Religion and Magic: Titles within the ExemplarateCriterion:The religious leader of the Exemplarate. One who is spiritually ready to transcend to Utopia, but who has elected to reincarnate once more and guide their people. They are born and live almost all of their adult lives in monastic seclusion, but convene with Paragons yearly to learn of the world's affairs, and pass their guidance on through them. They have the final authority in any appoint made by the Exemplars, and are invested with the authority to issue decrees which supercede all regional laws, but are discouraged from exercising this power unless regarding a moral or spiritual necessity. When the former Criterion trancends, the Exemplars are charged with finding and appointing a new one from among young children, following a process of spiritual lessons, meditations, and tests of attachment and temperament.
Exemplar:Regional spiritual guide and teacher. They preside over major cities and their surrounding areas (known as their Parish), and convene with the Criterion yearly. The office holds a great deal of power over the social and political landscape, with final judicial authority over their parish, the power to denounce and bar locally-elected rulers from the regional council, and the ability to appoint Inquisitors and name Paragons from among their people.
Inquisitor:A station combining the duties of watchman and judge, they are appointed by an Exemplar and act as their eyes, ears, and right hand. Often chosen from important families, decorated soldiers, and officials within the Parish, they are invested with the same judicial power as their Exemplar, who is in turn held responsible for the actions of their Inquisitors. Though they are sometimes sent to settle legal matters when an Exemplar is unable to do so in person, they are often tasked with investigating and resolving suspected supernatural crimes, such as Daemon Worship and Spellcraft.
Paragon:Akin to saints, they are individuals recognized for great skill, wisdom, and service to the Exemplarate or society at large. Appointed by an Exemplar, and confirmed in person by the Criterion, they are often chosen from those celebrated and idolized by the common folk. Though some are nominated posthumously, during their lives they may become local spiritual leaders, Inquisitors, or even Exemplars. They do not hold any official power within the Exemplarate itself, but being named a Paragon is a mark of high prestige, and elevates them and their talents in the public eye.
I figured sharing a few more religion snippets wouldn't be unwelcome, since this is a Worldbuilding thread after all.
Also, sorry kahn. Like I'd said before, a lot of these things are written with d20 veterans in mind so you may not find them intuitive, or are completely custom house rules so you may not find them on the wiki.
In brief: Major skills are focal areas for your character, and always start 2 points higher than other skills (hence the +2). Minor Skills are just what I call any skill your character has, but isn't specialized in; you can still learn them, but you won't have that +2 bonus. Also, the first number listed in parenthesis is how many Skill Points you've invested in that Skill; you get a few of them to spend per level, but can only have up to your character's level in points spent on any one skill (for balance purposes). Also, the intelligence modifier to skill points you gain per level comes from your Intelligence ability score. If you have any other general rules quearies, I'd highly suggest poking around in the Standard Rules Document website I linked. It's got everything you could want to know about general d20 rules, and then some.