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Author Topic: Tome 4: Tales of Maj'Eyal  (Read 492444 times)

Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1245 on: June 28, 2013, 07:08:22 am »

the corruption made their females unable to produce new ones, they were spawning only males, so even if they found a way to corrupt the females even more to make them live longer, it was only a matter of time any of their enemy (and their bloodthirsty past wars had made them many) would discover their breeding camp and destroy it (or the un-natural life span of their females would finally meet an end) whatever would have happened would have doomed their race future after they already corrupted it.

nothing good happens when toying with corruption magic, that's a part of the concept :)
« Last Edit: June 28, 2013, 07:19:33 am by Robsoie »
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MadMalkavian

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1246 on: June 28, 2013, 07:40:34 am »

I think I might get back into playing this game once again, but it might be a while. I'm glad to see that there were some performance updates though so I think I'll start the download right now or in a bit while it's on my mind.
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Un67

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1247 on: June 28, 2013, 07:46:54 am »

@Frumple Actually, if you look at it from that point of view, the player was going to genocide all of the orcs anyways. They just made it much easier by putting all of their metaphorical eggs into one basket. That's in addition to the only having males thing Robsoie mentioned.
« Last Edit: June 28, 2013, 07:49:20 am by Un67 »
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MadMalkavian

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1248 on: July 01, 2013, 05:15:28 pm »

I gave Cornac Berserker a go. Never again. I think I'm going to stick with my glass cannons from now on.
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1249 on: July 21, 2013, 04:13:58 am »

The first time i play an Anorithil (i took a Cornac to advance fast in leveling) and i think the guy is a potential winner, cleared 3 or the 4 prides currently (the necromancer pride got a nice visual update by the ways with walls and doors made of bones).

I had a hard time in the beginning, but once you get to a decent level, the Anorithil is basically a light&darkness machinegun (thanks to Corona and Hymn of moonlight and very nice amount of spell critical chance) and unless you're overestimate your character strength (did it a few time unfortunately, costing several life in easily avoidable death), that's a very powerfull combo to clear rooms full of enemies.

I like that celestial class a lot, i played a Sun Paladin previously but was quickly bored by how weak he was as a melee character (i didn't felt such a thing with berserkers and bullwark by example) for too long (maybe it gets better after mid game but i gave up before, too boring by how weak the guy felt), but Anorithil are plain fun and after some time you can really deal strong damage.

As i went to the Tower of Telos way instead of the Fearscape farportal from the Tannen quest, despite it's a very lot more difficult than the Fearscape portal , i had confidence my Anorithil  would be very efficient as the Tower of Telos has rooms, not allowing the monster to be beyond the range of my Corona/Hymn of Moonlight machinegun.

And on the corpse of the Shade of Telos, i found the top and bottom piece of the Telos Spire.
So i decided to wait a bit to see if i found the crystal before taking a prodigy, as i never did found 2 or the 3 parts of Telos' staff before, i wanted to see what the full piece would be.

And in a Pride i managed to find that crystal , so i assembled the Spire of Telos from the 3 parts thanks to the prodigy doing just that.
Some spoiler then to see what are the characteristics of those items, so you can decide if you'll want the Spire of Telos or keep the separate parts :

Spoiler (click to show/hide)
« Last Edit: July 21, 2013, 04:16:25 am by Robsoie »
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MadMalkavian

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1250 on: July 21, 2013, 10:48:53 am »

I think Normal mode is too easy, what with the inclusion of extra lives in a roguelike, so I am playing on Roguelike mode. I haven't won the game before and in fact have lost it numerous times by Dreadfell at the latest, the Maze or the Sandworm's Lair at the earliest. With my cornac alchemist outside of maximizing the damage potential for her bombs as well as maximizing Magic and then Constitution what should I have her do to increase her chances of survival? Outside of playing on Normal mode that is.

If it helps with determining a course of action she also has Celestial/Light. I know it has helped with her survival to level 16 so far.
« Last Edit: July 21, 2013, 10:51:31 am by MadMalkavian »
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Aoi

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1251 on: July 21, 2013, 11:27:58 am »

I think Normal mode is too easy, what with the inclusion of extra lives in a roguelike, so I am playing on Roguelike mode. I haven't won the game before and in fact have lost it numerous times by Dreadfell at the latest, the Maze or the Sandworm's Lair at the earliest. With my cornac alchemist outside of maximizing the damage potential for her bombs as well as maximizing Magic and then Constitution what should I have her do to increase her chances of survival? Outside of playing on Normal mode that is.

If it helps with determining a course of action she also has Celestial/Light. I know it has helped with her survival to level 16 so far.

Methods of escape are crucial. I recommend having at least two different types of escape (like teleport and a movement infusion, so if one is blocked, the other can be used) and some kind of ailment removal on command.

