Tarran Smith, Dominique Wakeman, Taric SizierDominique, who had watched far too many action movies in her day, figured that that sound meant the shotgun was about to blow up. So the best thing to do would be what that insistent voice in her head kept saying and stopping that Immortal from getting close to her by using a Shear to stop it in its tracks.
(I'm just going to with 115 stamina and the -2 penalty usage, although I get the feeling I'm going to roll low if I gamble like that. >.< Might as well try it anyway.)
Get out of cover and switch to the Artemis, before firing it at Skirmisher 1.
Roaring in annoyance, James proceeded to get the heck out of the range of that shotgun, taking out his Piru and firing it at the Immortal if he could.
James Evan 24+0-1 = 25
Tarran Smith 20+19-3 = 36
Dominique Wakeman 24+4-3 = 21
Jake Fern 48+3-4 = 47
Immortal Skirmisher 1 2+7-4 = 5
Immortal Skirmisher 2 43+7-4 = 46
Jake empties the second machine pistol into the nearest immortal. [Fire Control 6, 25% hit] [Confirm critical 4 Vs 2, Critical confirmed] The immortal, turned to face down James, takes the bullets across a weaker section of its armor. [Armor -16, -8, -24, -20] Biological fluid oozes steadily from the armor, pulsing unevenly from the long crack that Jake just tore in it. The immortal's attention, formerly fixated on James, swings to land on Jake with murderous intent.
[Luck 4] Back by Dominique, the acid covered immortal's gun fails to explode. The keen it's generating is getting more aggravating by the moment, but that's the extent of its current harm. [int 2-1] The immortal, however, was never programmed with any knowledge about its gun other than the basic shoot-until-everything-stops-moving imprint, and it pulls the trigger without a thought to the weapon's instability. [Explosion 3+2] The gun, its containment system damaged by acid, loses control and detonates the instant the Immortal pulls the trigger. (Immortal 2 armor -37, HP -10) The radiation burst burns a hole in the Immortal's armor, cutting through the overgrown chitin and burning the flesh beneath. The immortal, deprived of its weapon, flexes its serrated arms and roars. Suddenly, coating it in acid doesn't seem like such a hot idea. (Immortal 2 Armor -11)
Tarran, leaning around cover rather than abandoning it entirely, switches to his newest rifle and 'tests' it on the immortal that Jake just wounded. [Quickshot 5+1-2] The rifle is unwieldy as all hell, even at this distance, obviously designed for long range shooting, but he makes it work. The rifle kicks like a mule, and the muzzle flash isn't much good for stealth, but it punches the immortal with enough force to make its other properties forgettable. (Immortal 1 armor -19, HP -22)
James, facing a carapace armored linebacker with a shotgun, retreats. [Dex 3] Forced to dodge around chairs and tables, not to mention holographic projections of things that 'might' be there, he doesn't make it quite out of the gunner's effective range. At least Jake managed to get the thing's attention. Right?
Dominique [Shear 4+1-2] glows. The holographics in the room flicker and go out of focus, Tarran's gun goes dead, and, to Tarran and Dominique herself, two very physical walls slam into the near immortal from opposite sides. Everyone else just sees the immortal snap in half, spraying blood and ichor as its body is pinched in half and knocked apart. (Immortal 2 Armor -27, HP -647) The immortal looks... surprised as its halves stop twitching.
The surviving immortal levels its shotgun at Jake, taking vengeful aim before it fires. [Quickshot 3+1] Jake burns. [Jake Armor -9, -7, -5, -4. Jake HP -5, -8, -13, -6] The remnants of his tattered armor protect him from a fiery death, but that only serves to let him scream.
(James is at short range to Immortal 1)
---
Aaron White"Im taking the fenrir, no complaints, now anyone remember the way up, well after we fix mr half dead eh?
The four of you split the findings. You take the Fenrir and the energy cells for it, Paula takes the Manticore and the thirty cal clips, and everyone but you takes an ORS pack apiece. You end up with the first-aid kit. Henry uses one of the applicators while you sort things out, and Paula pokes the turret idly. (Henry Hp +15)
[Paula Int 2+1] Paula's poking turns nothing interesting up.
