Dominique Wakeman"Fuck." That about summed it up. She didn't trust the immortals to be technically proficient enough to repair and monitor the streams, so she made a 'come on' motion to the one following her and headed back out to collect the other one. "Come on, let's move. You, watch the left. You, watch the right." I'm getting kind of tired of just calling them 'you' all the time... "All right. You, you're Alonso. And you're Basilio. So when I say Alonso, I want you" - she pointed at the one watching the left - "to listen, and when I say Basilio, that's your cue to take orders. If I want you both to do something I'll say so. Got it? Alonso, nod if you understand." She waited. "Basilio, nod if you understand."
Once she had their responses, she opened the doors. "Both of you, let's move. Keep a close eye out, and if you sense anything suspicious, touch my shoulder to get my attention and then point it out to me."
You head back the way you came and collect your other immortal. You attempt to name them in order to keep them straight. Surprisingly, they take to it easily, and both of them nod in understanding. It's sort of odd to think of them as having names.
You haul open the doors to the maintenance floor, and the immortals cover your flanks as you enter. [Luck 1] There are a few things you notice immediately. The first is the fully extended security turret that's hanging from the ceiling at the end of the checkpoint hall. The second is Ashley, standing beneath the turret. She appears to be packing up a set of tools. [Ashley reflex 4] She looks absolutely stunned to see you.
[Observation 18] The rest of the room is pretty much exactly as you expected it. The security checkpoint is essentially an eight foot wide, twenty foot long corridor with two thin strips of blue glass-like material running the length of each wall. Under normal circumstances, workers would walk through, be passively scanned, and detained by security in the event of theft, possession of contraband contraband, or system error. Failure to comply would result in the turret being lowered, although, before now, you've never actually seen that happen. You also notice a small panel hanging open on the ceiling immediately to the right of the security turret. It's filled electronics, and, though you're no mechanic, you'd guess they're important.
Alonso and Basilio tap you on opposite shoulders and point down the hallway. The turret whirs and focuses on Alonso. Ashley opens her mouth in surprise.
This is going to get hairy.
Health: 128/128
Stamina: 120/120
Carried Weight: 166/210
Attire: Harlequin Uniform, Styx Assault Armor (150/150, 60lbs. Integrated Power cell charged 3/3, Internal Ammunition Supply [Cerico, 16])
Inv:
Dominique's Abassy Heavy pistol -laser sight- [7, 8lbs]
.50 pistol clip (7 0.2lbs) x5
Artemis Railgun (3/3 A, 3/3 E 18lbs)
Size S-3 rail spike pack (3, 0.6lbs) x2
Cerico Shotgun (24/8 A, 16lbs)
12 gauge shells (8, 0.3lbs) x5
Stun club (50/50 11lbs)
Advanced Medical Kit (10/10) (5lbs)
Energy Cell (Full, 0.5lbs) x5
ORS (3) x2
Status: Floor 15
Purple face: Ashley
Green hollow face: Immortal
Gold hollow face: You
T on grey background: Security Turret
---
James EvanJames attempts to elicit the same... potential, to allow Iscariot to talk.
You breathe deeply and focus. It isn't that Dominique's training was completely ineffective, even this much is more than you could do before, but you feel that there's a wealth of information that you're simply missing. [A.Kinetics 19] The feeling of potential swells across your skin again, feeling stronger and more stable this time. Iscariot winks back into being beside you. He seems slightly more irritated than he did last time. [Gather information 14+1] Or, perhaps, simply more scared.
"Short version," he begins without preamble, obviously intending to get as much out before you lose your grip again. "We aren't strong enough to contain the force of the blast. If you hold on, I'd give us a one in twenty at surviving. If you charge a barrier and let it set, well, it'd be about as effective as covering the bomb in birthday wrap. That is a mark IV, low yield, demolition pack designed for sabotage."
You frown. Iscariot, formerly being your subconscious, shouldn't know anything that you don't.
Iscariot notices your confusion and shrugs. "We've got a dead Technocrat Acolyte in our head, I made a point of sorting through what he knew after you disposed of him. The point is that the bomb is designed to be low-enough yield to slip through the ITM sensors, which means that just one or two of these things can't destroy the ship."
[Luck 13] You glance involuntarily at the bomb. For now, it appears content to sit tight and not explode.
The intercom beeps again, and Tarran's voice comes through in rush. "James, I've got another bomb in engineering. Missed it because I wasn't looking for it. We have a serious problem. Hoke has us at a few minutes out from Hensfield, but... I have no idea if we can land before one of these turns us into burning gibs. James, do you think there is a chance, even a tiny one, that we can disarm these things?"
[Failed Roll not show]
Health: 88/88
Stamina: 100/100
Carried weight: 111/300
Attire: Exarch Dress uniform [8lbs] James' Light Body armor 50/50 (50/50) [25lbs]
Inv:
Renfield SMG (10/30, 10lbs)
Riot shield (10lbs 1/30, in hand)
Piru Gauss Rifle (E5/5 A5/5 16lbs)
.45 Gauss slug clip (5)
Simone's Song (6lbs 3/7 -Frangible Rounds-)
.50 caliber Frangible pistol clips (7) x1
Irin Combat Shotgun 3/6 (15lbs)
Dybbuk Flechette Canister Rifle (1/2 35 lbs)
20 mm flechette canisters (x2, 1 lb)
Status: The Virtue, PD Turret.
Crew Required: 2 For optimal performance, 0 for basic performance.
- 1 Pilot
- 1 Gunner
Special: Advanced on-board systems can handle piloting when necessary, as well as automatically optimizing power levels through the ship.