Alternatively, you could just spam arcane eye, but that style of play is a little slow and boring for my taste.
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MadMalkavian

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1252 on: July 21, 2013, 11:35:57 am »

I think Normal mode is too easy, what with the inclusion of extra lives in a roguelike, so I am playing on Roguelike mode. I haven't won the game before and in fact have lost it numerous times by Dreadfell at the latest, the Maze or the Sandworm's Lair at the earliest. With my cornac alchemist outside of maximizing the damage potential for her bombs as well as maximizing Magic and then Constitution what should I have her do to increase her chances of survival? Outside of playing on Normal mode that is.

If it helps with determining a course of action she also has Celestial/Light. I know it has helped with her survival to level 16 so far.

Methods of escape are crucial. I recommend having at least two different types of escape (like teleport and a movement infusion, so if one is blocked, the other can be used) and some kind of ailment removal on command.

Alternatively, you could just spam arcane eye, but that style of play is a little slow and boring for my taste.
I use my golem as a means of scouting ahead so that I can decide whether I want to deal with what it is I want to gank or get the fuck out of dodge before they geek me ass. Also yeah, escape methods would indeed be nice. I'll make a stop at all of the shops before making my way through the Sher'tul Fortress later and/or tomorrow to see if there is one my little Chloe can afford.
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1253 on: July 21, 2013, 04:33:39 pm »

Happy time, my Cornac Anorithil just won, that's my first non-melee character to get there.

Anorithil are really powerfull once you get to decent level, with their mix of light/darkness/fire spells that are easy to refill basically gives you a solution against everything in term of damage vs resistance, and Corona+Hymn of Moonlight+nice bonus to critical spell chances gives you a powerfull automatic "machinegun" that clear room for you.

They can be a bit hard at first though, i wasted 6 lives on stupid (and avoidable deaths) up to Dreadfell, but after that with some basic cautious moves, you're giving those monsters, elites and bosses a well deserved hammering.
Of course i have been lucky in finding some very good items complementing my character, i believe it helped too (Spire of Telos was very good, though finding the 3 items and taking the prodigy to assemble it is a high cost).
« Last Edit: July 21, 2013, 04:35:14 pm by Robsoie »
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MadMalkavian

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1254 on: July 21, 2013, 08:25:15 pm »

Well my cornac alchemist died a horrible and unfair death in Lake of Nur (3) when a rare devourer summoned her to the party it was having with an oozing horror, then proceeded to pin, stun and silence her. Said alchemist's golem then fell to a worm that walks, and in hindsight all of this could have been avoided if I had listened to my gut instinct and had not gone into the Lake of Nur at level 16 as I knew my character was going to meet her end there if she did do such a thing. That may perhaps be the last time I ask the general chat about where I should take any of my characters for the time being.

That is, at least until I somehow manage to get past Dreadfell - which I have come close to once with a cornac alchemist. Literally my best build and the only one I'm real good at outside of cornac paradox mage, higher archmage and maybe cornac corruptor if I can unlock it without exploiting a bug this time around. Also congratulations on your recent win Robsoie.
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1255 on: July 22, 2013, 06:58:34 am »

thanks
Lake of Nur can be sometime very easy , just getting the stairs not far from where you arrive so you don't even have to face the various horrors, but other time it can be simply insanely hard and you get many things able to 2 or 3 shot your character.
I usually avoid it until i'm around level 20 so my character at least has several more way of escaping and surviving.

But that's not easy with some specific characters that have a large malus to their experience point and may have trouble to reach that level before Dreadfell.
Skeletons by example have a very hard time to keep up with their levels in comparison to the difficulty progression despite you have cleared every available dungeons

And there's the Maze, while Maze isn't hard, the alternate version of it is basically a Lake of Nur, spawning a lot of really powerfull horrors that can be found in Nur everywhere, and the worse is that usually you do Maze early (after clearing every starting then lower level dungeons then Old Forest) and running into the alternate version create a big spike in the difficulty progression
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1256 on: July 23, 2013, 04:43:17 pm »

Wow, i forgot how extremely brutal the Infinite Dungeon could be.

I have been running several failures so far, but my latest character (Shalore Alchemist) was doing -very- good, it surprised me (though far from my best character a few versions ago , a bulwark that died at depth 30) .

If you never played the Infinite Dungeon gametype, it's a classic dungeon crawling experience, no adventure/campaign, only various randomly generated levels with various kind of monsters, elites and bosses and vaults.

An interesting fact about Infinite Dungeon that prevent boredom is that you gain experience faster than usual, roughly clearing 1 depth can gain you 1 level, but challenge increase at each depth too, so you really need that experience, leading you to want to open the vaults sometime, as monsters in there can add a lot in experience and you can end with one more level and sometime good items.

