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Author Topic: Dead Island  (Read 18989 times)

umiman

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Re: Dead Island
« Reply #180 on: September 09, 2011, 08:17:12 pm »

This game is getting really, REALLY hard now.

Draco18s

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Re: Dead Island
« Reply #181 on: September 09, 2011, 08:22:22 pm »

This game is getting really, REALLY hard now.

After Act 1 the game is pretty much unplayable singleplayer.
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umiman

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Re: Dead Island
« Reply #182 on: September 09, 2011, 08:51:13 pm »

Yes, it's insane.

All the quests I was doing with my friends on co-op, I seriously cannot imagine doing them solo. For example, in Act 2:

Walking from the church to the pump station and back as a group of 3 = trololololo lololol...

Walking from the church to the pump station and back solo =
1. a full stack of grenades
2. a full stack of molotovs
3. some deo-bombs
4. 3 medium health kits
5. 1 large health kit
6. 3 deaths

All that to walk a total of 800 meters.

Knight of Fools

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Re: Dead Island
« Reply #183 on: September 09, 2011, 10:07:25 pm »

Sounds epic.
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Draco18s

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Re: Dead Island
« Reply #184 on: September 09, 2011, 10:12:16 pm »

Sounds epic.

Odds are he lost money doing it too.  Dying steals a small portion of your cash (but nothing else) and repairing damaged weapons gets exponentially more expensive as they get damaged.  And zombies drop very very little cash.
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Knight of Fools

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Re: Dead Island
« Reply #185 on: September 09, 2011, 10:29:18 pm »

I imagine they don't have much cash because they died so many times.  They ran out of cash and became zombies.
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Necro910

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Re: Dead Island
« Reply #186 on: September 09, 2011, 10:58:46 pm »

Sounds epic.

Odds are he lost money doing it too.  Dying steals a small portion of your cash (but nothing else) and repairing damaged weapons gets exponentially more expensive as they get damaged.  And zombies drop very very little cash.
Sounds like fisticuffs is more practical.

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Ivefan

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Re: Dead Island
« Reply #187 on: September 09, 2011, 11:31:46 pm »

Yes, it's insane.

All the quests I was doing with my friends on co-op, I seriously cannot imagine doing them solo. For example, in Act 2:

Walking from the church to the pump station and back as a group of 3 = trololololo lololol...

Walking from the church to the pump station and back solo =
1. a full stack of grenades
2. a full stack of molotovs
3. some deo-bombs
4. 3 medium health kits
5. 1 large health kit
6. 3 deaths

All that to walk a total of 800 meters.

Currently in Act 3 and no, It's not harder than the beginning.
Just run past everything unless they are at an objective, or jump up on a car and hit them with something long.
For thugs - get something with a lot of force and hit it's arms to break them, then its easy(or throw a molotov at it)

The game feels rushed, Cutscenes feels inconsistent with plot and the durability of items annoys me.
Its like they started making one game and then decided to change it into borderlands
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nenjin

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Re: Dead Island
« Reply #188 on: September 09, 2011, 11:46:11 pm »

Just watched a friend play about an hour.

To be honest, I wasn't impressed. At all. The game makes for nice screen shots. But the list of things wrong with it is unbelievable.

-A driving game where you can't look backwards in the car.

-Borderlands lite, essentially, plus crafting. I'm so sick of the white, green, blue, purple Diablo-quality levels when it's done as a focal point of game play. It's a nice touch to a well-rounded game. It cannot carry a entire game. "A tiring Crowbar." Really. That's how lazy they were.

-The level skill trees somehow manage to be even less interesting than Borderlands. Passive bonuses to durability and damage, or money when you die. You know, that thing that respawns in containers every time you leave an area and come back.

-Oh and that. Not only does it have an absolutely lazy container system that basically promotes bottom-feeding, the freaking zombies spawn in the exact same places and will re-pop literally 10 seconds after you've entered a safe point and left again.

I noticed more but by that point I'd kind of written it off.

It's funny to watch Zombies get run over. But not for whatever they're charging for it.

I could see this being ok with a small group of friends. Just like Borderlands, it's built for speed and thoughtless looting. Not my kind of game. I like to take co-op games slowly, and I got my fill of mindless violence and looting with no soul in Borderlands. I might pick this up on Christmas, when it's $15 or less, and pray the PC community can manage to mod it.
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NRDL

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Re: Dead Island
« Reply #189 on: September 10, 2011, 01:24:59 am »

So, can we get an official review from you players? 
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Ivefan

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Re: Dead Island
« Reply #190 on: September 10, 2011, 02:20:16 am »

So, can we get an official review from you players?
You can get a subjective one.

It's like they was making a survival game and then suddenly they decided they should make it into borderlands but didn't have time for it.
Dialogues & cutscenes is riddled with inconsistencies and poor animation.
The item system is pointless and just adds an unnecessary feature. why? because autoleveling. You level, the mobs level and your items get weak.

All that nenjin says is true, except for the container system. its even worse because there is never anything worthwhile in them.
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Draco18s

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Re: Dead Island
« Reply #191 on: September 10, 2011, 02:34:17 am »

All that nenjin says is true, except for the container system. its even worse because there is never anything worthwhile in them.

