Eh, I went with cornac for vanilla experience. Overabundance of clerics managed to take off a life (well, the first try got completely murdered by that mentioned quasit), but it's otherwise been going fairly well, so far. I've... actually skipped over the sandworm pit and daikara, at the moment. Walked into dreadfell at 17, trying to get an elder vampire to spawn. Borfast was a
bastard. Mostly due to retch stripping off my active infusions and whatnot. Took forever to kill, bleh. Also you
seriously have to disable incinerating blows when fighting luminous horrors. Most everything else is just casually keeling over, even the randunique greater acid demon that spawned in one of those switch vaults.
I'm finding that staff is
definitely the doombringer's ideal weapon (if you're sticking with two-handers, anyway), which is vaguely annoying due to the initial gold outlay, but... eh. Lucked out on a rare elven-wood one... somewhere in OF, I think? Base damage isn't as high as I'd like, but there's no complaints in regards to a +23 SP, +20% fire damage deathstick at this point in the game. I'd post th'char link, but something wonky seems to be happening with the server or... something... and it's not updating.
[ToME4 @ www.te4.org Character Dump]
Sex : Female STR: 47
Race : Cornac DEX: 14
Class : Doombringer MAG: 39
Level : 18 WIL: 25
Exp : 59% CUN: 22
Gold : 436.69 CON: 24
Times died : 1
Lifes left : 4
Accuracy(Main Hand): 41 Life : 567/567 Encumbrance : 94/124
Damage (Main Hand): 35 Stamina : 228/228 Difficulty : Normal
Permadeath : Adventure
APR (Main Hand): 5 Mana : 0/297
Crit (Main Hand): 23% Positive : 0/101
Speed (Main Hand): 0.87
Vim : 148/153
Fatigue : 16% Spellpower : 45.333333333333
Armor : 38.50863224038Spell Crit : 8.6%
Armor Hardiness : 30% Spell Speed : 0.8695652173913
Defense : 4.4
Ranged Defense : 4.4
All damage : 0%
Physical Save : 31.425
Spell Save : 27.2
Mental Save : 27.225
All Resists: 0%
Disarm Resistance: 20%
Pinning Resistance: 21%
Knockback Resistance: 20%
Instadeath Resistance: 100%
Number of NPC killed: 782
Most killed NPC: investigator (32)
[Talents Chart]
- Technique / Combat techniques (mastery 1.10)
Rush (class) 0/5
Precise Strikes (class) 0/5
Perfect Strike (class) 0/5
Blinding Speed (class) 0/5
- Technique / Combat veteran (mastery 1.30)
Quick Recovery (class) 1/5
Fast Metabolism (class) 1/5
Spell Shield (class) 0/5
Unending Frenzy (class) 0/5
- Technique / Combat training (mastery 1.30)
Thick Skin (generic) 0/5
Armour Training (generic) 1/5
Combat Accuracy (generic) 3/5
Weapons Mastery (generic) 1/5
Dagger Mastery (generic) 0/5
- Cunning / Survival (mastery 1.10)
Heightened Senses (generic) 0/5
Charm Mastery (generic) 0/5
Piercing Sight (generic) 0/5
Evasion (generic) 0/5
- Spell / Staff combat (mastery 1.00)
Channel Staff (generic) 1/5
Staff Mastery (generic) 1/5
Defensive Posture (generic) 0/5
Blunt Thrust (generic) 0/5
- Corruption / Hexes (mastery 1.10)
Pacification Hex (generic) 0/5
Burning Hex (generic) 0/5
Empathic Hex (generic) 0/5
Domination Hex (generic) 0/5
- Corruption / Shadowflame (mastery 1.30)
Wraithform (class) 0/5
Darkfire (class) 0/5
Flame of Urh'Rok (class) 0/5
Fearscape (class) 0/5
- Corruption / Brutality (mastery 1.30)
Draining Assault (class) 2/5
Fiery Grasp (class) 0/5
Reckless Strike (class) 0/5
Share the Pain (class) 0/5
- Corruption / Torture (mastery 1.30)
Incinerating Blows (class) 5/5
Abduction (class) 1/5
Fiery Torment (class) 1/5
Eternal Suffering (class) 3/5
- Corruption / Wrath (mastery 1.30)
Obliterating Smash (class) 1/5
Detonating Charge (class) 1/5
Voracious Blade (class) 1/5
Destroyer (class) 0/5
- Corruption / Heart of Fire (mastery 1.20)
Burning Sacrifice (class) 4/5
Devouring Flames (class) 1/5
Inferno Nexus (class) 3/5
Blazing Rebirth (class) 0/5
