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Author Topic: The "Ultimate War Simulation"  (Read 8544 times)

redacted123

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« Reply #60 on: February 25, 2011, 10:06:54 am »

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« Last Edit: January 24, 2016, 02:58:07 pm by Stany »
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Zrk2

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Re: The "Ultimate War Simulation"
« Reply #61 on: February 25, 2011, 03:16:25 pm »

As a heads up to anyone who might want to try that Mideast Crisis mod, C&C3 is on Steam for 75% off until the end of this weekend :).

Nice plug, how much are they paying you?
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Virex

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Re: The "Ultimate War Simulation"
« Reply #62 on: February 25, 2011, 08:16:36 pm »

Mineclearing? But comrade commissar, we have no mine detectors!

Mine detectors are for engineers! Penal battalions get shovels and heavy rocks! Now clear that minefield before dawn and for every mine that detonates when the regiment marches through, I shoot ten of you traitors!
Why fiddle with mine detectors when One can just drive over them?
Incidentally, I can't recall any RTSes where combat engineering played in important role. Which is a shame, because it involves Some of the coolest machines on the battlefield. Plus, not having mobile bridges is a major problem when fighting in a river-rich area and nothing says "screw your defenses" like ramming through them with a tankdozer.
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squeakyReaper

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Re: The "Ultimate War Simulation"
« Reply #63 on: February 25, 2011, 08:19:07 pm »

Quote from: Wikipedia
U.S Army M104 Wolverine Heavy Assault Bridge

For some reason, I found this utterly hilarious.
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Leafsnail

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Re: The "Ultimate War Simulation"
« Reply #64 on: February 25, 2011, 08:23:44 pm »

And yet Germans didn't complain when we toppled Hitler. Mostly because they were too exhausted and hungry to complain, but still...

Allied-inflicted civilian casualties in Germany and Japan were absolutely appalling by modern standards. Honestly, even the regard for civilian casualties is a fairly modern phenomenon.
Because we weren't trying to help the civilians there.  It was a matter of self defence and stopping tyranny.  Sure, civilians can die if there's a legitimate other reason we're fighting the war, but if "helping civilians" is supposedly the reason, then blowing them up completely invalidates the aim of the war in the first place.
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Aqizzar

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Re: The "Ultimate War Simulation"
« Reply #65 on: February 25, 2011, 08:30:07 pm »

Incidentally, I can't recall any RTSes where combat engineering played in important role. Which is a shame, because it involves Some of the coolest machines on the battlefield. Plus, not having mobile bridges is a major problem when fighting in a river-rich area and nothing says "screw your defenses" like ramming through them with a tankdozer.

Mainly because it's a lot of finicky different machines for a player to keep track of.  In my experience, when players are told "hey you need all these extra tools to get your fightan men to the action" they go "fuck, why do I need to build bridges, can't we just have an amphibious APC?"  I'm not being smarmy about "dumbing down" bullshit, I speaking of my own reaction to the few games I have played with combat engineering.  Basically, it comes down to making it interesting without being an unavoidable chore.

Bridges are one that really perplex me.  I mean, so many RTS's rely on little rivers and crevasses to separate your guys, when there were bridgelayer tanks in the first World War.  That said, the few games I can think of that had combat engineers were all about crossing water - namely, War Wind (building bridges) and Lords of the Realm (where you needed some peasants in your army, to fill in moats and sap castle walls).

Quote from: Wikipedia
U.S Army M104 Wolverine Heavy Assault Bridge

For some reason, I found this utterly hilarious.

"OH SHIT!  Here come the bridges!"  Just the way it's named the "Wolverine Heavy Assault" type makes it sound like the bridge had gatling guns or something.
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Jackrabbit

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Re: The "Ultimate War Simulation"
« Reply #66 on: February 25, 2011, 08:37:09 pm »

If that was in an RTS, every time you click on it it should say "bridging the gap between this life and the next".
Also yes, it should have gatling guns.
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Akura

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Re: The "Ultimate War Simulation"
« Reply #67 on: February 25, 2011, 09:28:56 pm »

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Zrk2

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Re: The "Ultimate War Simulation"
« Reply #68 on: February 25, 2011, 11:07:40 pm »

The game you guys want is commonly known as Dwarf Fortress. The bridges don't need Gatling guns.
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Nikov

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Re: The "Ultimate War Simulation"
« Reply #69 on: February 26, 2011, 11:55:21 am »

I've found I can turn Men of War's urban maps into hellish nightmares with the proper application of mines, wire, hedgehogs and "driving the tank through the rear of a building to shoot out of the front door from the living room" tricks. In field battles its hard to get enough time, but a little wire just past hand-grenade range goes a long way in controlling your kill zones. I had a little squad of Volkstrum shoot three SAS teams to death thanks to barbed wire and AP mines in the weeds.

Most military engineering is road repair, road construction, culvert denial (stuffing it with barbed wire), pouring concrete and setting up plywood housing, as my cousin has relayed to me from the 'Stan. He has set up a few combat outposts from scratch, which is when the OPFOR likes to swarm out of the hills overnight and shoot from the wire at dawn. Barbed wire still works, apparently.

Edit: Speaking of MoW, I just won a fun round of Assault Squad as the USSR using flamethrower teams. Apparently Japanese tanks aren't watertight! Who knew?

I miss Return to Castle Wolfenstein's flamethrower. You could bounce that thing around corners and really clear a room with it. All flamethrowers are in most games is, well... disappointment.
« Last Edit: February 26, 2011, 12:31:36 pm by Nikov »
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Zrk2

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Re: The "Ultimate War Simulation"
« Reply #70 on: February 26, 2011, 01:36:05 pm »

So build a better flamethrower.

... What did you expect? THIS IS BAY 12!
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DJ

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Re: The "Ultimate War Simulation"
« Reply #71 on: February 26, 2011, 01:52:23 pm »

Edit: Speaking of MoW, I just won a fun round of Assault Squad as the USSR using flamethrower teams. Apparently Japanese tanks aren't watertight! Who knew?
I don't think the flame needs to actually get inside to kill the crew. A small metal box that's ablaze on the outside must get really toasty on the inside.
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Aqizzar

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Re: The "Ultimate War Simulation"
« Reply #72 on: February 26, 2011, 02:01:43 pm »

Even they are watertight, no tank in the 1940s was airtight.  The superheated air wouldn't just make the metal box a bit toasty, it'd be like being in burning building, you'd die from asphyxiation.

Not to mention, y'know, Japanese tanks.  It'd probably set the fuel lines on fire or something.
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Johnfalcon99977

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Re: The "Ultimate War Simulation"
« Reply #73 on: February 26, 2011, 04:23:00 pm »

Holy shit thats half way to the point of the thread.

I clicked the link before I realized it was a spambot.

 ???
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Realmfighter

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Re: The "Ultimate War Simulation"
« Reply #74 on: February 26, 2011, 04:25:27 pm »

Holy shit thats half way to the point of the thread.

I clicked the link before I realized it was a spambot.

 ???

There was a spambot who posted in the thread, who got its post deleted after I posted that.
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