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Author Topic: Tome 4: Tales of Maj'Eyal  (Read 494119 times)

Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1830 on: June 14, 2014, 03:07:16 am »

*shrugs* Next time I run into it, probably. Didn't make saves and log copies and whatnot last time, and without those a report is more or less useless. Especially considering it's been reported already, for wights. And that particular bug -- lingering wight thunderstorms and whatnot -- has been around for... quite some time. Couldn't say how long, exactly, but at least a good half-dozen versions or better.
« Last Edit: June 14, 2014, 03:09:19 am by Frumple »
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RedKing

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1831 on: June 24, 2014, 01:48:24 pm »

Either I'm getting a lot better at this, or I hit upon an incredibly OP build.

Halfling Antimagic Summoner with Psiblades.

I blew through Dreadfall in one run, wasn't even hurt bad going up against The Master.
Survived the orc ambush without too much difficulty.
Just blew through Reknor in one easy run.

My ritch flamespitter hits for about 300 fire damage every turn, stays around for like 10 turns, and costs only 2 equilibrium to cast. I can just set up a gauntlet of flamespitter and hydra and wait for a critter to die as it rushes me. If it gets in too close too quickly, I have a ring of pilfering to let me jump away. If it gets in close and it's hurt bad, I just finish it off with a pair of psiblades to the face for about 250 damage.

Thanks to Earth Beads, antimagic and Nature's Blessing, poison actually heals me.

EDIT: Nope. Vor Armory wrecked my shit. If only I could have found those Spellhunt Gauntlets....
« Last Edit: June 24, 2014, 08:49:35 pm by RedKing »
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kcwong

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1832 on: June 25, 2014, 04:25:20 am »

Either I'm getting a lot better at this, or I hit upon an incredibly OP build.

Halfling Antimagic Summoner with Psiblades.

I blew through Dreadfall in one run, wasn't even hurt bad going up against The Master.
Survived the orc ambush without too much difficulty.
Just blew through Reknor in one easy run.

My ritch flamespitter hits for about 300 fire damage every turn, stays around for like 10 turns, and costs only 2 equilibrium to cast. I can just set up a gauntlet of flamespitter and hydra and wait for a critter to die as it rushes me. If it gets in too close too quickly, I have a ring of pilfering to let me jump away. If it gets in close and it's hurt bad, I just finish it off with a pair of psiblades to the face for about 250 damage.

Thanks to Earth Beads, antimagic and Nature's Blessing, poison actually heals me.

EDIT: Nope. Vor Armory wrecked my shit. If only I could have found those Spellhunt Gauntlets....

I found both Summoners (antimagic or not) and Alchemists to be good beginner's classes. I tend to do well in either... one of my early alchemists cleared the orc ambush in 3 turns and obtained the big damage achievement in armory. A later one obtained the same achievement before entering Dreadfell.
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Satarus

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1833 on: June 25, 2014, 08:05:09 am »

Either I'm getting a lot better at this, or I hit upon an incredibly OP build.

Halfling Antimagic Summoner with Psiblades.

I blew through Dreadfall in one run, wasn't even hurt bad going up against The Master.
Survived the orc ambush without too much difficulty.
Just blew through Reknor in one easy run.

My ritch flamespitter hits for about 300 fire damage every turn, stays around for like 10 turns, and costs only 2 equilibrium to cast. I can just set up a gauntlet of flamespitter and hydra and wait for a critter to die as it rushes me. If it gets in too close too quickly, I have a ring of pilfering to let me jump away. If it gets in close and it's hurt bad, I just finish it off with a pair of psiblades to the face for about 250 damage.

Thanks to Earth Beads, antimagic and Nature's Blessing, poison actually heals me.

EDIT: Nope. Vor Armory wrecked my shit. If only I could have found those Spellhunt Gauntlets....
Summoner is quite strong in the lower difficulties.  Just spam your summons and you are fine, paticularly the fire drake. Though halfling really doesn't offer too much synergy.  Yeek and Thalore add better base stats and both have strong racials.  Though Yeek's is a bit wasted since they can't really take advantage of the extra speed.
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RedKing

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1834 on: July 29, 2014, 11:06:20 pm »

Got my first win!
http://te4.org/characters/18400/tome/f9060059-dc1b-46c2-aeb4-1a61df0adfec

Thalore Antimagic Brawler. Found Spellhunt Remnants pretty early on, which was huge. They're marginally decent gauntlets in early game (easy to feed them with tier 1 and tier 2 arcane artifacts) but when you get them fully powered-up, they're veritable mage-mauling machines. Especially when combined with counterstrikes and Flexible Strike prodigy, because the bonus effects are proc on-hit, and I can potentially be hitting 6-10 times a round.