"We got a plan?"(Henry is regenerating (3))
(Henry is no longer bleeding)
---
Turn RecapTarran is using an electric hole-punch
Dominique is cutting people in half
Aaron has the loot
James ran away
Relevant ItemsMemory Stick (Dom)
Security Card November (Dom)
Broken Pad (Taric)
Ident Badge -Pyotr Ivanov- (Taric)
Ident Badge -Kira Masse- (Tarran)
Ident Badge -Naomi Weiss- (Tarran)
Unpowered Pad (Tarran)
L1RF Key (Tarran)
Immortal Skirmisher 1
Class: Short range Bio-Suit Soldier
Health: 53/75
Wearing: Overgrown Carapace Armor (75/200)
Weapon: Irin Shotgun (5/6)
Secondary: Melee Augs
Status: Fine
Range:
Short to Jake, James
Medium to Dominique and Tarran (in cover)
Health: 64/85
Stamina: 85/85
Carried weight: 92/180
Attire:Red Maintenance Jumpsuit, Heavily Modified Red Maintenance Suit (30/115, 45 lbs).
Inv:
Phoenix pistol (1/3) (9 lbs)
CFG bars x2 (3)
Crowbar (8lbs)
Simple Knife (2lbs)
Bone Spike (1lbs)
Fenrir pistol 5/7 (6lbs)
Fifty feet of rope (10 lbs)
Homemade grappling hook (2 lbs)
D-Grade rations x4 (4 lbs)
First-Aid Kit 5/5 (5 lbs)
Energy cells x3
Status: Floor 13
Paula Ria
Health: 39/55
Stamina: 40/55
Description: Short, brown haired. The years she spent as a researcher at Delphi added lines to her face, the year she spent as a prisoner here added a decade and stole what weight she had from her frail body.
Personality Complication: Soft. Despite her recent hellish ordeals, Ria was a born and raised Technocrat. She's gotten conditioned to hardship, but the pain and the cold decisions that need to be made in her new life still stun her.
Skills: Mechanical 3, Intuition 1, Dodging 1
Attributes,
Strength (Str): 1
Dexterity (Dex): 3
Endurance (End): 1
Charisma (Char): 4
Intelligence (Int): 9
Willpower: (Will): 3
Equipment: Light Body Armor 36/50, Stained Labcoat, Military grade night-vision goggles. Manticore Pistol (9/10, 6lbs), .30 cal clips (10) x2, Chimera Pistol 15/15, Diagnostic pad, energy cell x2, Light Plasma Torch (60/100), Basic Medical Kit (2/5), Fifty feet of rope, Homemade grappling hook, D-Grade rations x4, ORS pack (3/3).
Henry Myers
Health: 28/75
Stamina: 19/75 Regenerating (3)
Description: An emaciated man of average height. He's mostly bald now, thanks both due to a receding hairline and to a chemical spill that permanently injured his scalp.
Personality Complication: Maudlin. Henry has a dark streak a mile wide, and he usually shares it at every available person. He's a good man, but the tendency to vent every depressing thought that runs through his head makes him a little irritating.
Skills: Soak 2, Marksman 2, Stamina 1
Attributes,
Strength (Str): 6
Dexterity (Dex): 6
Endurance (End): 3
Charisma (Char): 1
Intelligence (Int): 3
Willpower: (Will): 4
Equipment: Maintenance Jumpsuit, Heavily Modified Maintenance Suit (23/90). Kapre Light Rifle 9/15, .30 caliber clips (15) x2, Pack of Flares, Fifty feet of rope, Homemade grappling hook, D-Grade rations x4, ORS pack (2/3)
.
Cale Levi
Health: 105/105
Stamina: 105/105
Description: A tall young man, blond and brown eyed. He's in fairly decent shape, considering his recent lifestyle.
Personality Complication: Young, and kinda Stupid. Cale is a young man, and though time has aged him quickly, he still occasionally acts on wild impulse.
