Religion and Magic: Spellcasters and their PatronsMagic is a strange and unpredictable supernatural force. Magic stems from the realms beyond, and few mortals are able to create or control it on their own; unless they possess innate magical properties, most creatures must gain the aid of an appropriate Patron before they are able to wield magick. Patrons are often the object of a religion, including powerful Archons or Daemons such as a god or elemental spirit. Such Patrons often require oaths and conducts out of their Pledged, and provide access to miraculous Words of Power in exchange for their outstanding dedication, usefulness, or conviction. The Patron's domains determine what sort of spheres of magic their Pledged can be granted access to... for example, a cultist Pledged to the Warrior Daemon Flauros may learn wordspells that grant victory in battle, and gain the ability to miraculously summon and control flames.
There are other ways to gain the services of a Patron as well. Spellcasters who study magick may learn the laws that govern Daemons, Archons, and other outsiders, and use this information to gain the services of Patrons relevant to their interests. Many will form pacts with major Daemons such as the Elf King or Shass the Trickster, gaining a portion of their Patron's power in exchange for tributes or services. Less scrupulous wizards may find ways to bind their Patrons into service against their will; a necromancer may draw power from the Keeper of the Dead by stealing stolen bones and gravesoil in a rune-covered jar, while an evoker may draw their powers from minor elemental Daemons imprisoned within an amulet-sized cage of Cold Iron. Others still may elect to host an aspect of their Patron within themselves, such as an ancestor spirit, minor Archon, or animal totem, which grants them an innate well of magic to draw upon, but which frequently have physical or mental effects on their hosts. Some creatures have an innate ability to use certain Wordspells as well; for instance, the fey heritage of Elves and Hobs allows them to cast minor enchantments and glamors without a Patron.
Not all Patrons are equal in power either; weaker Patrons often require less of their Pledged (or have less ability to escape binding), but may not know many Wordspells, or have a great deal of power to loan. Some Magick Practicioners seek out new, more powerful Patrons, though this can be a time-consuming process requiring weeks of research, communion, and effort.