Also, it should be noted that I was level 41 when I started the final boss fight, which is apparently somewhat low. I'm curious now what the lowest a character has ever been and won the game. (was lvl 49 by the time it was done).
« Last Edit: July 29, 2014, 11:17:42 pm by RedKing »
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Remember, knowledge is power. The power to make other people feel stupid.
Quote from: Neil DeGrasse Tyson
Science is like an inoculation against charlatans who would have you believe whatever it is they tell you.

Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1835 on: July 29, 2014, 11:29:33 pm »

Appears to be level 43. At least on the vault -- I could almost swear someone managed lower, maybe even sub 40. I can definitely testify that the last bosses drop just ludicrous amounts of XP, though. Makes ending with a low level difficult even if you walk into last peak pretty far down there, heh.
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1836 on: July 30, 2014, 06:20:18 am »

Good job on your first win, especially a brawler getting to fight the last bosses at level 41, i didn't thought it was possible to survive the whole endgame thing at such a low level.
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lemon10

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1837 on: July 30, 2014, 03:39:25 pm »

Appears to be level 43. At least on the vault -- I could almost swear someone managed lower, maybe even sub 40. I can definitely testify that the last bosses drop just ludicrous amounts of XP, though. Makes ending with a low level difficult even if you walk into last peak pretty far down there, heh.
I know that most of my winners aren't in the vault for some reason. I suspect the same is true for a lot of others. But yeah, I went from 41(43?) on one character to 50 after killing both of the bosses. Even if you went in at like level 5 you would probably end up at level 30.
E: That winner was level 38 before ending it (gaining 5 levels), so he probably went in at level 33 or 32.
« Last Edit: July 30, 2014, 03:44:02 pm by lemon10 »
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1838 on: August 10, 2014, 11:59:50 am »

Bit of a bump, but I just wanted to share the fact that the Everything's Unique mod can make for some outright farcical situations:
Point to be made: I'm doing OF->Nur as my forth dungeon, after Norgos/Trollmire/Korpul... and stacking encumbrance, because I'm carrying something like 30 artifacts I wanna' store ;_;

The loot piņata situation with this addon on full blast is completely ridiculous, if you can survive the constant onslaught that happens when you turn pretty much every monster into a farportal boss. Not really something you do with normal characters, t'be honest, though lower frequency is pretty tame.

E: And the gold income is just silly, of course. That encounter ended up netting me 430 gold. Also two artifacts! Not counting the random artifacts.

E2: Though you can pretty much just write escorts off. M'actually using the enhanced escort addon (which is to say, escort easymodo) and they're still pretty much guaranteed to be flat erased within a few turns of encountering anything hostile, ha.
« Last Edit: August 10, 2014, 12:22:09 pm by Frumple »
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kcwong

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1839 on: August 17, 2014, 03:06:58 am »

Bump!

A new release (1.2.3) has been released.

Change list:
http://forums.te4.org/viewtopic.php?f=9&t=41821
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1840 on: August 17, 2014, 04:16:35 am »

... 1.2.3 has been out for over a month >_>

Though it does look like there's been no mention of it. Hrm.
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Dwarfurious

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1841 on: August 17, 2014, 12:14:22 pm »

AH here is this thread :D Great roguelike, great Dwarves.
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Shadowgandor

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Re: Tome 4: Tales of Maj'Eyal. Expansion announced!
« Reply #1842 on: August 19, 2014, 07:11:04 am »

New expansion has been announced: Ashes of Urh'Rok.
Finally a new donator class: Possessor! Also Demonologist and Doombringer :D
« Last Edit: August 19, 2014, 08:28:55 am by Shadowgandor »
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1843 on: August 20, 2014, 04:16:59 am »

It's probably going to elaborate more about the lore we learn in the valley of the moon that explain a bit about who is Urh'Rok and why the demons are trying to come to the world of eyal.
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Zireael

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1844 on: October 17, 2014, 01:23:09 pm »

Version 1.2.4 announced!

Changelog: http://forums.te4.org/viewtopic.php?f=9&t=42528

It's bugfixes and paving the way for Ashes of Urh'Rok.
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