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Author Topic: War game with a twist Discussion thread.  (Read 10111 times)

ggamer

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Re: War game with a twist.
« Reply #45 on: February 19, 2011, 03:42:27 pm »

right. So we want a steam-punk powered by magic tech level?

also, burntpies will be booted soon if he doesn't pick a color so we can move on.

EDIT: I'll give him until 5 o'clock to post, then we're moving on.

Until then, go ahead and start creating your civ/race/thing and unit list.

Spoiler: Unit list example (click to show/hide)
« Last Edit: February 19, 2011, 03:51:19 pm by ggamer »
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squeakyReaper

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Re: War game with a twist.
« Reply #46 on: February 19, 2011, 03:53:25 pm »

We're going to need a better guideline than that, unless you want us to make up the standards.  That allows for such a wide variety of units that I wouldn't know where to start.
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ggamer

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Re: War game with a twist.
« Reply #47 on: February 19, 2011, 03:56:00 pm »

We're going to need a better guideline than that, unless you want us to make up the standards.  That allows for such a wide variety of units that I wouldn't know where to start.

standards for what? the units?

well, that's the fun part. Just create some units with different Health, Attack, Defense points, special abilities, and guess for a point value.

Like the whole flamethrower powered by magic thing. Make that shit! sounds awesome!

Ultimuh

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Re: War game with a twist.
« Reply #48 on: February 19, 2011, 04:02:36 pm »

Oh dear.. a strategic RTD with loose rules.. I wonder how long this will take?
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AntiAntiMatter

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Re: War game with a twist.
« Reply #49 on: February 19, 2011, 04:08:03 pm »

I shall control a republic of lizard people with a powerful zeppelin airforce. Units will be added in later when I have the time, unit guidelines are too general. The lizard people are tall, thin, wiry, and are lightly feathered and have dark blue scales.
« Last Edit: February 19, 2011, 05:06:45 pm by AntiAntiMatter »
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Ultimuh

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Re: War game with a twist.
« Reply #50 on: February 19, 2011, 04:10:02 pm »

Well, I will think of what I shall command, need some time to think.
Tough I say dibs on samurai and ninja themed units! XD
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Johnfalcon99977

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Re: War game with a twist.
« Reply #51 on: February 19, 2011, 04:10:41 pm »

Is it too late too join?
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ggamer

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Re: War game with a twist.
« Reply #52 on: February 19, 2011, 04:20:41 pm »

Is it too late too join?

If burnttoast doesn't post, then you can join.

squeakyReaper

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Re: War game with a twist.
« Reply #53 on: February 19, 2011, 04:23:48 pm »

Specialized Navy, ho!  Using steam as an energy source is easy if you're on the water; infinite reagents for motion!  I'll create specs of units after someone else; I wanna use theirs as a basis.
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Johnfalcon99977

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Re: War game with a twist.
« Reply #54 on: February 19, 2011, 04:28:18 pm »

Is it too late too join?

If burnttoast doesn't post, then you can join.

I really hope he doesn't.
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KaguroDraven

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Re: War game with a twist.
« Reply #55 on: February 19, 2011, 04:29:15 pm »

I call the Shapers, ala the Geneforge series.
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ggamer

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Re: War game with a twist.
« Reply #56 on: February 19, 2011, 04:29:52 pm »

Uuh.. Orange?

edit:
Spoiler (click to show/hide)

whup, you need to pick a part of the island.

Johnfalcon99977

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Re: War game with a twist.
« Reply #57 on: February 19, 2011, 04:30:58 pm »

If I get to join, I choose the northern most part of the map.

Edit: I also want the color Green. Brown is a good secondary if I cant have green.
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KaguroDraven

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Re: War game with a twist.
« Reply #58 on: February 19, 2011, 04:31:43 pm »

The northern most part has the northern peninsula on the northern island, which is mine.
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"Those who guard their back encounter death from the front." - Drow Proverb.
I will punch you in the soul if you do that again.
"I'm going to kill another dragon and then see if I can't DUAL-WIELD DRAGONS!
Because I can"-WolfTengu

Johnfalcon99977

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Re: War game with a twist.
« Reply #59 on: February 19, 2011, 04:37:06 pm »

Wait, I I have a map of the rougth claims so I can choose?
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