preventing it from happening previously.
While I think they're more forgiving of releasing broken crap D1 knowing it can be fixed D2, the basic idea of releasing half a game or an unbalanced mess or whatever is old as dirt.
I mean, look at Master of Magic. Ancient revered classic no other game has ever quite managed to match etc etc, and half the spells don't work, or they do the opposite of what they're supposed to, or they're over- or under-powered as all hell, and so on. If patching had been available at the time, they probably would have done so.
X-Com, same deal: We've got everything from difficulty setting not actually doing anything to outrageous maintenance costs for
demolished stuctures to the main questline breaking if you research things in the wrong order. As a bonus, its sequel was a soulless reskinned incremental cash grab before those were cool either.
And those are the
good ones, the ones so legendarily awesome people still talk and complain about how they don't have "proper" sequels or were in some mythical now-extinct ultraclass of "good" games. There's whole fields of peers that were probably just as buggy and rushed, but not awesome enough for anybody to still remember or care.