Tarran SmithSlowly walk north but stop before the T junction.
You walk slowly north, away from the rest of the group. Last time you went through here you were kind of rushing it, now you take you're time to look around a bit. Not that the scenery really changes around here.
On your immediate left the wide east-west corridor continues, but you can detect other branches splitting away from the main path. The end of the corridor is not in sight. Straight ahead and a bit jogged right is another corridor, you can see doors on either side [Observation 3] with small plates next to them. They could be locks, descriptions, or something else entirely, you can't really tell. On your right is the corridor you arrived by, it's still dusted with ants, it still leads to the closest thing to outside, and it's still empt- [Observation 3+1] wait, no it's not. Jogging up towards you is a human shape with a familiar bright green light in its hands.
---
Ashley FeyOh well get out of there, try to find way to objective
You're happy that Tarran and Dom are happy about James not being dead, but you have work to do. You just need to find a way to get somewhere useful... A way whose stupidity falls short of repelling down the open shaft without ropes or harness. [Int 3+1] Your mental blockage finally clears and you realize the somewhat obvious. Of the two elevators that are already here, only one has been taken. Sure, you're going to have to override the exterior locks, and then probably isolate the control systems so nothing remote overrides the elevator into a massive gauss cannon, but it should get you down to a maintenance level, or at least some place with more working systems than this floor.
You head over to the remaining elevator's locked interface panel and start working on getting it unlocked. [Mechanical 3] The work you do is no masterpiece, but it's dark over here and the designer of the system didn't use any of the traditional markings to denote functions. Despite this, you succeed in getting one door to sputter partially open, enough for you to squeeze inside anway.
Now, if the Voice does have some way to track you, you're willing to bet that he's going to drop that elevator the instant you're too far in to jump back out. You can stop that by activating the emergency braking system the instant you're inside, but if you can't find a way to disengage the EBS after that, the elevator will be dead in the water, and you'll be back to square one. Of course, if he isn't tracking you enough to know when you're in the elevator, then this should be a piece of cake.
It just depends on which gamble you're willing to take.
---
Dominique Wakeman"I'm tripping over this fat-ass's leg," Dom growled back at Tarran, gesturing at Jordan as she got to her feet. She then got the railgun and ammo and left James's condition up to the actual medic.
Jordan smirks at you as you pull yourself off of James, he continues smirking even after your fat ass comment. Smug bastard.
You stalk away from James and back to one of the dead immortals you saw earlier, muttering insults most of the way. The part of the way that isn't taken up by obscenity is occupied by almost shooting Taric when he jogs up to you from out of nowhere. Well, maybe not nowhere, you might have been paying too much attention to inventing new phrases to burn skin at fifteen paces to see him. When you get close enough to see his expression, he starts stating at you in a way that seems to insinuate that something is your fault.
You grab the rifle from one of the dead, or mostly dead, immortals, wedging it in with the rest of your kit. Taric continues to stare at you meaningfully. It's vaguely creepifying.
(Artemis Railgun added, one energy cell added.)
---
Taric Sizier Rejoin the group. Stare at someone until they feel bad for abandoning me.
You jog towards the light, knowing that if this isn't your group then it's probably some form of interesting ambush. You get most of the way to the light without incident, and you can see a figure silhouetted against the light from the stand now. The fact that it isn't shooting at you gives you a good feeling about your odds.
Another shadowed figure storms around the corner that the lightstand is illuminating, coming right for you at a decent clip. You slow to a walk as it approaches, shining your light on it to see who, or what, it is. Dom gives a start as the bright green light illuminates her, coming very close to drawing her handcannon on you before she realizes who you are. Instead of apologizing for leaving you in the dark, or at least greeting you, she just kneels and pulls a long barreled rifle off one of the burned corpses crumpled against the side of the tunnel.
You stare at her in what you hope is a guilt inducing way. Having never felt the emotion yourself it's difficult to tell.
---
James EvanJames ran and grabbed the rifle, beating the figment over the head with it. To unjam it. Yeah. If the technocrat grabbed it first, James grabbed the weird person thing and charged into the trooper with it.
James 33+0-0 = 33
Blight 83+5-0 = 88
Trooper 82+3 = 85
Thug 97+1-50 = 56
After kicking the trooper's rifle away, Blight brings her own pistol to bear. [Quickshot 3+1] Her angle is bad for shooting, but she still rips a small furrow across the trooper's chestplate. (Trooper armor -8)
The trooper, deprived of his rifle, unholsters a small pistol that's nearly identical to your own. [Quickshot 3+1-1] The dreamspace bullet burrows into your shoulder, entering your body with surprisingly little pain, more like a minor stab wound than a gun shot. (James Dreamspace HP -10)
Meanwhile, the thug back in the security office struggles to move, crawling his way into a corner where he's out of sight. [Will 2] His helplessness improves little, largely due to the fact that his figment lacks the backbone to stand up and fight.