- Corruption / Demonic strength (mastery 1.50)
Dismember (generic) 4/5
Surge of Power (generic) 1/5
Demonic Blood (generic) 2/5
Abyssal Shield (generic) 4/5
- Corruption / Oppression (mastery 1.20)
Horrifying Blows (generic) 2/5
Mass Hysteria (generic) 0/5
Fearfeast (generic) 0/5
Hope Wanes (generic) 0/5
[Inscriptions (3/3)]
Infusion: Wild
Infusion: Regeneration
Rune: Reflection Shield
[Current Effects]
- Horrifying Blows
- Abyssal Shield
- Incinerating Blows
[Character Equipment]
In main hand
a) elven-wood vilestaff 'Brodukath' (20-24 power, 5 apr, fire element)
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +5
Physical crit. chance: +5.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +4
Fatigue: -2%
Changes stats: +2 Dex
Changes damage: +5% acid / +20% fire
Talent granted: +1 Command Staff
Spellpower: +23
Spell crit. chance: +4%
Dropped by Ivibrewyn the thief
In off hand
On fingers
b) Vargh Redemption
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +6 Con / +4 Wil
Changes resistances: +10% nature / +25% cold
Maximum mana: +20.00
Maximum stamina: +20.00
Maximum psi: +20.00
Maximum air capacity: +50.00
It can be used to summon a tidal wave, costing 60 power out of 60/60.
c) psionicist's copper ring of tenacity
Type: jewelry / ring ; tier 1
When wielded/worn:
Changes stats: +3 Wil
Mental save: +6
Disarm immunity: +20%
Pinning immunity: +21%
Knockback immunity: +20%
Maximum life: +20.00
Around neck
d) Healonslaught the gold amulet
Type: jewelry / amulet ; tier 3
When wielded/worn:
Changes stats: +5 Cun
Changes resistances: +12% nature
Dropped by Glyrewyn the rogue
Light source
e) survivor's brass lantern of health
Type: lite / lite ; tier 1
When wielded/worn:
Physical save: +6
Maximum life: +43.00
Light radius: +2
Healing mod.: +12%
Dropped by thief
Main armor
f) troll-hide cured leather armour of alacrity (2 def, 4 armour)
Type: armor / light ; tier 2
When wielded/worn:
Armour: +4
Defense: +2
Fatigue: +7%
Life regen: +4.50
Combat speed: +15%
Casting speed: +15%
Mental speed: +15%
Healing mod.: +12%
Dropped by Ethan the thalore
Cloak
g) resilient linen cloak of Iron Throne (1 def, 0 armour)
Type: armor / cloak ; tier 1
When wielded/worn:
Defense: +1
Changes stats: +1 Str / +1 Con
Maximum life: +30.00
On head
h) Steel Helm of Garkul (0 def, 6 armour)
[Unique]
Type: armor / head ; tier 2
It is part of a set of items.
When wielded/worn:
Armour: +6
Fatigue: +8%
Changes stats: +5 Str / +4 Wil / +5 Con
Changes damage: +10% physical
Talent mastery: +0.20 Technique / Thuggery
Physical save: +12
Spell save: +12
Mental save: +12
Dropped by Minotaur of the Labyrinth
Around waist
i) Girdle of the Calm Waters
[Unique]
Type: armor / belt ; tier 1
When wielded/worn:
Changes stats: +3 Wil
Changes resistances: +20% blight / +20% cold / +20% nature
Healing mod.: +30%
Dropped by Norgos, the Frozen
On hands
j) sand iron gauntlets of dexterity (+2) (0 def, 7 armour)
Type: armor / hands ; tier 1
When wielded/worn:
Accuracy: +12
Armour: +7
Damage (Melee): 6 physical
Changes stats: +2 Dex
Changes damage: +3% physical
Dropped by cave troll
On feet
k) Nightwind (0 def, 4 armour)
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +3%
Effects on melee hit:
* Slows global speed by 15%
Changes resistances: +9% darkness / +3% fire
Changes resistances penetration: +5% darkness
Stamina each turn: +0.50
Maximum stamina: +19.00
Dropped by Layarilaith the cutpurse
Tool
l) Velevea the ash wand of firewall [power 157] (9 cooldown)
[Unique]
Type: charm / wand ; tier 2
When wielded/worn:
Changes stats: +1 Str / +1 Wil / +5 Cun
Maximum wards: +2 lightning / +2 temporal / +2 blight / +2 fire / +2 cold
Talents granted: +1 Ward +2 Volcano
It can be used to creates a wall of flames lasting for 4 turns (dam 157 overall), placing all other charms into a 9 cooldown.
