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Author Topic: Tome 4: Tales of Maj'Eyal  (Read 492447 times)

lemon10

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1215 on: April 24, 2013, 11:06:52 am »

Yeeks are the worst class for being a oozemancer.
There are only two real threats to oozemancers: A high amount of AOE spells (usually from 2+ fire/ice mages on the screen) killing off all your oozes at once (after which you take normal damage), or  1/2 very high damage enemies instakilling you from off screen/killing you in one turn while you have no oozes active.
Both of these are far less dangerous with more health, and yeeks have by far the least health of all the races.

While this health difference can be overcome to some extent with items, the difference at level 50 between a dwarf and a yeek is 250 HP, or the equivalent of equipping 5 HP boosting items.

Furthermore, the Yeek talents aren't really all that good with oozemancers, their second talent (confusion resist+mental save) is completely useless, and the summon mindslayers isn't very good since they already have tons of meatsheilds, and anything that would kill the meatsheilds would probably kill the mindslayers as well.
The global speed boost and the dominate abilities can be fairly useful, but the health loss isn't nearly worth it, far better to go dwarf for instance for the much higher tankiness (as well as the great resistances).
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Neonivek

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1216 on: April 24, 2013, 11:17:07 am »

Is there a class that Yeeks do better then everyone else?

To my knowledge a Yeek is always a detriment.
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Ukrainian Ranger

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1217 on: April 24, 2013, 11:23:46 am »

You should try Yeek solipsist
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Neonivek

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1218 on: April 24, 2013, 11:24:28 am »

You should try Yeek solipsist

I tried a skeleton Soliphsist.

People are right they are extremely powerful.
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Ukrainian Ranger

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1219 on: April 24, 2013, 11:33:22 am »

Yeeks are the best solipsists because their speed bonus stacks with solipsist ability\softens penalty when low on psi. +20 to mental save is also something that any solipsist would like. Domination is good for a class that put all points in willpower\cunning. Instant mindshields can't hurt either

Skeleton is a bad choice, no antimagic, no mindstar mastery...Only ghouls are worse for that class
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1220 on: April 24, 2013, 11:49:42 am »

Solips don't even remotely need mindstar mastery (which is honestly kinda' wasted on 'em... it's got some nice defensive utility but not much beyond that for a ranged class, and if you can get mindstar mastery you can probably get fungus or AM instead.) or antimagic, though losing fungus access stings a bit. It definitely helps 'em, but it's far, far from necessary. Skeletons are still ridiculously tough to kill and provides that sexy debuff duration reduction, which makes them an incredibly solid anything-but-wilder. The heavy shielding goes a long way towards making up for the fungus loss, t'boot.

Ghouls are alright, too. Extra mobility, extra toughness, nice heal, solipsist speed bonus helps offset the ghoul's malus. It's pretty decent. S'worth noting I value ghouls pretty highly, though... the speed penalty makes people crap on them harder than they really deserve. It's functionally not that bad and ghouls get some incredible bonuses.

Yeeks are... honestly, only 'alright' solipsists, from what I've seen. Good, but I'd rather play something tougher. Yeek solipsists have the same squishy problem as all yeek builds do, and while solip tankiness helps ameliorate that quite a bit, it's still there and a problem compared to other races. Best solips are probably thaloren at the moment. Saves boosts, that sexy sexy resall, nice buff, and better meatshields. Even with the nerfs, though, it's pretty hard to go wrong with solipsist anything.
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martinuzz

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1221 on: April 24, 2013, 12:12:53 pm »

Yeeks are the worst class for being a oozemancer.
There are only two real threats to oozemancers: A high amount of AOE spells (usually from 2+ fire/ice mages on the screen) killing off all your oozes at once (after which you take normal damage), or  1/2 very high damage enemies instakilling you from off screen/killing you in one turn while you have no oozes active.
Both of these are far less dangerous with more health, and yeeks have by far the least health of all the races.

While this health difference can be overcome to some extent with items, the difference at level 50 between a dwarf and a yeek is 250 HP, or the equivalent of equipping 5 HP boosting items.