Only bother opening anything made of metal.  Trash cans, cash registers, and lockers.  Duffle bags have diddly, its the metal ones that have things like car parts, batteries, and bits of wire in them that can be turned into weapon mods.
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nenjin

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Re: Dead Island
« Reply #192 on: September 10, 2011, 02:40:55 am »

Don't get me wrong, the combat is kind of? cool. I had to laugh when my friend knocked down a zombie and promptly threw a knife straight into its brown eye to kill it when it was bent over trying to stand up. Then he walked up and pulled it out.

And it does look fairly difficult at times, it's got the tension of zombies spawning in bushes and sneaking up on you fairly often. The real survival draw is the order in which you find weapons and the rarity of guns and ammo. The guns follow the same kind of item system as the melee weapons (Weak, flimsy, strong, sinister, military, ect...) but the effects that I saw were no where as interesting as Borderland's fairly detailed item generation. These things are like, damage, durability, all on a sliding scale. Maybe it ramps up more significantly? But after watching my friend wander for a long time at around quest 5 or 6, level 10 or something....it was fairly boring. The exploration and looting isn't all that interesting, you can't interact with shit and like most of these games, "open world" is liberally interpreted at times. It's on the level of Borderlands, where you're looking for two things. Money, and bizarre weapons like paddles and shovels. Tack on a few meaninglessly collectibles like the ID Cards and hey, you've got yourself a "AAA" game.

I'm sure at the end game, the weapons you craft are fairly whacky and maybe even the item generation expands beyond the three traits I saw on most weapons. Blunt, bladed, it didn't really seem to make a difference. Maybe on the bigger guys, who knows.

As a single play through, or doing your first time through strictly on co-op, I could see someone feeling their money is not wasted. But replay? When the zombie spawns aren't even varied and repop infinitely, I really doubt another character or those few weapons you didn't get are really going to make it worthwhile. And if the stench of disappointment is something you can't stand these days, keep your money and wait for a sale. Because I'll put money down this game is going to discount faster than Chinese baby food. Every 30 seconds you're going to notice what the game isn't doing more than what it is doing.

And let's not forget that it's fairly buggy too.
« Last Edit: September 10, 2011, 02:47:34 am by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
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Tilla

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Re: Dead Island
« Reply #193 on: September 10, 2011, 03:14:35 am »

Don't get me wrong, the combat is kind of? cool. I had to laugh when my friend knocked down a zombie and promptly threw a knife straight into its brown eye to kill it when it was bent over trying to stand up. Then he walked up and pulled it out.

And it does look fairly difficult at times, it's got the tension of zombies spawning in bushes and sneaking up on you fairly often. The real survival draw is the order in which you find weapons and the rarity of guns and ammo. The guns follow the same kind of item system as the melee weapons (Weak, flimsy, strong, sinister, military, ect...) but the effects that I saw were no where as interesting as Borderland's fairly detailed item generation. These things are like, damage, durability, all on a sliding scale. Maybe it ramps up more significantly? But after watching my friend wander for a long time at around quest 5 or 6, level 10 or something....it was fairly boring. The exploration and looting isn't all that interesting, you can't interact with shit and like most of these games, "open world" is liberally interpreted at times. It's on the level of Borderlands, where you're looking for two things. Money, and bizarre weapons like paddles and shovels. Tack on a few meaninglessly collectibles like the ID Cards and hey, you've got yourself a "AAA" game.

I'm sure at the end game, the weapons you craft are fairly whacky and maybe even the item generation expands beyond the three traits I saw on most weapons. Blunt, bladed, it didn't really seem to make a difference. Maybe on the bigger guys, who knows.

As a single play through, or doing your first time through strictly on co-op, I could see someone feeling their money is not wasted. But replay? When the zombie spawns aren't even varied and repop infinitely, I really doubt another character or those few weapons you didn't get are really going to make it worthwhile. And if the stench of disappointment is something you can't stand these days, keep your money and wait for a sale. Because I'll put money down this game is going to discount faster than Chinese baby food. Every 30 seconds you're going to notice what the game isn't doing more than what it is doing.

And let's not forget that it's fairly buggy too.

It's tops of the Steam sales charts currently and in the 2, 3, and 16 positions on Amazons best sellers for respective consoles (PC is first). I don't see this doom and gloom quite so much as you imply. Reviews are generally good with a few exceptions. It's far from failing by any metric.

The bugs can be overcome and especially playing with a friend it's pretty satisfying all around. Many of your points are just outright incorrect and it shows that you have neither played the game or even seen it beyond the first area which is a rather drawn out tutorial if anything.

Why does a game have to do more than have fun combat and upgradable weapons again? I can lop the limbs off zombies and have them still feebly trying to bite at me, headbutt, and so on. It is awesome.
« Last Edit: September 10, 2011, 03:18:48 am by Tilla »
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umiman

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Re: Dead Island
« Reply #194 on: September 10, 2011, 03:36:46 am »

Psh, how can you possibly listen to such garbage data like Metacritic and Amazon. Clearly the only way to form a definitive review of this game is to watch your friend play it! Jesus, Tilla, what were you thinking?

My review:
This game is very fun if you have a coop partner or two. 4 person coop is also possible, but things just get way too confusing with 4 people running around doing their own shit. Don't attempt this game solo... I really don't think it's possible past the first act without either extreme patience or extreme cheating. Neither of which is particularly entertaining, for me anyway.
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