Dropped by Niaaba the dolleg
Quiver
[Player Achievements]
'Hell has no fury like a demon scorned!' was achieved for Escaped the Searing Halls. At 2014-10-27 14:48:06
'Home sweet home' was achieved for Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage. At 2014-10-27 17:18:54
'Level 10' was achieved for Got a character to level 10. At 2014-10-27 15:26:14
'Rescuer of the lost' was achieved for Rescued the merchant from the assassin lord. At 2014-10-27 17:32:45
'The Arena' was achieved for Unlocked Arena mode. At 2014-10-27 15:23:10
'The secret city' was achieved for Discovered the truth about mages. At 2014-10-27 16:37:54
[Character Inventory][snop]
[Last Messages]
Incinerating Blows hits Skeleton warrior for 19 fire damage.
Skeleton warrior hits Doomdoomdoom for 14 physical, 1 fire (15 total damage).
Doomdoomdoom hits Skeleton warrior for 17 physical, 5 physical, 8 blight, 9 fire (39 total damage).
Doomdoomdoom's weapon surges with fire!
Doomdoomdoom performs a melee critical strike against Degenerated skeleton warrior!
Degenerated skeleton warrior slows down.
Doomdoomdoom's is no longer blazing.
Degenerated skeleton warrior is disabled.
Degenerated skeleton warrior begins to fear you.
Degenerated skeleton warrior is on fire!
Incinerating Blows hits Degenerated skeleton warrior for 13 fire damage.
Doomdoomdoom hits Skeleton warrior for 33 fire damage.
Doomdoomdoom hits Degenerated skeleton warrior for 25 physical, 5 physical, 33 fire (63 total damage).
Doomdoomdoom killed Skeleton warrior!
Degenerated skeleton warrior is not stunned anymore.
Burning from Doomdoomdoom hits Degenerated skeleton warrior for 2 fire damage.
Doomdoomdoom hits Degenerated skeleton warrior for 7 blight, 9 fire (16 total damage).
Degenerated skeleton warrior hits Doomdoomdoom for 23 physical, 4 lightning (27 total damage).
Doomdoomdoom's weapon surges with fire!
Doomdoomdoom hits Degenerated skeleton warrior for 17 physical damage.
Doomdoomdoom killed Degenerated skeleton warrior!
You pickup 0.50 gold pieces.
Doomdoomdoom is not stunned anymore.
Resting starts...
Talent Command Staff is ready to use.
Talent Dig is ready to use.
Talent Volcano is ready to use.
Doomdoomdoom's is no longer blazing.
Talent Voracious Blade is ready to use.
Rested for 6 turns (stop reason: all resources and life at maximum).
Doomdoomdoom picks up (r.): stealthy pair of hardened leather boots (0 def, 3 armour).
Ran for 2 turns (stop reason: hostile spotted to the east (ghoul)).
Saving done.
Saving done.
Saving game...
Only thing I'm really regretting so far is those points in eternal suffering. Unfortunately, it just kinda' drains vim way too fast to be terrible useful as an always-on thing. And I'm kinda' too lazy to toggle it when it might be useful. I'm seriously digging the incinerating blows + inferno nexus combo, though. The latter is currently jacking up burn damage by a full 75 points/turn for me, heh.
Not really intending to play doombringer past the point of unlocking demonologist, though, whenever that comes around. Not even sure if I'll last till then before succumbing to the temptation of just manually unlocking it, heh.