Furthermore, the Yeek talents aren't really all that good with oozemancers, their second talent (confusion resist+mental save) is completely useless, and the summon mindslayers isn't very good since they already have tons of meatsheilds, and anything that would kill the meatsheilds would probably kill the mindslayers as well.
The global speed boost and the dominate abilities can be fairly useful, but the health loss isn't nearly worth it, far better to go dwarf for instance for the much higher tankiness (as well as the great resistances).

Yes, Yeek probably is the worst choice for an oozemancer. But I needed the solipsist unlock, and I just happened to win the game after unlocking it XD
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Ukrainian Ranger

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1222 on: April 24, 2013, 04:15:41 pm »

Quote
Solips don't even remotely need mindstar mastery
Plus to mindpower can't hurt. With artifact mindstars it's quite noticeable.  Thorn grab for fighting bosses is something i very much prefer to have.
Also, mindstar melee solipsist is quite formidable due to it's epic speed, did that with one Thaloren Soliplists (Used Eden's boots) , never had - class talents are still on cooldown.

Quote
and if you can get mindstar mastery you can probably get fungus or AM instead.
Why instead? 2 generic points and 750 gold is not a huge investment for a nice boost to mindpower and ability to slowdown enemy via instant attack. Also, you may get lucky and get it from an alchemist escort something that undead simply can't do. Same goes for nature's touch, free generics for the sleep tree and mental saves.

Quote
Ghouls are alright, too.
Well, I think ghoul everything is good and solipsist everything is good. Sure it's playable, but I am sure that skeletons, Shalorens and Ghouls are the worst solipsists

Quote
Best solips are probably thaloren at the moment
I tend to agree, Con-wis thaloren with the guardian can get quite insane resist all. + I love resist blight, because  corrupters are nasty
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Encased in burning magma

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1223 on: April 27, 2013, 04:12:02 am »

Best solips are probably thaloren at the moment.

Best everything are probably thaloren at the moment. Maaaybe shaloren for late game time warden, but eh.
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BishopX

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1224 on: April 27, 2013, 02:00:36 pm »

Best solips are probably thaloren at the moment.

Best everything are probably thaloren at the moment. Maaaybe shaloren for late game time warden, but eh.

Shaloren are also the best sling archers as well. They shoot scarily fast.

Any tips on playing a bulwark? Everyone treats them as easy but I can never seem to make out of T2 with one.
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1225 on: April 27, 2013, 02:05:17 pm »

Max step up, get a movement infusion, assault all the things. There's fiddly bits surrounding that, but that's more or less the core of it.
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BishopX

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1226 on: April 27, 2013, 02:08:46 pm »

That works well until I run into my first oozemancer  :'(
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1227 on: April 27, 2013, 02:19:21 pm »

Ehn... shield with acid or nature resistance, preferably the latter. Movement infusion into rush, shield bash, block the mucus, counter-assault. Dead oozemancer. Dead most things, really. Counterstrike assaults melt faces like face melting is having a free giveaway week and the area is infested with face melt loving hobos.

Can also rush, bleeding edge (/whatever, really), movement infusion/TP/murder-an-ooze-for-step-up-proc out, then repeat until dead o'mancer. Bulwarks are really mobile, as paradoxical as that might seem, and benefit pretty heavily from hit/run tactics and/or careful positioning. Leverage the advantage!
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1228 on: May 17, 2013, 07:16:00 pm »

I missed it, but ToME4 1.0.3 has been released early May , with the usual big bunch of fixes, new things and a new trailer :
http://te4.org/blogs/darkgod/2013/05/tome/tales-majeyal-103-aka-new-dawn
« Last Edit: May 17, 2013, 07:19:59 pm by Robsoie »
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BishopX

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1229 on: May 17, 2013, 10:31:03 pm »

The alternate versions of the first ten dungeons are quite nice. In particular I like the new maze version which has a much more broken layout a gaping hole to jump down to the next level.
« Last Edit: May 19, 2013, 01:51:57 pm by BishopX »
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