Total Current Armor: 4550/5000
-Left front VTOL Engine: 389/500
-Right front VTOL Engine: 368/500
-Left rear VTOL Engine: 427/500
-Right front VTOL Engine: 418/500
-Cockpit: 1000/1000
-Dining/lounge: 500/500
-Passenger rooms: 750/750
-Primary Engine and reactor: 698/750
Total Current Shielding: 7500/7500
-Front VTOL engine pair: 1500/1500
-Rear VTOL engine pair: 1500/1500
-Cockpit: 1500/1500
-Dining/lounge: 1000/1000
-Passenger rooms: 1000/1000
-Primary Engine and reactor: 1000/1000
All: Regenerates 100 points per turn.
Reactor Type
-Anti-matter paired fission. (Running Hot.)
Weapons: Non-existent
Defenses: Ablative armor sheets, Stormcrow defensive lattice, Trident point defense turrets, Electromagnetic countermeasures, Thermal countermeasures, RADAR and LADAR absorbent armor, .50 WoS manned Quad-Autocannon PD turret.
-Ablative armor over main engine, passenger rooms, dining and lounge, and cockpit. -25% damage from ballistics.
-Stormcrow Defensive lattice over main engine, cockpit, and all VTOL engines. -10% damage from energy weapons.
-Trident point defense turrets (2 pair), one PD turret on each VTOL engine, can block 1 small incoming object each per turn, stores 3 shots each, each pair regenerates 1 shot per turn.
--RF 3/3, LR 3/3, RR, 3/3, LR 3/3
-Electromagnetic countermeasures, 10 charged chaff packs in both VTOL engine pairs.
-Thermal countermeasures, 10 Cluster flare packs in both VTOL engine pairs.
-RA(LA)DAR absorbent armor, -3 to be detected on general sweeps, ineffective against specific sweeps.
-.50 WoS manned Quad-Autocannon turret, sits over reactor, manned Point defense autocannon.
Rooms
-Cockpit, front of craft.
-Lounge, behind cockpit, left side.
-Dining, behind cockpit, right side.
-Lavish Rooms, down both sides, behind lounge and dining.
-Medical, behind rooms, over engineering.
-Engineering, behind rooms, below medical.
-Point defense turret, above reactor behind engineering and medical.
Passenger Capacity: 3/36 Maximum
-Lavish Rooms 0/6
-Lounge 0/8
-Dining 0/8
-Point defense turret 1/1
-Cockpit 1/3
-Engineering 1/4
-Medical 0/6
---
Tyrin and Anna The settlement of New Hensfield was on fire. A dozen different firefights blazed in different sections of the colony as Technocrat troops clashed with Unchained rebels. The colonists just tried to stay out of the way, but there wasn't a lot of out of the way to be had. The end was here. The Unchained were backed into a corner, and the Technocrats had been dropped off with their equipment by one of the cargo ships that ferried goods to Hensfield and carried its produce away. Neither one could leave, and neither could allow the other to survive.
Everything had been going well enough before the troops came. The colonists had been naturally suspicious of the "genetic diversity" project, but the Unchained had made themselves dutiful workers on their shifts, and it didn't hurt that they had women like Anna to be the face of the program. Then the Technocrat troops arrived. They'd arrived with the goal of rooting through the population of Hensfield for "unsavory elements". The leaders of the colony, faced with a senior Presbyter, had complied as gracefully as they could. They'd expected to lose a few token souls for detainment and public punishment- the usual drill with that kind of search.
Unfortunately, the Technocrat force had brought several psionics other than the Presbyter himself, and there was no way for the Unchained to hide everyone mentally or physically. The result was this tiny, but exceedingly concentrated, warzone in the middle of Hensfield.
Anna and Tyrin had their heads down, crouching behind the shattered remnants of a piece of farming equipment. Things were not going well. The Unchained had more psionics, but they were fragmented, and the Technocracy was better trained, better armed, and they'd brought a gunship with them. It circled under the canopy, harrying the unchained any time they tried to form into a cohesive group. There was at least one psionic on board, and his handiwork had been keeping the unchained psionics from pulling it out of the air. Your people are dying, but you will not go gentle into that good night. You may go, but never gently.
Bullets slam into the twisted metal of your cover, making both of you duck involuntarily. There's another unchained here with you, but a bullet shattered her leg on the gunship's last pass. She's got a shield over the bleeding, but you have no idea how much help she can actually give you. The Technocrats firing on you are pretty scattered. Their captain caught a Renfield barrage with his throat early in the fight, and his squad has been fairly undisciplined since then.
There's a building directly to your north, and rubble to your north-east. The Technocrats are holed up behind hastily made, but effective, barricades to your west. For the moment they seem content to pin you down and wait for reinforcements.
Health: 79/79
Stamina: 85/85
Carried weight: 52/150
Attire: Colonist Worksuit, Limbo Medium Body Armor (115/115, 35lbs)
Inv:
Medical Kit (10/10, 5lbs)
Bandages (5/5, 2lbs)
Combat Knife (1lbs)
ALR Broadbeam (9/10 E, 14lbs)
Manticore (7/10 A, 6lbs)
.30 Cal pistol clip (10) x1
Energy Cell (Full) x1
Status: New Hensfield, South-east.
Health: 95/95
Stamina: 105/105
Carried weight: /130
Attire: Colonist Worksuit, Lethe Armored Infiltration Suit (50/50, 20lbs)
Inv:
Kapre Light Rifle (14/15, 16lbs)
Renfield SMG (10/30, 10lbs)
Combat Knife x2 (1ls)
.30 cal rifle clip (15/15) x1
.115 spike pack (30/30) x1
Status: New Hensfield, South-east.
Green Hollow Face: Unchained Survivor
Teal Face: Technocrat Trooper
(The colors I asked you to pick are the colors of your face)