Roll 30Lead: 1☼
Copper: 2☼
Billon: 5☼
Nickel: 5☼
Silver: 10☼
Electrum: 15☼
Gold: 35☼
Platinum: 45☼
Aluminum: 50☼
Copper: 2☼
Bronze: 5☼
Iron: 5☼
Steel: 10☼
(More to be revealed)
Group Kills:Butch 'The Butcher' Artiboucheff (Killed by everyone)
Objective(s):Slay
YaetrixSlay
SchazinLocation(s): -Main Hall
-Battlements
-Duke's Chamber (Ivan, Cogs, Zrk, Bjorn)
-Gunsmith (Taric)
-Mage's Shop (Tarran, Porin)
-Courtyard
-Drawbridge
-Hospital
-East Gate
-Town Square
-Magic Shop
Porin Keeperechoes-Porin left the duke's chamber and entered the mage's store.
Porin: Porin look for spells. Got any?
Mage: We have quite a few available for purchase. Feel free to look around.
Porin turned around and noticed the various pedestals dotting the room, each with an animated visualization of what each spell does.
-----Dorok The Warm Tundras' Magic Shop-----
--Spells--
-Offensive-
Fireball-200☼: Shoot balls of fire!
Ice Shards-200☼: Shoot shards of ice!
Etherealize-1000☼: This spell temporarily weakens an enemy, making them literally as light as a feather! This makes them easy to wound or kill.
Balrog's Fury-2000☼: Focus your energy into controlling the very natural fissures within the Earth! This spell lets you create fissures in the ground or move large semgents of the ground up or down.
-Defensive-
Healing Beam-2000☼: Standard wizard spell used to heal most tissue damage rather effectively.
-Passive Abilities: Small Size |
Agile |
Opportunistic |
Kutebold-Passive Effects: Immunize |
Armor Strength |
Flaming Weapon-Experience: Talented Ambusher |
Proficient Swordskobold |
Proficient Shield User | Adequate Dodger | Master Thief
-Armor: Cyclops Hide Armor | Brown Tunic | Sling
-Inventory: Iron Short-Sword | Iron Shield |
☼Iron Battle Axe☼Rations for 10 days
BagLoot Bjorn Inmus-Bjorn made his way to the gunsmith, only to be knocked down by a very stout individual (2).
The man (1) looks down at you, grins--revealing his crooked teeth--and (6) proceeds to grab you by the neck, lift you over to a bench, set you down, and give you a forceful lecture as to why you should be more careful when walking.
-Passive Abilities: I'm a Wizard |
Accident Prone-Experience: Novice Wizard | Expert Pyromancer | Novice Healer (rusty) | Competent Alchemist |
Not Swimmer-Armor: Green Robe
-Inventory: Bronze Zweihander | ☼Gold Maul☼
Alchemy Kit | Staff of Magic
-Status: On Ground
Ivan 'Sir Fiddle' Fiddlebottom-
Duke: That is no problem!+2000☼
-Passive Abilities: Welcome to the Gun Show |
The White Bill Cosby |
To the Left, to the Right-Experience: Legendary Fighter |
Proficient Butcher-Armor: Iron Shoes |
☼Adamantine Gauntlets☼ | Cloth Tunic |
Wooden Helm-Inventory: Bronze DaggerBag -Scars: Back-Status: NoseFractured SkullTaric 'Madman' Cogudib-
Taric: What rifles do you have?
Clerk: WMainly hunting rifles, but we do have a prototype repeater and a steamgun, if you're into that kind of thing.
-----The Royal Gunsmith-------Guns---Rifles-.22 Winchester 5000-700☼: Standard issue bolt-action rifle used in the royal guard.
.37 Winchester 7000-800☼: High-powered huning rifle used for medium game, but also works well against humans.
.45 Winchester 10000-1000☼: Powerful rifle used for close-range engagements due to its short range and high recoil.
-Experimental-.303 AR-371-1500☼: Prototype repeating rifle, semi-automatic and accurate up to 300 yards. Uses .37 caliber clips.
MKX Steamgun-2000☼: This is the 10th variant of a fully automatic, steam-powered machine gun. It uses a rotary Gatling-style mechanism to fire rounds at an immense rate. It does, however, require a source of fuel to operate and thus only works for a limited time. It is very heavy and cumbersome for normal
humans, so nobody really wanted to buy it. It's on sale at 50% off!
--Ammunition---Cartridges-.22 5-Round Caliber Clip-2☼.303 10-Round Caliber Clip-3☼.37 5-Round Caliber Clip-4☼.45 5-Round Caliber Clip-5☼.44 Caliber Moon Clips-10☼-Other-Cannon Ball-100☼Musket Ball-5☼40 Caliber Steamgun Ball-1☼12-Gauge Flechette Shell-5☼ -Passive Abilities: Builder |
Infantryman |
Bloody Mess-Experience: Skilled Marksdwarf |
Adept Axedwarf | Dabbling Wound Dresser
-Armor: Padded Leather | Great-Coat | Iron Right Greave
-Inventory: Bolt-Action Rifle (1/5 Rounds) | Steel Axe Bayonet
BagMedical-Kit Tarran Terra-
Tarran: I am looking for armor enhancements.
(5)
Mage: We lost a few of our scrolls in the past, but let me--
A worker enters the room and brings in a box full of scrolls.
Mage: Ah, the enchantment scrolls! I thought I'd lost them all!
-----Dorok The Warm Tundras' Magic Shop-----
--Enchantments--
-Armor-
Bounce-200☼: Reflect enemy attacks by rolling a 4 or more! This enchantment works for light attacks such as punches and kicks.
Bounce Level 2-300☼: A more skilled enchanter can make Bounce work against projectiles as well. Requires Bounce.
Immunize-500☼: Grant immunity to direct magic attacks, and resistance to conjured projectiles.
Power of the Elder-2000☼: Evil cowers in front of your very feet. Severely weakens all evil-aligned combatants within sight range of yourself.
-Weapon-
Harden-500☼: Make your weapon unbelievably hard and sharp, but risk breaking it with a 1 in combat.
-Passive Abilities: Divinelike |
Holy-Active Abilities: Weapon Breaker -Experience: Legendary Swordsman | Good Armor User
-Armor: Light Steel Plate Mail |
Gold Helm-Inventory: Cogs Doll☼Steel Two-Handed Sword☼ | Iron Short-Sword
Golden icon of an unknown god
Rations for 6 days
Silver Coin 2000☼
-Status: Broken LegNihilius 'Cogs' Vekt-See Tarran's roll. By the way, what is your coward ability supposed to do again? Shouldn't it be colored red?
-Passive Abilities: Tinkerer |
Coward |
Bionic Enhancements-Experience: Proficient Gunslinger |
-Armor: Longcoat | Brass Goggles
-Inventory: Hand Cannon (Not Loaded) | Iron Dagger | ☼Poplar Mace☼ | +Linden Spear+ | *Larch Sword*
Backpack 'Zrk'-
Zrk: Alright then, we'll need horses and food.
Duke: That will be fine. Notify us when you are ready to leave.(2)
Zrk then left and bought some rather large rounds for his pistol, but then realized that none of them actually fit into his gun. They are twice as large as they should be! Who could fire a gun that big?
-Passive Abilities: Playing Dirty |
Special Connections -Experience: Decent Hammerman | Excellent Strategist | Wealthy
-Armor: Leather
-Inventory: Steel War Hammer | +.44 Magnum+ (0/6 Rounds) | Torch
The Art of WarBag