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Author Topic: Dungeon Keeper: The Q&A  (Read 49173 times)

Criptfeind

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Re: Dungeon Keeper: The Q&A
« Reply #60 on: March 15, 2011, 07:46:42 pm »

You use int anyway. Also, how do you know if you don't try? Just try being a mind slave for one day and I promise that you will think you love it!
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Furtuka

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Re: Dungeon Keeper: The Q&A
« Reply #61 on: March 15, 2011, 07:47:19 pm »

...why did you bring this up in the first place
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Criptfeind

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Re: Dungeon Keeper: The Q&A
« Reply #62 on: March 15, 2011, 07:47:45 pm »

I don't know, I sorta forgot.
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Hastur

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Re: Dungeon Keeper: The Q&A
« Reply #63 on: March 18, 2011, 04:13:39 am »

Hey guys my goal is to conclude 1 day every 2 real life days, so im a bit behind, its not too hard or anything i just gotta hit reply and write something. thanks for replying so quickly and cleanly with your shifts in the main thread, this OOC thread made it way way less tedious, and i coulda posted the next days conclusion like right away if i had not procrastinated..

Im letting in another player they just need to reply or else im going on to the next guy

I notice the minotaur and the dwarf and the assassin and the illithid all listed a weapon skill very specifically, such as greataxe skill instead of two handed skill, or mace instead of one handed, or tentacle head grapple instead of general grappling. In such a circumstance i will give +2 to your specific skill and -2 if you try to use the skill more generally. Hope that makes sense.
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Rask

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Re: Dungeon Keeper: The Q&A
« Reply #64 on: March 18, 2011, 07:06:30 am »

I'm in!

Vampire Alchemist, coming up! Should I start posting in the IC thread?

Character sheet reposted here for conveniance:
Spoiler (click to show/hide)
« Last Edit: March 18, 2011, 07:12:51 am by Rask »
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Demonic Spoon

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Re: Dungeon Keeper: The Q&A
« Reply #65 on: March 18, 2011, 07:42:11 am »

Question, what affects research? I know int dos, but what else? I'd have thought druidry in this case but m progress was still ony 8 points again for a total of 16.
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Ochita

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Re: Dungeon Keeper: The Q&A
« Reply #66 on: March 18, 2011, 08:32:00 am »

Well... I guess I can be the medic for this place... And I don't mind doing research.
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Hastur

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Re: Dungeon Keeper: The Q&A
« Reply #67 on: March 18, 2011, 02:19:25 pm »

Question, what affects research? I know int dos, but what else? I'd have thought druidry in this case but m progress was still ony 8 points again for a total of 16.

time to completion is usually expressed as (valuegenerated$/goalvalue$)
research however is (hours generated/goalhours)

so intrinsically research takes longer because it takes way more hours.

Right now it goes +8 hours towards the goal per shift, If you roll well you get a +50% or +100% bonus, Intelligence helps this, but i should add some skill too or something, maybe i should let the relevant spellcasting skill add to it.
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Ochita

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Re: Dungeon Keeper: The Q&A
« Reply #68 on: March 18, 2011, 03:09:06 pm »

Well, would a proper place to research add bonus's.

Oh and guys, calling the team medic/librarian. With a sword.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

IronyOwl

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Re: Dungeon Keeper: The Q&A
« Reply #69 on: March 18, 2011, 05:49:38 pm »

Combat scholarmedic?
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Furtuka

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Re: Dungeon Keeper: The Q&A
« Reply #70 on: March 18, 2011, 05:53:31 pm »

what bit of the outagh or whartever it was do we have?
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Furtuka

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Re: Dungeon Keeper: The Q&A
« Reply #71 on: March 18, 2011, 05:56:44 pm »

Oh and I will be on vacation for most of next week so until then either put me on autopilot or have adwarf control me. If I'm unable to play I mean since I might have acesss
« Last Edit: March 19, 2011, 07:19:32 am by Furtuka »
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Ochita

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Re: Dungeon Keeper: The Q&A
« Reply #72 on: March 18, 2011, 09:05:34 pm »

Combat scholarmedic?
You know... Just recite poetry while stabbing someone.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

IronyOwl

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Re: Dungeon Keeper: The Q&A
« Reply #73 on: March 19, 2011, 04:36:43 am »

So. Time for me to start working on getting a pet demon. It won't happen for a long, long time, but it's still good to plan for the future.

I'm not sure what type I want, though. What do you guys want?
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Hastur

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Re: Dungeon Keeper: The Q&A
« Reply #74 on: March 20, 2011, 07:16:48 pm »

Well, would a proper place to research add bonus's.

Oh and guys, calling the team medic/librarian. With a sword.
\

Yes, tools, or even better a toolset gives bonuses. (in my last game they were necessary for not having a penalty instead) For research a workshop/lab/study/ gives bonuses.
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