You [dex 4] manage to snag the rifle off the floor, bringing it around like a club in the same motion. [Melee 4 Vs Dodge 6+1] The trooper slips just out of range, twisting back in after your blow passes in an attempt to pistol whip you. [Trooper Melee 3 Vs Dodge 5] The attack is clumsy, and you're able to use the momentum of your makeshift club to carry yourself away from his strike.
---
Turn Recap Taric is receiving missions from god x3
James is dancing with a big metal stick
Tarran is looking around
Dominique is being stared at in a creepifying manner
Ash is potentially getting out of dodge
Jordan is evaluating James
Harry is resting
Other EventsTarran Will be encumbered as soon as the gravity goes back to earth normal
Tarran is Tired
Relevant ItemsMemory Stick (Dom)
Broken Pad (Taric)
Ident Badge -Pyotr Ivanov- (Taric)
Ident Badge -Kira Masse- (Tarran)
Unpowered Pad (Tarran)
Immortal Sniper 3 –Host Killed-
Class: Long Range Bio-Suit Soldier
Health 0/50
Wearing: Carapace Armor (38/150)
Weapon: Artemis Railgun (E 2/3, A 2/3)
Secondary:
Status: Total Paralysis
Range:
FigmentClass: Technocrat Thug
Health 11/40
Wearing: Bloodied Black Jumpsuit
Weapon: Satyr Light Pistol 18/18
Secondary:
Status: (Initiative -50)
Range: Long (obstructed)
FigmentClass: Technocrat Trooper
Health 71/75
Wearing: Black Jumpsuit, Light Body armor (32/50)
Weapon: Satyr Light Pistol (17/18)
Secondary: None
Status: fine
Range: Melee
Blight
Health: 83/200
Armor: None
Primary Weapon: Satyr Light Pistol 16/18
Secondary Weapon: None
Health: 98/100
Charge: 96/150
Carried Weight: 101/200 (-25%)
Attire: Plain gray under-armor padding. [10lbs] Heavy Combat Armor, 74/150. [45lbs]
Inv:
Ashley's Leanashe Assault Rifle [10/30 18lbs]
4.73 mm Caseless box mags x1
Cirri Light pistol [20/20 4lbs]
Energy cell x4
basic medical supplies [1/5] (5lbs)
Manticore Pistol [9/10 6lbs]
Mechanical Bypass kit 3/5 [3lbs]
Arc implants, Planerian Implants
Stormcrow implants
Javelin Implants, Duelist Implants
Status: Near top floor elevators.
Harry Nakamuno
Health: Slightly Damaged
Charge: Slightly more than half Charged.
Description: 6'3", weighing three-hundred and fifty pounds Harry is the frontline muscle. Generally calm but a man who dislikes doing nothing, slow to anger he's been friends with Jordan since the Conclave gained their freedom.
Personality Complication: Just cause. Harry Believes in the work he does, and he believes hard. He won't hesitate to put a hole through anything in the way of his duty.
Skills: Melee 2, Soak 2, Brawling 2, Marksman 1
Attributes,
Strength (Str): 6
Dexterity (Dex): 3
Endurance (End): 6
Charisma (Char): 3
Intelligence (Int): 3
Willpower: (Will): 3
Staggershock implants,
Aegis implants, Lazarus implants
Samson Implants, Duelist Implants
Equipment: Heavy Combat Armor 52/150, Wolfkin SMG 9/18, Disruptor Pistol (4/4 4lbs), .50 cal drum clips x3,Advanced medical kit [1/5], Thermal Paste (1), energy cell x3
Jordan Grey
Health: Slightly Damaged
Charge: Almost Full
Description: 5'9'' Jordan is a slender blond man with the red scraggle of beard perpetually encroaching on his chin. Part of his memories were lost during translation, and all hope of recovering them lost in the second battle. His name is a combination of earth history and the book Grey's anatomy. His medical expertise remains intact along with his sarcasm and combat skills, but most of the rest of his life is hazy.
Personality complication: Hatred, he might not show it much of the time but Jordan holds a grudge against the... thing that robbed of the chance to ever recover his memories. He is determined to kill it, if it's the last thing he ever does.