Skills: Mechanical 1, Melee 2, Dodge 1
Attributes,
Strength (Str): 3
Dexterity (Dex): 6
Endurance (End): 6
Charisma (Char): 4
Intelligence (Int): 3
Willpower: (Will): 1
Equipment: Maintenance Jumpsuit, Heavily Modified Maintenance Suit (78/90). Sleipnir SMG (5/30 | 35/60), .223 clips (30) x2, Energy cell x2, Crude Combat Blade, Neuroflash grenade x2, Fifty feet of rope, Homemade grappling hook, D-Grade rations x4, ORS pack (3/3).
Health: 64/70
Stamina: 70/70
Carried Weight: 138/140
Attire: Technocrat Commander Dress uniform [11lbs] Standard Body armor, 66/100. [35lbs]
Inv:
Energy Cell x6 (3 lbs)
Taric's Frankenstein Versatility Rifle (A30, E65, 31lbs, in hand,) (Can't use laser)
.220 gauss clip x3
Basilisk pulse rifle 4/5 (13 lbs)
Piru Gauss Rifle (4/5 4/5 16lbs)
.45 Gauss slugs x2 (5)
Disruptor Pistol (4/4 4lbs)
Saun's Helmet (Quarter full of ants, enclosed.) (3lbs)
Box of terrible scrap components (20lbs)
Memory Foam centerfold
colonist rations x5 (5lbs)
Tripwire emitter
Status: ?
Health: 55/75
Stamina: 75/75
Carried Weight: 146/150
Attire: High-prelate Uniform [8lbs] Standard Body Armor 19/100. [35lbs]
Inv:
Tarran's Ichneumon Anti-Armor Rifle -Scope- (1/1, 20lbs, 1 rounds in speed loader)
1' sabot packs x1 (2)
Combat Knife (1lb)
Sleipnir SMG (A0, E25 9lbs,)
Sleipnir SMG (A0, E25 9lbs,)
Energy cells x4
8 .220 gauss clips (35)
Basic First Aid Kit 3/5 (5lbs)
Jormungandr Assault Rifle (A21, E31), 16lbs. In hand,
Artemis Railgun (E 2/3, A 0/3, 18lbs)
.50 Rail Clip (3)
Credit Chit (Unknown)
Status: Unknown Restaurant, lowest tier.
Health: 106/135
Stamina: 12/135
Carried Weight: 135/210
Attire: Arbiter dress Uniform, pristine [10lbs] Standard Body Armor, 29/100. [35lbs]
Inv:
Dominique's Abassy Heavy pistol -laser sight- [6, 8lbs]
Stun club (50/50 11lbs)
Fuath Riot suppression carbine [5, 13lbs, Caustic load]
.50 caliber pistol clips x7 (7, 2lbs)
Full Bottle of Wine x1 (1lb, sealed)
Jormungandr Assault Rifle (A35, E70, 16lbs.)
LR Jormungandr Battle Rifle (13/35 A, 8/15 E, Damaged, 17lbs)
Artemis Railgun (E 3/3, A 3/3, 18lbs)
.220 gauss slugs x1 (35)
.220 gauss slugs x1 (30)
Smoke Grenades x1 (neg)
Energy cells x3
Energy cell (90%) x1
.50 Rail Clip (3) x1
Field rations x1
Phoenix Pistol [2, 9lbs]
Basic medical kit (1/5) (5lbs)
Data storage drive [Romance novels]
Unknown Chemical Hypo x3 (Neg)
Partially sorted (1/3) stack of Technocrat stamped papers (Bad novel)
Status: Unknown Restaurant, back rooms.
Health: 38/75
Stamina: 75/75
Carried weight: 105/240
Attire: Exarch Dress uniform [8lbs] James' Light Body armor 47/50 (50/50) [25lbs]
Inv:
Renfield SMG (10, 10lbs, in hand)
Riot shield (10lbs 1/30, in hand)
Piru Gauss Rifle (E5/5 A5/5 16lbs)
.45 Gauss slug clip (5)
Simone's Song (6lbs 4/7 -Frangible Rounds-)
.50 caliber Frangible pistol clips (7) x1
Dybbuk Flechette Canister Rifle (1/2 35 lbs)
20 mm flechette canisters (x2, 1 lb)
Status: Unknown Restaurant. Incredibly Smelly.