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Author Topic: Dwarf Fortress 0.31.19 Released  (Read 171302 times)

Urist Da Vinci

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Re: Dwarf Fortress 0.31.19 Released
« Reply #135 on: February 16, 2011, 08:28:05 pm »



Vultures attack chicks and steal bees!

Dr. D

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Re: Dwarf Fortress 0.31.19 Released
« Reply #136 on: February 16, 2011, 08:50:06 pm »

Apparently you can grow food on straight soil layers now (again I'm told). Interesting...
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Lofn

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Re: Dwarf Fortress 0.31.19 Released
« Reply #137 on: February 16, 2011, 09:00:50 pm »

Sorry if this is the wrong place, but...

EDIT: it was the wrong place.
« Last Edit: February 17, 2011, 05:17:22 am by Lofn »
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dieffenbachj

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Re: Dwarf Fortress 0.31.19 Released
« Reply #138 on: February 16, 2011, 09:07:45 pm »

I don't know if this can be done, but, I want to build a pit trap into a room filled with bees... watch goblins get stung to death. I wonder if you can agitate bees by splashing them with water or something...

Also, I like the embark screen, just wish May Green/Therapist were updated already  :D
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Urist is dead tome

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Re: Dwarf Fortress 0.31.19 Released
« Reply #139 on: February 16, 2011, 09:08:44 pm »

Uh... I have trolls instead of dwarves. What's with that?
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G-Flex

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Re: Dwarf Fortress 0.31.19 Released
« Reply #140 on: February 16, 2011, 09:10:06 pm »

Uh... I have trolls instead of dwarves. What's with that?

... You didn't try to mod your game, did you?
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Bouchart

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Re: Dwarf Fortress 0.31.19 Released
« Reply #141 on: February 16, 2011, 09:14:20 pm »

So just how am I supposed to get started with bees?  Bees have to start out on the map somewhere?  How do you know if you start out with bees?
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magistrate101

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Re: Dwarf Fortress 0.31.19 Released
« Reply #142 on: February 16, 2011, 09:43:14 pm »

So just how am I supposed to get started with bees?  Bees have to start out on the map somewhere?  How do you know if you start out with bees?

Open up creatures tab and look for them?

NW_Kohaku

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Re: Dwarf Fortress 0.31.19 Released
« Reply #143 on: February 16, 2011, 10:19:18 pm »

Magma furnaces appear to be gone, I don't see them when building kilns to test the new ceramics stuff.

Also... these maps look pretty desolate, now.  Even in the caverns, you open one up (they seem like there is less space between surface and cavern, now) and you see nothing but the same siltstone as far as the map is revealed.

I guess this is part of the "caravan" stuff, where things are more rare, so you have to trade for them, now, but if we're going to be restricted in what we can mine, I hope that if/when I actually can find something, there's more than 4 tiles of it, because the only non-layer stones I'm seeing are a few useless gems in the same tiny clusters I've always found them in...

It's like after the last few versions, and all the complaints of overabundant everything, now, we embark, and we're lucky if we find microcline.
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G-Flex

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Re: Dwarf Fortress 0.31.19 Released
« Reply #144 on: February 16, 2011, 10:21:56 pm »

Yeah, things probably just went a bit too far in the other direction.
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Greiger

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Re: Dwarf Fortress 0.31.19 Released
« Reply #145 on: February 16, 2011, 10:22:28 pm »

Ok...I embarked on a site that said it had deep metal.  So while building my fortress expecting metal to start showing up after the 2nd or third cavern, I had my miners to dig down for some. 

I'm at the magma sea.  No metal.  None, not even any cluster stone or gems.  It's all solid diorite, marble, slate, or Quartzite.  Is that a bug or is spoilerite not available everywhere anymore?  That's the only metal I found anywhere.
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agatharchides

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Re: Dwarf Fortress 0.31.19 Released
« Reply #146 on: February 16, 2011, 10:35:58 pm »

I think this  thread had pretty much the latest on the metal situation.
http://www.bay12forums.com/smf/index.php?topic=77479.0
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Askot Bokbondeler

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Re: Dwarf Fortress 0.31.19 Released
« Reply #147 on: February 16, 2011, 10:49:08 pm »

i for one would welcome some scarcity, but i seem to have stumbled on an hematite rich region...

Greiger

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Re: Dwarf Fortress 0.31.19 Released
« Reply #148 on: February 16, 2011, 10:57:48 pm »

Bah from the findings on that thread looks like I'm SOL.  My lower levels where folks seem to be finding trace amounts of deep metals is all marble.  My exploratory shafts have found nothing so far, and even if I find something I won't find anything useful in marble.  The spoilerite vein looks to be nice sized though.  Hopefully the whole thing isn't hollow.

I ordered metal from the caravans, but unless they bring the stuff 20 or 30 bars at a time now I won't have any defenses by the time the gobbos show up.  So far it's looking like a successful military defended fort is an impossibility without supertraps to harvest the first few shipments of goblinite.


Another bit of an oddity.  My home civ has no access to iron. (which is pretty ridiculous since they own the almost the entire south side of the world) yet I can still order steel bars from them.
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GamerKnight

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Re: Dwarf Fortress 0.31.19 Released
« Reply #149 on: February 16, 2011, 10:59:04 pm »

Hey, I've got the Lazy Newb Pack, can I just replace the old version of DF in the LNP folder, or do I need to redownload?
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