Skills: Mechanics 2, Marksman 2, Dodging 3,
Attributes,
Strength (Str): 1
Dexterity (Dex): 6
Endurance (End): 1
Charisma (Char): 3
Intelligence (Int): 6
Willpower: (Will): 6
Javelin implants,
Spider implants, MD. Ande Suite
Toxicology and hazard recog, Arc implants
Equipment: Combat Armor 76/100, Laelaps Laser rifle 3/12 (15lbs), Disruptor Pistol (4/4 4lbs), energy cell x4, ORS pack 3/3, HE grenade (1).
Health: 97/115
Stamina: 69/115
Carried Weight: 178/210 (-25%)
Attire: Arbiter dress Uniform, pristine [10lbs] Standard Body Armor, 47/100. [35lbs]
Inv:
Dominique's Abassy Heavy pistol -laser sight- [7, 8lbs]
Chimera Pistol [15, 5lbs]
Chimera Pistol [15, 5lbs]
Stun club (50/50 11lbs) x4
Fuath Riot suppression carbine [6, 13lbs, Caustic load]
.50 caliber pistol clips x7 (7, 2lbs)
Full Bottle of Wine x1 (1lb, sealed)
Jormungandr Assault Rifle (A30, E65, 16lbs,)
LR Jormungandr Battle Rifle (13/35 A, 8/15 E, Damaged, 17lbs)
Artemis Railgun (E 3/3, A 3/3, 18lbs)
.220 gauss slugs x2 (35)
Smoke Grenades x1 (neg)
Energy cells x1
.50 Rail Clip (3) x1
Field rations x1
Unusual Pistol [?, 9lbs]
Basic medical kit (1/5) (5lbs)
Data storage drive [Romance novels]
Unknown Chemical Hypo x3 (Neg)
Partially sorted (1/3) stack of Technocrat stamped papers (Bad novel)
Status: Near top floor elevators
Health: 47/70
Stamina: 65/70
Carried Weight: 138/140 (-25%)
Attire: Technocrat Commander Dress uniform [11lbs] Standard Body armor, 66/100. [35lbs]
Inv:
Energy Cell x7 (3 lbs)
Taric's Frankenstein Versatility Rifle (A4, E70, 31lbs, in hand,) (Can't use laser)
.220 gauss clip x4
Basilisk pulse rifle 4/5 (13 lbs)
Piru Gauss Rifle (4/5 4/5 16lbs)
.45 Gauss slugs x2 (5)
Disruptor Pistol (4/4 4lbs)
Saun's Helmet (Quarter full of ants, enclosed.) (3lbs)
Box of terrible scrap components (20lbs)
Short Range Radio, (Off)
Memory Foam centerfold
colonist rations x5 (5lbs)
Tripwire emitter
Status: Private room
Health: 74/75
Stamina: 24/75
Carried Weight: 151/150 (-25%)
Attire: High-prelate Uniform [8lbs] Standard Body Armor 48/100. [35lbs]
Inv:
Tarran's Ichneumon Anti-Armor Rifle -Scope- (1/1, 20lbs, 1 rounds in speed loader)
1' sabot packs x1 (2)
Chimera pistol (0, 5lbs)
Combat Knife (1lb)
Sleipnir SMG (A0, E25 9lbs,)
Sleipnir SMG (A0, E25 9lbs,)
Energy cells x4
8 .220 gauss clips (35)
Basic First Aid Kit 3/5 (5lbs)
1 .220 gauss clip (25)
Jormungandr Assault Rifle (A30, E65), 16lbs
Artemis Railgun (E 3/3, A 3/3, 18lbs)
.50 Rail Clip (3)
Status: Near top floor elevators.
Health: 28/75 (Dreamspace HP 130/200)
Stamina: 74/75
Carried weight: 105/240 (-25%)
Attire: Exarch Dress uniform [8lbs] James' Light Body armor 47/50 (50/50) [25lbs]
Inv:
(Dreamspace: Satyr Light pistol 16/18)
Renfield SMG (10, 10lbs, in hand)
Riot shield (10lbs 30/30)
Piru Gauss Rifle (E5/5 A5/5 16lbs)
.45 Gauss slug clip (5)
Simone's Song (6lbs 4/7 -Frangible Rounds-)
.50 caliber Frangible pistol clips (7) x1
Dybbuk Flechette Canister Rifle (1/2 35 lbs)
20 mm flechette canisters (x2, 1 lb)
Status:Primary Staff quarters, Hall. Incredibly Smelly.
Shadow layer has still got some weirdness going on to it when it hits the alpha layer, bright spots and shapes that get pulled in.