Clearing vaults early can then help you to get better prepared for the lower depth, but, Vaults in the infinite dungeons can be -a lot- more dangerous than the adventure gametype vaults, it looks like the random generation does not really care about the danger level around, so be cautious and be sure to have ways to escape quickly and run to the stairs in case insanity appears in there.

Another problem of the infinite dungeon is that you find much less items than in adventure in comparison to how fast you advance in level and power, making it a lot harder (due to you needing a lot of real luck) to get yourself good items or artifacts, another reason to explore those insanely dangerous vaults.

So back to my character, he was doing good and had cleared 2 early vaults, so i was roughly at level 16 when i entered depth 15 (a Shalore has a 25% experience gain penalty, so it's very good to be level 16 at that point).
Due to the smaller item distribution at that point i still didn't found any teleportation rune, the only escape possibility i had was a phase rune that was given to my character at the start. And my equipment wasn't really so good at that kind of Infinite Dungeon depth, but from past floors i thought i could still manage as long as i don't try to open any more vaults.

And while looking at clearing the floor, i landed into a room, my golem immediately fired his laser beam and exploded 2 turns later, i noticed why at the limit of my field of view : Epoch and Shardskin appeared.
What ... Epoch + Shardskin ? ... that's just plain insane.

Epoch is a temporal elemental boss, so without elemental resistance, you're in for a huge problem (and guess what ... my character had found 0 temporal res items)
Shardskin is stronger, it's the alternate boss of Old Forest, and is immensely more dangerous than the normal boss of that dungeon (Wrathroot), usually the best survival tactic when meeting Shardskin when you're between level 14/15 (the usual level you are when you're doing Old Forest) is to simply escape and go do other dungeons until you get more levels and so more talents/skills because you really need them to avoid taking a huge risk facing that boss (while if you faced Wrathroot you should have not too much problem at such level)

So basically my character was done for, and indeed my shield exploded that turn when i saw the 2 bosses appearing, while i lost half my health.
I used then the only way i had to escape, the Phase door and appeared right next to Epoch. And died the following turn.

In Eidolon, i rebuilt the Golem, and went back, i used the Phase door immediately of course, letting the Golem to delay the 2 bosses.
This time i was lucky and landed in another room, while my Golem was destroyed again 2 turns later.
I moved as away as i could, only to see Epoch appearing (the damn thing is not only insanely fast but it can teleport).
Of course, the phase door wasn't up yet, and Epoch was simply laughing at my bombs, destroying my shield then myself after several turns of me trying to get away then being pulled back by some of Epoch skills.

Eidolon again, rebuilt golem and went back.
Epoch had some trouble killing the golem quickly (i guess most of the damage was made by Shardskin then), so he was able to tank for me, while i was bombing and staff shooting him, but the damage we were doing was not enough in comparison to how much he was damaging the golem, i was thinking about running through a corridor , trying to locate the stairs so i could escape this hellish floor.

But before i reached that corridor, Shardskin appeared.
Without even trying, i just decided to escape with phase door, only to land at 3 tiles from Shardskin and farther from the corridor i hoped to reach ... looks like when ToME4 wants to destroy your character, the game does not have any mercy.

Of course, the shield crumbled from the death rays, and 2 turns later, my then hopeless character exploded (a turn after my Golem died so i couldn't even try to drain my golem life to heal, as of course, no heal and no regen runes have been found up to now).

At that point, i gave up at Eidolon, no point in testing more my luck in this impossible escape from unescapable bosses.
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Graven

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1257 on: August 11, 2013, 03:48:41 am »

Whoa, this thread is kind of ... forgotten.

Can anyone please give me an update on Reavers? I haven't played since 1.00 and I was never good at reavers anyways. I have a sort of guide from 1.00, but I'd prefer if anyone with more recent experience could chime in.

I really like the idea of the class, but then I find I'm far from good enough to deal with the existential lack of any defenses not comprized of bashing enemies with sticks.
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Ukrainian Ranger

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1258 on: August 11, 2013, 05:33:57 am »

Quote
with the existential lack of any defenses not comprized of bashing enemies with sticks.
Bone shield is quite awesome defensive tool. It is buffed since 1.00 because it regenerates over time
5 generic points into armor can't hurt, either.

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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1259 on: August 11, 2013, 06:21:45 am »

As I understand it, it's not uncommon for some of the more boring sort of folks to just restart until they hit an ano-whatsit escort in the first couple of dungeons and roll with light.

Other than that (and I guess some of the other escort/generic trees, to lesser degrees), bone shield, the couple other defensive talents reavers have, leaning on inscriptions/items, and preemptive defense (debuffs, murder) is what reavers have to work with.
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